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An armored Batman (Dark Knight) punches Superman

Batman’s Dark Knight armor

  • These are older technical notes, not a full profile.


  • DARK KNIGHT ARMOR [/STR/ 17, /BODY/ 15, Acid (No Range): 12, Lightning (No Range): 15, Paralysis: 15, Shade (sonics): 03, Limitations:
    • STR must be backed up with a strong enough electric source (the power in all of Gotham is needed to reach a 17) or is just a 13
    • Acid has Ammo: 02
    • Lightning can only be used with a connection with a strong enough electric source (the power in all of Gotham is needed to reach a 15)
    • Lightning is Fatiguing and this directly affects the wielder, without protection from the armor
    • Paralysis has Ammo: 01 and can only be followed by Lightning in the subsequent phases (the current locks the target’s muscles)
    • Shade (sonics) also blocks the wielder’s sense of hearing
    • Note : Acid was used in a Trick Shot to the eyes to act as a Flash power]
  • Sonic Rifle [BODY 04, Sonic blast: 14, Ammo 04, R#04]
  • Explosive charge [BODY 02, EV 14, Area of Effect, Ammo: 01]

By Sébastien Andrivet

Source of Character: Dark Knight by Miller

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