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Black Mace (Legion of Super-Heroes enemy)

Black Mace

Mick Yardreigh

  • This is the Pre-Crisis, Pre-Zero Hour version of the character

Background

  • Real Name: Mick Yardreigh of Earth
  • Marital Status: Presumably single
  • Known Relatives: None
  • Group Affiliation: Taurus Gang
  • Base Of Operations: 30th century
  • Height: 5’11” Weight: 215lbs
  • Eyes: Black Hair: None


Powers and Abilities

Black Mace is “gangland’s answer to Karate Kid” or Timber Wolf – he’s superhumanly strong and tough, a fast and all but invincible fighter possessed of a unique combat agility that permits quick, complex movements in the course of a battle.

His limp vanishes in battle as well, returning only when his adrenaline levels go back to normal. His high combat skills and raw physical power make him a threat to almost any Legionnaire, even such powerhouses as Timber Wolf or Ultra Boy.

His name is derived from the massive medieval-looking mace he carries, which is made from an almost indestructible alloy and is charged with electricity which can shock and weaken opponents, and at full strength can incinerate them. He wears an insulated suit to protect himself from the mace’s energy field.


History

Mick Yardreigh of Earth was born in the latter half of the 30th century. A bully and a thug, he used his superhuman strength to build an impressive career as an enforcer and mercenary. Named for the deadly energy mace he carried – made of an experimental metal on the Science Asteroid, and apparently acquired during a robbery – Black Mace began to turn up more and more frequently in the reports of the Science Police.

This brought him to the attention of Earth Science Police Chief Zoltorus, who brought Black Mace in for a private conference after one of Yardreigh’s stays on the prison planet Takron-Galtos.

Zoltorus was corrupt, living a double life as a respected cop and mob leader. Chief Zoltorus purged Mace’s criminal records, and hired him to put together a team of superhuman agents to serve the Taurus Gang. The superhuman members of the Taurus Gang became the core of a notorious mob fighting for control of the underworld in Metropolis and beyond. With their powers and Zoltorus’ inside information, the other mobs were forced to band together.

This new group, Scorpius, forcibly recruited members of the Legion of Super-Heroes to help them beat Taurus. Black Mace and the others demanded more money from Zoltorus, since their job was now harder. When Zoltorus refused, Black Mace and the others abandoned him during a battle with the Legionnaires. Zoltorus was exposed and captured. Black Mace and his teammates went underground and then apparently went their separate ways.

Black Mace body shot

Mace presumably took other unchronicled mercenary jobs after that time. He was encountered by the LSH again in 2981, when his personal starship crashed on Nolgor IV, a waterless, barren world in the Talok sector. Legionnaire Timber Wolf was passing near in a Legion cruiser and picked up the distress call.

When he investigated, Black Mace ambushed him, stunned him, took his Flight Ring, and tried to steal his cruiser, but ran afoul of the ship’s defenses. This enabled Timber Wolf to turn the tables and capture Black Mace. He spent the next several years in prison back on Takron-Galtos. He was reportedly evacuated to Labyrinth when Takron-Galtos was destroyed during the Crisis on Infinite Earths.

Black Mace was released from prison in 2990, and was lured to Earth by the Dominators, who placed him in their genetic experimentation chambers. He was mindwiped – a form of brainwashing that left his skill intact, but made him loyal to the Dominion. He was among the subjects who survived the destruction of the chambers and was taken into custody by United Planets authorities, supposedly for them to attempt deprogramming.


Description

He’s bald, scowls except when he’s sneering, wears a black bodysuit, and has the remnants of a prison ball-and-chain attached to his right ankle. Since he’s never bothered to remove it, this may be some kind of affectation or statement. Maybe he just thinks it makes him look tough. He looks pretty tough regardless.

Black Mace attacks an illusion


Personality

Black Mace is a hardened professional criminal, who’s in it for the money. He’s not interested in conquest or revenge, just cold hard cash.

