5719 in-depth character profiles from comics, games, movies

Brains of the Gang (Supergirl enemy) (DC Comics)

Brains

The Gang


Power Level: ,
Game system: DC Heroes Role-Playing Game
  • Like most of the stuff in DNAOS, I don’t think they ever appeared elsewhere. Note there is some slight extrapolation as to Brain’s exact abilities.

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: The Gang
  • Base Of Operations: Chicago
  • Height: 5’6” Weight: 120 lbs
  • Eyes:  ? Hair: Blonde


Powers and Abilities

Brains has not evidenced any superhuman ability – though she seems to be pretty smart, and a capable leader. She’s also very eloquent, as illustrated by the quotes. She has read a lot, and may remember useful things when the situation calls for it (Recall).

Brains keeps at least half her HPs to use them on Leadership, making the Gang more dangerous than it should be.


History

The Gang was a tight group of four children, living in a particularly bad ’hood in the South Side of Chicago. All four were unusual children then teens, and were mocked for their particularities. Still, they stuck together, managing not to get addicted or to become common gangsters. Still, they wanted a way out and a ticket to wealth – but they were aware they wouldn’t achieve it through common hooliganism.

During their teens, they decided to work on their special talents – Brain’s brains, Ms. Mesmer’s hypnotizing gaze, Kong’s sheer size and muscle, and Bulldozer’s compact strength. Apparently, most of them also had an expressible metagene, as this training allowed them to reach superhuman levels in their specialty.

Led by Brain and wearing colour-coded outfits, The Gang demonstrated itself by working for the Council. In their first public mission, they easily burst into an aerospace show and walked away with a very expensive satellite. Supergirl attempted to stop them, and didn’t find them to be much of a threat until Ms. Mesmer froze her, then cleverly hypnotized her following instructions from Brains.

The gang then went after one of Linda Danvers’ neighbours, Johnny Ostrander (!), who as an amateur courier had been unknowingly hired to deliver their pay but had neglected to do so. During the fight, Supergirl had to retreat due to Ms. Mesmer’s suggestion, leaving them free to interrogate Ostrander in order to recover their pay – which the clumsy Ostrander had forgotten at his recent audition.

However, things went wrong at the audition theatre – a cop shot Ms. Mesmer in the shoulder, and Supergirl finally overcame her mesmerism-induced fear and confronted the Gang. She punched Bulldozer out, and Kong and Ms. Mesmer surrendered, agreeing to remove the hypnotic suggestion so Ms. Mesmer would be taken to an hospital. Only Brain escaped, stealing a powerboat and fleeing across Lake Michigan.

Although she escaped Supergirl, Brains ran straight into the fleet of her employer – the Council – and was taken to the Council bunker on the floor of Lake Michigan. While there, she came across the powerful robot Matrix-Prime, who had just returned from a fight with Supergirl.

Brain used an electronic tiara and control center to take direct control of Matrix-Prime. Using what HPs she had left, she succeeded in having Matrix-Prime deliver a telling blow to Supergirl. However, Supergirl then used her full power against Matrix-Prime, taking it out and unwittingly sending Brains into a coma through cyber-feedback.

This feedback somehow allowed Brains to develop a permanent telepathic link with Matrix-Prime – see the Matrix-Prime writeup for more detail and Brains’s subsequent history.

The Gang hasn’t been seen since – but a post-Crisis version might exist, having fought against Power Girl at some point. They could prove a credible threat against a small group of low-powered heroes – and there’s always the nostalgia value, of course.


Description

Brains’ hair always behaves weirdly, often looking more like a silky tail swaying on its own than real hair. It always remains in a single mass, and billows as if there were held by strong winds.


Personality

Brains is very articulate and extremely polite. She’s very fast on her feet, quickly coming up with new plans and orders – she’s the initiative of the Gang. She’s the biggest when it comes to the “no killing” rule the Gang has, and orders the men to back down from deadly violence when they slip.

A street kid despite her eloquence, she’s not very good at following rules from an outside authority. This is even worse than for the other Gang members, as she’s usually smarter than people trying to tell her how she should behave.


Quotes

“May I have your attention, ladies and gentlemen ! I realize you all have business to conduct here at the Aerospace Technologies Show, so we shan’t take up much of your valuable time. All we ask is that you remain calm where you are, and no one will be hurt.”

“I suggest you cease these antics, my friends. Enjoyable though they may be, we did not allow for them on our timetable !”

“Farewell then friends. I apologize for any inconvenience… but then, perhaps you’ll consider yourselves privileged to have witnessed the premiere outing of The Gang ! Till we meet again… parting is such sweet sorrow !”


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Brains (The Gang)

Dex: 03 Str: 02 Bod: 03 Motivation: Mercenary
Int: 07 Wil: 07 Min: 05 Occupation: Criminal
Inf: 06 Aur: 05 Spi: 04 Resources {or Wealth}: 005
Init: 016 HP: 040

Powers:
Recall: 07

Skills:
Charisma (persuasion): 06, Scientist : 05

Advantages:
Leadership

Connections:
The Gang (High)


Metal is better than meat

Once she developed a mind bridge with Matrix-Prime, Brains acquired 4 APs of Personality Transfer Power, with the Limitation that it only worked on the Matrix-Prime robot (-2) and that her body was left behind (-3).

She basically could switch at will from one of her bodies to the other, but felt she was far more efficient when taking direct control of the Matrix-Prime body, since she could spend her HPs in this form. See the Matrix-Prime writeup for details about this powerful robot.

By Sébastien Andrivet

Source of Character: Daring New Adventures of Supergirl (DNAOS) comics

Helper(s): Roy Cowan

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.