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The Black Hood during the 1990s

Black Hood

Wayne Simondson) (!mpact Comics


Power Level:
Game system: DC Heroes Role-Playing Game
  • These are older technical notes, not a full profile.

Background

  • Real Name: Wayne Sidmondson
  • Marital Status: Married
  • Known Relatives: Darcy (wife), len and Kris (kids)
  • Group Affiliation: None
  • Base Of Operations: Formerly St. George (Miss.), now Mobile
  • Height: 6’2” Weight: 223 lbs
  • Eyes: Green Hair: Reddish brown


Powers and Abilities

The Black Hood is tough, nasty and pulls no punches when he fights. He has given at least cursory study to many forms of hand-to-hand combat and is adept with most weaponry, from Uzis to shuriken, regardless of origin or age. His costume is armored and includes nasty brass knuckles.

When Sidmondson wears the hood, he can think more clearly and more quickly, and instinctively knows how to make the best use of his abilities in any situation. Also, when the hood is touched by blood, the inside becomes covered with the bloody signatures of those who have previously worn the hood.


History

Wayne Sidmondson is a good man with a strong moral sense, and a vigorous entrepreneur. He owned the first McBonnie franchise in his hometown of St. George, and made it a quite profitable business. However, he had a serious problem with random crime around his business, and was held up about once a year.

Worse, the criminals he had problems with tended to be in and out of the judicial system in record time. With time, Sidmondson started to crack. He became obsessed by crime and punishment, and started to collect weapons and instruments of torture and execution like other men collect hunting equipment.

This mania led him to purchase an antique : an authentic executioner’s hood from the Middle Ages. This piece of clothing had quite an interesting history : it had actually been cursed by a sorcerer before he was decapitated. The curse was that “whosoever wears the hood, be they compelled : do only good !”.

The curse was quite effective ; the hood was passed from one man to another during the centuries, worn as a cloak, a coat or a mask and becoming old and frayed – and invariably forcing its owner to do what he believed best. Given his obsession, it was only natural that it would turn Sidmondson into a violent vigilante.


Description

See illustrations.


Personality

Sidmondson is single minded, tenacious, resourceful and so completely consumed by the idea of exacting justice as the Black Hood he has thrown his entire personal life into ruin. By now, he has exhausted his savings, taxed his credit limit and left his wife and children far behind in order to follow a trail of crime across America. Travel ling from city to city and from fight to fight, he has obsessed to the point of psychosis while gripped by the power of the hood.


Quotes

“With law, justice is a waiting game. I’m the Black Hood. Justice. No waiting.”


DC Universe History

An obvious variant on the Punisher, but not an uninteresting one. Can probably be used in any supers universe.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Black Hood

Dex: 05 Str: 04 Bod: 05 Motivation: Justice
Int: 04 Wil: 05 Min: 05 Occupation: Vigilante
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 003
Init: 016 HP: 065

Skills: Gadgetry: 04, Martial artist: 05, Military science: 05, Weaponry (all except heavy and exotic): 05

Advantages: Expertise (justice, execution and torture through the ages)

Connections: None

Drawbacks: Minor Psychological Instability (unusually preoccupied by the punishment of the guilty, obsessed with the dispensation of justice)

Equipment:

  • Black Hood [BODY 06 /INT/ 07 /WIL/ 08 /INF/ 06 /AUR/ 06 /SPI/ 06, Martial artist: 07, Military science: 06, Weaponry (all except heavy and exotic): 07, Lightning Reflexes, CIA to punishing criminals. Limitation : can only increase existing Skills, and they have to be within two CSes of the hood’s skills (-1). Note that Initiative with the hood on is 022]
  • The Black Hood also uses a large arsenal. Possible pieces of equipment (he carries a lot, but not all of them at once) include :
    • COSTUME [/BODY/ 07, EV 02 (05 w/STR, 08 w/Martial Artist]
    • BSA plastic combat knife [BODY 08, EV 03 (05 w/STR, 08 w/Martial Artist), Invisibility (metal detectors): 04, Bonus : balanced for throwing]
    • AK-47 assault rifle (airborne troops version) [BODY 04, Projectile weapons: 06, Ammo: 08, R#02, Advantage : Autofire]
    • H&K VP70 9mm pistol [BODY 04, Projectile weapons: 04, Ammo: 18, Bonus : May use a burst mode increasing Projectile weapons to 05 – each burst costing three Ammo (5pts) , Recommended STR: 02 (03 with bursts), R#03]
    • SPAS 12 shotgun [BODY 04, Projectile weapons: 06 (Diminishing), Range: 03, Ammo: 07, R#02, Recommended STR: 02, Advantage : Scattershot, Limitation: Projectile weapons has No Range – use the Range given next instead, Drawback: Very long reload time]
    • Triangular shuriken (x6) [BODY 02, EV 02, Dart Bonus]
    • Laser eavesdropping equipment [BODY 01, Remote sensing: 06, Limitation: Remote sensing only on Hearing, only within the usual specs of such equipment]
    • Line [BODY 08, line is 4 APs long, grapple]
    • Glass cutter
    • First aid kit, etc.

By Sébastien Andrivet

Source of Character:  !MPACT universe

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