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Batgirl Year One (Barbara Gordon) (DC Comics)

Batgirl

(Barbara Gordon) (2003 version)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

There have been many versions of Batgirl, even if we stick to the Barbara Gordon ones. *This* one is a specific take that was in continuity in 2003 and perhaps a little bit further. It was a flashback depicting the modernized/practically rebooted “Year One” version of Babs’ Batgirl.

It *might* be considered the post-Zero Hour version of Batgirl (Barbara Gordon). I’d need to research every appearance from 1994 (Zero Hour’s year) to 2003 to check for major contradictions. For now this is out of scope.

This origin sequence was published two years before Infinite Crisis, which significantly altered reality from its post-Zero Hour state. And thus may have made this account of Babs becoming Batgirl obsolete. Oy, vey.

Our account is thus purposefully limited to what can be observed in Batgirl: Year One.


Background

  • Real Name: Barbara Gordon.
  • Marital Status: Single.
  • Known Relatives: Roger C. Gordon (father, deceased), Thelma A. Gordon (mother, deceased), James “Jim” W. Gordon (uncle and adoptive father), Barbara E. Gordon (aunt and adoptive mother), James W. Gordon, Jr. (adoptive brother).
  • Group Affiliation: None.
  • Base of Operations: Gotham City.
  • Height: 5′ Weight: 110 lbs Age: 19
  • Eyes: Very green Hair: Very red


Powers & Abilities

Barbara was an unusually brilliant student in computer science and data retrieval. She was also trained as a librarian and took pre-law. She finished her Master’s Degree by age 18 — or perhaps even 17.

Babs has apparently been physically training since her mid-teens. Though she only took normal, commercially available classes (particularly in the martial arts) she is clearly athletically gifted.

She is *much* stronger than she looks (she could flip an eight-person dining table with extraordinary effort), extremely acrobatic, has excellent reflexes and can outfight the vast majority of criminals even if they have guns.

Between her acrobatics, small size and superior speed, Batgirl excels at evading gunfire.

Batgirl (Barbara Gordon) (2003 Year One) dodging gunfire

Somehow, she’s also an excellent motorcyclist, able to do some stunt riding if necessary. She was markedly under Robin (Richard Grayson)‘s level of crotch rocket mastery, though.

Barbara also trains as a hacker and intrusion expert, and is capable of defeating common levels of computer security.

Whether this version of Batgirl has a photographic memory is unclear. Upon re-re-re-reading a specific scene it would seem that she does.

Gear

See the game stats.


History

Though it is not mentioned, it is likely that the following facts still hold in this version :

  • Barbara’s mother died in a car accident when Babs was 4.
  • Her father subsequently killed himself through alcoholism.
  • At age 13 or 8 — depending upon accounts — she moved to Gotham City to live with her uncle and aunt, Jim and Barbara. They soon formally adopted her, and Jim fully considered her his daughter.
  • However, Jim and Barbara soon divorced after years spent trying to save their marriage. Mrs. Gordon left with her son James, Jr..

Barbara was a brilliant student, skipping multiple years and obtaining various scholarships that supported her through college. After completing her first Master’s Degree, she became the Head Reference Librarian at the Gotham Public Library.

(The GCPL is very much like the New York Public Library  in terms of size and architecture. So we can assume that it too has dozens of millions of physical documents on its mighty, mighty shelves.)

And you, you will be queen

Even as a teenager, the fiery Barbara wanted to become a cop. However, Jim refused to allow his daughter in, presumably out of concern for her safety. Since he was by that point on the short list to make commissioner, he could lock her out of the GCPD.

Batgirl (Barbara Gordon) (2003 Year One) training dummy knife

Furthermore, the petite Barbara couldn’t meet the height requirement of local, state or Federal agencies. She was essentially barred from law enforcement.

(In the real world, height restrictions were lifted circa 1983 as being discriminatory. What this implies in terms of timeline for this version of Batgirl is left as an exercise for the reader.)