He uses violence to get what he wants, but doesn’t go out of his way to kill sadistically or randomly – he doesn’t want any unnecessary murder raps. He’ll willingly take hostages or kill if it benefits him, though.

He talks like a thug, and acts like one – definitely no “fighting fair” with this guy.


Quotes

“Pick up that pouch and finish handing it over, lady – or you can be on the ground bleeding, too !”

“I’m called Black Mace, lady, and I’m not afraid of anybody – not Legionnaires, princesses from fairy tales, or these muscle-bound creeps !”

“Get back, ’Legionnaires,‘ if that’s what you are – or you can watch me crack your little partner’s head like a shell !”

“Even if I underestimated you, you’re still no match for Black Mace !”

“Taurus isn’t paying me enough to fight Legionnaires again.”

“And Taurus is gonna owe me a bonus for this one, too. Those punk kids got on my nerves.”

“I’ll still warn that asteroid rat… more dough, or I’ll squeeze it out of him !”

“Sweet dreams, sucker !”

“Still breathing are you ? That means you’ll die slow !”

“Maybe I’ll take you along for awhile…but don’t try nothing ! I got my mace turned up to full power ! One dose of it, and – POOF – you’re just ashes !”

“I’m watching you ! One false move and you’re through !”

“You tricked me ! I don’t know how you did it…but you’ll pay with your life !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Black Mace

Dex: 10 Str: 13 Bod: 11 Motivation: Mercenary
Int: 06 Wil: 05 Min: 05 Occupation: Criminal
Inf: 03 Aur: 05 Spi: 04 Resources {or Wealth}: 007
Init: 021 HP: 050

Skills: Vehicles (Air, Space): 04, Weaponry (mace): 11

Advantages: Lightning Reflexes

Connections: Underworld (Low), Taurus Gang (Low)

Drawbacks: Minor Physical Restriction: when not in battle, he limps (movement speed is 02 APs/phase); Loss Vulnerability: Outside of a battle or other high-adrenaline situation, Black Mace’s DEX is only a 05 [15 pts].

Equipment:

  • Mace [BODY 25, EV 10 (14 w/STR)], Limitations: Wielder must have STR: 08+ and Weaponry (melee) to properly wield the mace.]
  • Later, Black Mace has the weapon upgraded into an energy mace. Energy Mace [BODY 25, EV 10 (14 w/STR), Lightning: 12, Numb: 12]. Bonuses & Limitations: Wielder must have STR 08+ and Weaponry (melee) to properly wield the mace. Lightning and Numb have a Range of Touch and use Weaponry as AV, and are both Combined with the EV of the mace. Black Mace may simultaneously use EV and Lightning or EV and Numb. APs of Electrical Immunity add to the RV vs. Numb (and Lightning – duh)]
  • Insulated Suit [BODY 08, Lightning Immunity: 08, Note: the suit may only protect against Black Mace’s energy mace ; its protection against other electrical attacks has not been definitively shown.]

Design notes

  • The electrified mace and protective suit are only shown definitively in one story – in Black Mace’s other appearances his mace shows no energy aura and seems less effective, so I’m treating it as a late upgrade to his mace. An alternate take might be that the Lightning and Numb powers of the mace are Seriously Marginal.
  • In the same story that introduces the energy mace, Black Mace beats Timber Wolf in Grappling, a level of STR he doesn’t show in other stories (TWolf has STR 17). This could mean that Black Mace’s STR has increased radically, or that Timber Wolf is somehow mysteriously out of HPs – but Black Mace has already burnt up a lot of HPs by that point in the story anyway. So I’ve explained it by giving the Mace the Numb power (this is not the only reason for the Numb power !). It’s not a perfect solution – but that story was written during one of the most inconsistent and continuity-confused periods in Legion history.


By Chris Cottingham and Sébastien Andrivet

Helper(s): Who’s Who in the Legion #6 (October 1988), Chaim Mattis Keller’s Legion Help-File, Who’s Who Update ’87 #1 (August 1987)

Source of Character: DCU (Pre-Crisis and Pre-Zero Hour Adventure comics)

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