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Baby Boom of Helix (Infinity, Inc. enemy) (DC Comics)

Baby Boom


Power Level:
Game system: DC Heroes Role-Playing Game
  • There aren’t that many mid-sized groups of superhumans in the DCU, yet such groups are definitely useful in a campaign — it is easier to balance group vs group encounters, for instance.
  • It is advised, but not necessary, to first read the entry for Mister Bones – which includes the full history of Helix.

Background

  • Real Name: Unrevealed
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: Helix
  • Base Of Operations: Formerly the outskirts of L.A. (a ghost town in the desert near Bakersfield), then an abandoned mall in L.A., then Terminal Island (off the L.A. coast)
  • Height: 3’ Weight: 45 lbs
  • Eyes: Blue Hair: Blonde


Powers and Abilities

Baby Boom can kill with her mind – more precisely, she can trigger large explosions (more than capable of razing a house) just by looking at something and concentrating.

She generally explodes objects near her target, but if she is willing to enter Killing Combat due to particularly dangerous circumstances, she can detonate her target itself — bringing Sharpness into play. Such an attack is very potent, and likely to instantly kill anyone who does not possess massive superhuman durability.


History

See the Mister Bones entry for a full history of Helix.

Helix group shot from a pin-up page


Description

Baby Boom does not look like a normal kid, and is in fact closer to a Cabbage Patch Doll than a human kid in appearance. She’s stuck at the age of five.


Personality

Helix members were raised outside of conventional morality, and until their late teens only knew about the world through television. They entered into contact with the world as rowdy teens, which led to considerable trouble and further sharpened their clan-like mentality.

Baby Boom often seems to be a case of arrested development, enjoying kiddie shows on the TV, sweets and playing kid games, especially the cruel ones. She generally speaks like a child, but occasionally weirdly veers and starts speaking like a hardened 1970s Brooklyn ruffian.

She might be completely insane – supposedly her mind is as mature as the the mind of other Helix members (which may not be saying much), but in practice something is obviously not quite there. She hates being treated like a kid, but keeps behaving like a rather disruptive one.

Baby Boom detonates two houses

As Babe she was still disruptive, but slightly more mature – she felt like a 12-year old playing at being like Madonna rather than a 6-year old.

She likes playing fetch and the like with Kritter – she’s the closest friend he has within Helix, and vice-versa.

She tends to solve every issue by ’booming‘ it – i.e., using her powers to trigger explosions. Other Helix members often have to make her promise not to use her powers when the situation does not actually calls for violence. She seems to have an unhealthy, almost pathological fascination toward killing, which makes even the other uneasy.

Baby Boom was apparently a supporter of killing Dr. Love, and was obviously quite happy at the original announcement of his death by cyanide.


Quotes

“No, you ain’t ! You don’t look like you did on telebizhum ! Me sorry, mister, but Mr. Bones told me… ‘ no cash, no carry.‘”

Silver Scarab: “Little girl —”
Baby Boom: “That not my name ! Me — Baby Boom ! See ?” (KA-BOOM !!)

“Later, shmater ! Wind-Walker’s right ! We got the broad over there. Let’s off ’im and make daddy-hawk pay for the pieces !”

“I did good, didn’t I Penny ? Blew up the dolly — real good !”

“Don’t get mad, pretty lady, Baby Boom got a riddle for you: ’What’s furry and bouncey and got a long tail and flies ?‘ Time’s up ! A dead kanga !”

(About a nearby positive emotional experience) “Yeccch ! This is so sweet it’s fattening !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Baby Boom

Dex: 02 Str: 00 Bod: 02 Motivation: Mercenary
Int: 01 Wil: 01 Min: 04 Occupation: Helix member
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 006 HP: 025

Powers:
Bomb: 10, Power Reserve (Bomb): 05, Sharpness (Bomb): 05, Shrinking: 02

Bonuses and Limitations:

  • Bomb has Range (although it cannot attack through a Force Field, Force Shield or Force Wall, even if it is perfectly transparent) (+1)
  • Using Sharpness is automatically Killing Combat
  • If Sharpness is used, Bomb becomes its own AV (+1 or +0 depending on house rules)
  • Power Reserve can only be engaged to meet physical RV derived from Growth, with a one-for-one cap (eg, she can engage two more APs of Bomb is the target has two APs in its RV derived from Growth)
  • Shrink is Always On (OV vs. attacks is 04, movement speed is 00, OV vs perception attempts is at +2)

Skills:
Accuracy (Thrown items, Bomb): 04

Advantages:
None demonstrated

Connections:
Helix (High), Kritter (High)

Drawbacks:
Age (Young), Creepy Appearance, MPR (nearsighted, wears glasses), Minor Rage

By Sébastien Andrivet

Source of Character: DC Universe

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