As she got older and began her career as a librarian, Babs grew even more determined to escape the tedium. She wanted to fight the good fight, and be in the thick of it – not have a boring life.

Training montage

During her teenage years, Barbara had kept physically training to make it easier to join the police. She even studied for a time under Philip “Dragoncat” Parsons, a shady McDojo owner who later turned out to be a criminal.

As doors closed before her, she heightened her training. She also began dealing with the hacking underworld in Gotham to learn about digital intrusion, social engineering, etc.. Years later, she would considerably up her hacking game by working with Jack Marshall.

This all was meant to facilitate her new plan. Since she was out of better options, she would become a vigilante super-hero, like Batman.

Barbara eventually duplicated her father’s secret access codes to the JSA’s Gotham headquarters. She used them to break in, break out and erase records of having used the codes in the first place. This allowed her to leave a letter for Black Canary (Dinah Lance) of the JLA, asking her to become her apprentice.

However, the JSA did not forward her “application” and Wildcat (Ted Grant) essentially shooed her away when she came back.

Where do you come from, where do you go ?

As Barbara’s disappointments made her moody and antisocial, Jim gave her an invitation to a big masquerade event in a clumsy attempt to cheer her up. Resenting him, she cattily decided to wear a homemade “Batgirl” costume to the ball.

Barbara had seen several of Jim Gordon’s night-time encounters with the Batman (Bruce Wayne) on the roof of the precinct. Though that stopped when Jim noticed that young Robin (Richard Grayson) was ogling Barbara, she espied at least one further meeting.

Batgirl (Barbara Gordon) (2003 Year One) roadster bike

Thus, she knew how uneasy Jim was when working with Batman. Though they were on good terms, the cop felt that needing Batman was a sign of how lacking the GCPD was. The Batgirl disguise was an attempt to rub his face in that.

From captions, it also seems that Barbara intended to demonstrate her skills during the masquerade, to show her father how much he had been underestimating her. Perhaps she wanted to give a surprise acrobatics performance.

What actually happened was that the Killer Moth (Drury Walker) attacked, as part of his plot to kidnap Bruce Wayne.

What’s your scene baby, we just gotta know !

In her “Batgirl” costume and cowl, Barbara instinctively leapt into action after Killer Moth shot her responding father with a tranq dart. Though the Moth was well-armed and came with pistol-packing henchmen, “Batgirl” repulsed them and forced them to flee. This debacle broke Killer Moth’s modest criminal career.

Barbara was then confronted by Batman and Robin, but managed to flee when Moth opened fire on them all from an helicopter. However, Jim Gordon soon deduced that his daughter likely was Batgirl, though he never mentioned it for lack of a solid proof. Barbara maintained the pretense that he didn’t know.

Nevertheless, Batgirl persisted as a vigilante. She foiled an armed robbery at a corner store by three armed men, and bought some weapons and equipment via mail order. Angrily wanting to prove she was a peer for Batman and Robin, she then attempted super-heroic acrobatics by leaping from a tall building with inappropriate equipment.

She was narrowly saved by the dynamic duo. They took her to the Batcave and eventually shoved her into one of their high-tempo combat simulations, which she narrowly failed.

Hot pants and fishnets

The goal was to discourage Gordon from acting as a vigilante, but her defiance made it clear that it was impossible. The Dynamic Duo decided to return her home, but then mailed her some basic Batcave equipment. The package included de-cel lines  so she wouldn’t kill herself trying to do super-heroic acrobatics with normal climbing equipment.

Robin kept supporting Batgirl, mostly out of attraction. But Batman’s goal was simply to keep her alive until she’d quit at last.

Batgirl (Barbara Gordon) (2003 Year One) kick in the balls

That didn’t work, especially when Batgirl learned that her father was being kidnapped by Killer Moth and Firefly (Garfield Lynns). During this case, Batgirl ended up partnering with Black Canary, who assumed that Batgirl was endorsed by her colleague Batman.

