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Blanka from Street Fighters

Blanka

(Sean's profile)


Context

This is our older, 1990s writeup for this classic Street Fighter video game character.

The main goal of this writeups series was to experiment with DCH game mechanics for SF-style signature combat techniques.


Background

  • Alter Ego: “Jimmy”.
  • Marital Status: Single.
  • Known Relatives: Unnamed mother.
  • Group Affiliation: None.
  • Base Of Operations: Brazil.
  • Height: 6’5” Weight: 218 lbs.
  • Eyes:  ? Hair: Orange


History

On a dark and stormy night, over the jungles of Brazil, an aeroplane, carrying a baby named Jimmy and his mother, is having flight troubles due to terrible weather. In the midst of confusion, the baby Jimmy fell down from the plane into the jungles of Brazil during the thunderstorm.

The baby lands into the jungle and was, surprisingly, alive. Due to some unknown phenomenon, the baby gets attached to being a beast, and has somehow gain electrical charges.

The baby grows up, fighting for survival, away from civilization. He didn’t quite show up in front of the public, until he somehow stumbled into the Street Fighter tournament. As a beast instinct would have told, he was trying to look for his mother.


Description

See illustrations.


Quotes

“Seeing you in action is a joke.”


DC Universe History

The entire Street Fighter story could easily be transported into the DCU with little difficulty. However, it seems unlikely that only the Street Fighters would oppose M. Bison’s tyranny, but that’s typical of comics in which only the protagonist can save the day.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Blanka

Dex: 07 Str: 04 Bod: 04 Motivation: Thrill of Adventure
Int: 04 Wil: 06 Min: 06 Occupation: None
Inf: 04 Aur: 05 Spi: 06 Resources {or Wealth}: 00
Init: 017 HP: 065

Powers:
Claws: 04, Jumping: 01, Lightning Being: 05, Flight: 05, Super Power Reserve: 05

Bonuses and Limitations:

  • Lightning Being may only be used while squatting motionlessly.
  • Flight represents Blanka’s ability to roll himself into a ball and hurl himself at an opponent (he may add APs of Flight to his EV when doing so. For example, Flight: 5 + STR: 4 = 6).
  • Super Power Reserve may only be applied to a flying attack as described above.

Skills:
Martial Arts: 08

Drawbacks:
Strange Appearance.


New rules

Combat Scholar is a new advantage meant to simulate Dragon Punches and other video game maneuvers that translate poorly into DCH. When the advantage is chosen, a specific flashy combat maneuver must be chosen to go with it.

When this maneuver is then used, the character must Critical or Devastate. However, the Combat Scholar gives a +1 column to AV. However, all opponents gain a +1 column to their AV when attacking this character this round.

For example, when Ryu performs a Dragon Punch, he might Critical, thereby gaining -1/+3 with his Combat Scholar; however, anyone attacking him this round (whether their actions occur before or after his) will get a +1 to hit him. Typically, Combat Scholar maneuvers are only done when one has initiative and expects to knock down/out one’s opponent.

Note that this combines well with Laying Back or Pressing the Attack.

Super Power Reserve is really just a variation on Power Reserve. It represents the Super moves that Street Fighters have, which can only be done after fighting for a while. That is, after a character with SPR has done a total of 15 RAPs of damage to opponents in a fight (these RAPs may have been bought off with Last Ditch Defense), he may then use his SPR.

When he uses the SPR, it then resets; that is, to use it again, he must score another 15 RAPs of damage. RAPs may not be saved up; that is, after doing 18 RAPs, one can not “spend” 15 and have 3 left over.

In later versions of SF, however, these RAPs may be saved up, up to 45 at a time. When SPR is purchased, the character must choose one maneuver to which it applies; often this choice is a Combat Scholar maneuver. It may be purchased multiple times if it is to be applied to several different maneuvers.

Also, many Street Fighters have movement powers which add to their EV. For example, Blanka’s Flight: 5 which may add to his STR: 4 for a total of 6. This may seem pointless, since he can have an EV of 8 with Martial Artist.

However, when spending HPs to increase Martial Artist EV, one may only spend as many HPs as one’s STR. These movement power additions are considered to add to STR for these purposes. Thus, Blanka could spend 6 Hero Points on his 8 Martial Artist EV when performing his flying ball attack, instead of the normal 4.

By Sean MacDonald.

Source of Character: Street Fighter 2 videos games (including SF2: CE, SF2T, SSF2, and SSF2T.).

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