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Badrock of Youngblood (Image Comics)


Thomas John McCall

Power Level:
Game system: DC Heroes Role-Playing Game
  • These are older technical notes, not a full profile.


  • Real Name: Thomas John McCall
  • Marital Status: Single
  • Known Relatives: Dr. Joseph McCall (father), Angela McCall (mother)
  • Group Affiliation: Youngblood
  • Base Of Operations: Youngblood HQ (Washington, DC)
  • Height: 8’ Weight: 1800 lbs Age: 17
  • Eyes: Glowing orange Hair: None

Powers and Abilities

Badrock’s chief assets are his superhuman strength and durability. His enhanced strength gives him the power to dominate nearly any opponent in hand-to-hand combat, and the toughness of his rock-like hide makes physical injury nigh impossible.

Though massive in size, Badrock has extremely quick reflexes.


Badrock is the son of Dr. Joseph McCall, a leading genetic researcher for the US government. By the age of 16 Thomas was a classic underachiever ; he was failing most of his classes at school and felt isolated from other kids his age. Eventually his boredom and frustration with his young life led him to his father’s lab where, in a desperate move, he swallowed a vial of top secret genetic material created by his father.

The serum restructured his DNA and literally transformed his physical structure from human flesh to a granite-like form of organic rock. His startling transformation was a scientific miracle and his father immediately sequestered Thomas in a high-security research facility for further study. Badrock’s physical abilities were quickly assessed.

After learning to control his newfound power, Thomas was recruited by the government’s high-profile superteam, Youngblood. Accepting Youngblood’s offer, Thomas assumed the identity of Badrock and was assigned to Youngblood’s domestic-based unit.


See the illustrations.


Badrock is quite at ease with his big time superhero con media circus idol status. He’s a hip, flippant young adult used to talking in public and to television, as well as a confident, calm and fast super-hero who knows that he’s very hard to hurt and trust his raw power and super-hero instinct to save the day.


“I mean, it’s all part of my boyish charm, right ?”

DC Universe History

Youngblood makes a good campaign element, actually. Have them appear overnight, with a huge media campaign backing them and a few doctored missions to build their rep.

Soon, the US press is spouting moronic absurdities such as “move over, JLA. America’s most popular super-team is younger, crisper and heavily armed – and it’s called Youngblood” and the true super-heroes are occasionally mocked. Since the Gulag is still years away, that puts an interesting pressure on PCs.


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Game Stats — DC Heroes RPG Print Friendly

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Dex: 05 Str: 15 Bod: 15 Motivation: Thrill of adventure
Int: 04 Wil: 05 Min: 06 Occupation: Super-hero
Inf: 07 Aur: 06 Spi: 06 Resources {or Wealth}: 009
Init: 019 HP: 090

Powers: Growth: 01, Density increase: 02, Sealed systems: 07

Bonuses and Limitations: Growth and Density Increase are Always On and already factored in (-1)

Skills: Martial artist (AV): 06, Weaponry (heavy weapons): 05

Advantages: Lightning Reflexes, Omni-connection, Popularity, Stabilization

Connections: Youngblood (High)

Drawbacks: Distinct Appearance

By Hartley Holmberg and Sébastien Andrivet

Source of Character: Youngblood comics (Liefeld Image universe)

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