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Barbarus of the Savage Land Mutates (Marvel Comics)


Savage Land mutate

Power Level:
Game system: DC Heroes Role-Playing Game
  • One problem with super-heroes RPGs is that you always need good villain teams, because the players are a team ; and that many villains the Avengers or the JLA face are a tad too powerful for even experienced heroes. The Savage Land Team are a good, balanced team, and being drawn by Jim Lee in X-Men #274-275 has made them much less camp than before.


  • Real Name: Barbarus
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Base Of Operations: Savage Land
  • Group Affiliation: Savage Land Mutates
  • Height: 6’2” Weight: 235lbs
  • Eyes: Brown Hair: Brown

Powers and Abilities

Barbarus is just a big, four-armed, superhumanly strong barbarian.


Barbarus was part of the few Swamp People of the Savage Land that were mutated by Magneto in order to serve as soldiers against Ka-Zar and the X-Men. After the X-Men defeated the Master of Magnetism, the mutates devolved without any apparent reason and went their own way.

In some unexplained way, they recovered their forms with slightly increased powers, and took three scientists hostage so that they would turn more Savage Land inhabitants into superhumans. The Avengers beat them and entrusted them to the Chilean authority ; however they managed to escape, made it back to the Savage Land and joined with Zaladane, the high priestess of the cult of Garrok the Petrified Man.

During some memorable adventures, they fought Spider-Man, Ka-Zar and Angel, and then Ka-Zar and the X-Men ; Ka-Zar finally used a machine built by the mutate Brainchild, who had become the leader of the mutates since their escape from Chile, to devolve them once again to a powerless state.

Like before, they regained their enhanced forms and powers, and this time managed to survive the destruction of the Savage Land by Terminus. They became pawns of Zaladane in various attempts at conquest against the reborn Savage Land. They were beaten first by the X-Men, and then by Magneto, Rogue and a special unit from SHIELD.


A big, Cimmerian-like barbarian with four arms and long black hair. The first illustration is the modern interpretation, the second is older.


Barbarus is straight out of a Conan comic. He’s the best fighter among his fellow mutates, and takes pride in being the main physical asset of his band. He’s a simple man, who is used to using brute force to solve every conceivable problem.

Some details indicate that he may have a relationship with another Mutate, Whiteout. The care with which he protected Whiteout when she was wounded indicates that Barbarus may have strong emotions besides his simple love for brawls.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats


Dex: 06 Str: 12 Bod: 08 Motivation: Responsibility
Int: 02 Wil: 04 Min: 04 Occupation: Warrior
Inf: 03 Aur: 03 Spi: 04 Resources {or Wealth}: 003
Init: 013 HP: 030

Powers: Extra limbs (x2): 12

Skills: Martial arts: 07, Weaponry (melee): 07

Advantages: Familiarity (jungle survival)

Connections: Savage Land Mutates (High)

Drawbacks: Dependent (Whiteout, 0 pts)

Equipment: Few materials in the Savage Land are tough enough to be used as weapons by Barbarus without breaking. He carries one or two Hardwood Clubs [BODY 04, EV 03, R#02 — chiefly used as a thrown weapons. As projectiles, Barbarus can use them with an AV of 04, an EV of 06 and a Range of 04].

By Sébastien Andrivet

Source of Character: X-Men comics

Helper(s): Second illustration detoured at rapsheet.co.uk

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