Bats eat insects, you know

The pair clashed with Moth and Firefly, numerous mobsters and two well-armed gangsters impersonating the two costumed villains. Somewhat overwhelmed, Batgirl felt that she didn’t pull her weight, and Black Canary saved her life several times. Barbara saved her dad, but lost her brand-new batcycle.

Robin later took Batgirl along to stop Blockbuster (Roland Desmond), back when he was still a primitive brute. In the heat of the moment, Robin stupidly kissed Batgirl. In the heat of the moment, Batgirl stupidly faced the mighty Blockbuster on her own, only surviving through dumb luck.

Batgirl later was instrumental in stopping Killer Moth and Firefly. The two were finally arrested by Batman and Robin after attempting to burn the Gotham Central precinct house to the ground.

Bat squad

As a result, Batman decided to fully take her onboard as an authorised vigilante, joining him and Robin when feasible. He revealed his secret identity to her and made her share his oath. Robin then impersonated Batgirl, with Alfred’s coaching and a lightly padded costume, to throw off Lieutenant Gordon’s suspicions.

However, Barbara also broke Richard’s heart for a bit. Though she liked him well enough, she was interested in older men (Robin was but about 17 at that point). Barbara was developing ties with Jason Bard, a former GCPD officer who was partially crippled while protecting her father.

Now that she was a super-heroine and her need for action was assuaged, Barbara started considering her future in a calmer, less obsessive manner. In particular, she started thinking about campaigning for a public office.


Description

This version of Barbara is petite – a retcon compared to the immediate post-Crisis Barbara Gordon, who was 5’11”. The height listed in our Background block is thus eyeballed from the story, as often (she does mention her weight, though).

Between her small stature, pretty features, basic hairdo and clothing, high energy level, skinny build, etc. it’s easy to underestimate her age. This tends to infuriate her.

Her “Batgirl” outfit for the costume party had boots with 2″ heels, one of which broke off in action. The “real” Batgirl costume intended for fighting had flat soles, soon supplemented by high-grip soles from rock-climbing shoes.


Personality

This version of Barbara has an aggressive, competitive, confrontational personality. She chafes under restrictions, the worst one being that as a petite lass she’s not taken seriously and barred from physical action “for her own safety”.

Batgirl (Barbara Gordon) (2003 Year One) boarding a speeding subway

She doesn’t want to be safe – she wants to slug it out, she wants to make herself fearless and she wants to fight crime. And she hates failing at anything. She sometimes ascribes her fighting spirits to her Irish roots.

As she keeps being rejected, Barbara’s anger mounts and she becomes increasingly hostile and in-your-face. She refuses to be fated to a life of tedium. As she runs out of normal possibilities to be an active crime-fighter (such as joining the FBI as a brick agent), she’s forced to become a lone wolf costumed vigilante learning the trade under fire.

She’s a maniac, maniac on the floor

This hostility can make her so bull-headed as to bypass her high intelligence. She’ll become more concerned with proving that she has balls (figuratively speaking) than assessing the situation at hand using her brains. This take on Batgirl is much more about her temper and determination than her high deductive intelligence.

Batgirl is extremely courageous, and even as a beginner she never freezes, panics or gets cold feet. She is not immune to fear, but she is working on getting fearless through experience. Barbara enjoys the adrenaline rush and craves action *now*, but she also realises when she’s in over her head.

Batgirl isn’t really the quipping sort. She’s focused on learning and on doing, and is generally a serious person determined to do serious things. She sometimes does a little nerd humour, but that’s more a result of being part of that subculture than her personal nature.

The socially adept and particularly pretty Barbara has already been through a number of boyfriends, but has yet to find one who meets her high standards. She hopes that Mr. Bard will be the one – but in matters of love she seems more prone to a cerebral approach than to big bursts of romantic emotions.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Batgirl (2003 “year one” version)

Dex: 05 Str: 03 Bod: 03 Motivation: Thrill/Justice
Int: 06 Wil: 06 Min: 04 Occupation: Librarian
Inf: 03 Aur: 04 Spi: 05 Wealth: 004
Init: 015 HP: 035

Powers:
Data Storage: 08, Recall: 10

Bonuses and Limitations:
Both Powers are Skilled Powers (“photographic memory”).

