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Boom-Boom of the Committee (Moon Knight enemy)

Boom-Boom

(Commitee agent)


Power Level:
Game system: DC Heroes Role-Playing Game
  • “The bad guys assemble a cadre of gimmicky professional killers to take out the hero” is a cliché of action fiction.
  • The team assembled by the Committee to ice Moon Knight has all the usual suspects – the sniper guy, the martial arts guy, the explosives guy, the strongman…
  • Thus, while they are obscure characters with but one appearance, they fit squarely into a useful and needed niche.
  • The full list of hitmen is Boom-Boom, Razor, Ice, Dragon and Bull.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Former employee of the Committee
  • Base Of Operations: Unrevealed
  • Height: 5’9” Weight: 150 lbs
  • Eyes: Brown Hair: Black


Powers and Abilities

Boom-Boom is a demolition expert (in particular as it pertains to assassination via booby-trapped cars) with a military background, likely in the Navy. It is possible, but unlikely, that he was a SEAL.

Aside from his skill with explosives, Boom-Boom is surprisingly slippery, athletic and a fast runner – he could do things like running away from Moon Knight, jumping from a bridge and landing safely on a speeding 18 wheeler’s trailer to escape.


History

Boom-Boom is a demolition expert who learned his trade mining the Haiphong harbour, presumably during the Việt Nam invasion. He then became an assassin, chiefly using explosives planted in his target’s car to accomplish his deeds.

His initial attempt on Moon Knight’s life failed when a stray cat noticed the smell of his camouflaged explosive charge.

Boom-Boom was caught in an exploding warehouse when he and Bull were betrayed by Ice, after they decided that robbing the Committee and getting away would be easier and more profitable than assassinating Moon Knight. Whether he survived is unknown.


Description

See illustration.


Personality

Boom-Boom is slippery, crafty and vulgar.


Quotes

“Hoo-eee… but that was a prime piece o’ detonation !”


DC Universe History

Definitely minor members of the League of Assassins !


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Boom-Boom

Dex: 04 Str: 03 Bod: 03 Motivation: Mercenary
Int: 03 Wil: 02 Min: 03 Occupation: Mercenary
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 004
Init: 010 HP: 010

Skills:
Acrobatics (Athletics)*: 04, Detective (Legwork): 04, Military science (camouflage, cartography): 04, Military science (demolition): 05, Vehicles (Land, Water): 03, Weaponry (Infantry weapons): 03

Advantages:
Familiarity (SCUBA diving, military equipment and protocols)

Connections:
Underworld (Low)

Drawbacks:
Minor Rage

Equipment:

  • Boom-Boom usually kills using C4 charges [Bomb: 09, Grenade Drawback] planted within the vehicle of the target, which requires a Military Science (Demolition) roll. He can also use Military Science (Camouflage) to conceal non-vehicular charges.
  • He carries some Firecrackers, which he uses as distractions or, on the contrary, to attract the target toward the site he has rigged with explosives.
  • He also carried good ol‘ sticks of dynamite – probably just one or two [BODY 02, EV (Area of effect 1 AP) 07, Grenade Drawback] and a Zippo to light them. He throws them using his straight DEX.

By Sébastien Andrivet

Source of Character: Marvel Universe

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