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Bloody Mary (evil Mary Marvel)

Bloody Mary

(Evil version of Mary Marvel)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.

This specific character was created as part of an evil version of the “Marvel family”.


Personality

Bloody Mary is the most conniving and Machiavellian of the Terror Family. She hopes to someday gain all of Mazahs’s power, but for the time being, is having fun making life miserable for Willy and playing him off against Freddie.


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DC Universe History

Bloody Mary is intended to exist in the anti-matter universe introduced in JLA: Earth 2, populated by the Crime Syndicate of Amerika.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Bloody Mary

Dex: 13 Str: 22 Bod: 15 Motivation: Thrill Seeker
Int: 05 Wil: 07 Min: 06 Occupation: Student
Inf: 07 Aur: 07 Spi: 06 Resources {or Wealth}: 04
Init: 040 HP: 070

Powers:
Dimension Travel: 07, Flame Project: 13, Flight: 18, Invulnerability: 14, Recall: 10, Superspeed: 13, Systemic Antidote: 10

Bonuses and Limitations:

  • Recall represents the “Cunning of Seth” (with it, she can Recall knowledge and facts that she normally would not know).
  • Dimension Travel can only be used to travel to the Chasm of Infinity.
  • Flame Project can only be summoned by speaking the word “Mazahs”.
  • Flame Project cannot be used as an attack, unless an opponent is touching Mary when she speaks the word.
  • Each additional member of the “Terror Family” who activates their powers, causes Mary to lose 2AP each in her Physical Attributes, Flight, Invulnerability and Superspeed Powers.

Skills:
Charisma: 08

Advantages:
Area Knowledge (Faucett City, Chasm of Infinity); Insta-change; Lightning Reflexes.

Connections:
“Terror Family” (High), Tawnies (High), Mazahs (low).

Drawbacks:
Alter Ego (Controllable); Loss Vulnerability: Fire Attacks (Fire-based attacks that cause RAPs of damage to Bloody Mary cause her tp revert back to Mary Bromfield, affecting all Attributes and Powers); Secret Identity.


Mary Bromfield

Dex: 03 Str: 02 Bod: 02 Motivation: Thrill Seeker
Int: 05 Wil: 03 Min: 03 Occupation: Student
Inf: 03 Aur: 03 Spi: 03 Wealth: 02
Init: 011 HP: 010

Powers:
Flame Project: 13

Bonuses and Limitations:
Flame Project can only be summoned by speaking the word “Mazahs” ; Flame Project cannot be used as an attack, unless an opponent is touching Mary when she speaks the word.

Advantages:
Area Knowledge (Faucet City, Chasm of Infinity) ; Insta-change.

Connections:
“Terror Family” (High), Mazahs (Low).


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By Andrew Lee (created by Seth Gottleib, picture by rogue_ftw, Terror Family Pantheon by Ishiatama2001).

Helper(s): Based on Captain Marvel stats by Daryl Kuxhouse; Additional input from William Peterson, Roy Cowan, Brian Young.

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