Skills:
Acrobatics: 06, Evasion (Ranged only): 06, Martial Artist (AV): 06, Martial Artist (EV, RV): 04, Scientist (Computers, Research): 06, Thief (Stealth): 04, Vehicles (Land): 04, Weaponry (Thrown): 06

Advantages:
Credentials (GCPD, Low), Expertise (Librarian), Familiarity (US law fundamentals, Criminology fundamentals, Police culture), Misc.: Babs can get the police discount via her father, which lowers the cost of some specialised equipment (such as ballistic vests) by 1 AP.

Connections:
Lieutenant James Gordon (High), Robin (Dick Grayson) (Low) and eventually Batman (Bruce Wayne) (Low).

Drawbacks:
MPR (near-sighted, prefers glasses to read and perform fine manual tasks), Secret Identity, Debt 1 (student’s loans), MIA toward proving her courage and action skills.

Equipment:
Barbara drives a CITROËN 2 CV [STR 04 BODY 06 AUR 02, Running: 06, R#02]. Though this was a landmark design, very few units were sold in Northern America.

Her first set of equipment as Batgirl was mail order gear :

  • Grappling hook and other climbing gear adapted to urban climbing.
  • CONCEALED BODY ARMOUR [BODY 03, Blunting: 04, Limitation: Partial coverage (Vest), Drawback: Real armour]. A standard police soft ballistic vest, worn under the costume.
  • Police pepper spray [BODY 02, Chemical attack (No Range): 04, Ammo: 05, R#03].
  • Stun gun [BODY 01, Lightning: 04, Ammo: 12, R#03, Limitations: Lightning has No Range].
  • Shuriken (x12) [BODY 02, EV 02]. One suspects that they are intended primarily as a diversion.

Robin then shipped her the following :

  • De-cel lines, smart grappling hooks and other super-heroic acrobatic gear.
  • Mini-batarangs (x6) [BODY 05, EV 03, Bashing combat only].
  • Micro-grenades that seemed to be a mix of :
    • smoke charges [BODY 01, Fog: 05].
    • flash-bangs [BODY 01, EV 02 (Area of effect 1 AP), Flash: 05 (Area of effect 2 APs), Sensory block (Audial): 07, Note : all Powers are Combined, Grenade drawback, R#03].
    • regurgitant gas [BODY 01, Fog: 03, Chemical attack: 06, R#03, Grenade drawback, Bonus: Chemical attack is Combined With and Active Throughout the Fog].

Followed by :

  • Bat-rebreather [BODY 02, Sealed systems: 06, Limitation: Sealed systems only to provide air and protect against airborne agents].
  • CUSTOM ROADSTER MOTORBIKE [STR 03 BODY 07, Flame Project: 09, Radio communications: 06, Running: 07, R#02, Limitation: Flame Project has No Range and the Grenade Drawback – it is a self-destruct charge with a 20 seconds timer, Note: Radio coms comes with a police scanner]. I’d have gone for a custom streetfighter, personally, but… The bike came with a full biking helmet with two little custom aerodynamic bat ears on the top.
  • After it was destroyed (time spent in the field : 5 hours), the roadster was replaced with a CUSTOM HYPERSPORT MOTORBIKE with armoured fairings, bat-logos, the works. It had the same stats. It lasted less than 20 minutes.

Design Notes

The Credentials represent the fact that GCPD officers don’t mind Jim Gordon’s daughter hanging around in secure areas of the precinct house. She’s part of the tribe, so to speak. This makes her easy for her to check and even copy confidential police documents.

Sébastien Andrivet.

Source of Character: Batgirl: Year One Limited Series (2003).

Helper(s): Darci.

Writeup completed on the 25th of October, 2016.

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