5701 in-depth character profiles from comics, games, movies

Carapace

Dennis Williams


Power Level:
Game system: DC Heroes Role-Playing Game

Context

This character is an original creation. We often call these “homemades” or “homebrewed” – think home cooking or craft beer.

Many of these characters were created to take part in tabletop role-playing game sessions. Others were invented as a creative writing exercise, often as part of a community event.


Background

  • Real Name: Dennis Williams
  • Other Aliases: “Trailer Trash”
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: The Inquisitors
  • Base Of Operations: London/Mobile
  • Height: 6’9” Weight: 230lbs/300 lbs when powered
  • Eyes: Hazel Hair: Dark brown


Powers and Abilities

On mental command, Williams can instantly grow a thick metallic-grey ablative shell all over his body. Astonishingly strong, energy, kinetic, and heat-resistant, he is highly resistant to damage. This substance also emerges within his muscle fibre, giving him superhuman strength and speed.

Also, he can ’grow‘ simple shapes, like holsters, and blades.

Without his powers, Williams is also a SEAL soldier who graduated with honours, with the combat and tactical skills to back the title.


History

Dennis Williams was a Navy SEAL who had recently graduated Officer Candidate School from Annapolis with honours – not bad for someone who would have been referred to as ’trailer trash‘ in his formative years.

However his mutant power manifested, and his security clearance was revoked indefinitely, effectively killing his career. Disillusioned, Williams bitterly resigned, and after a few months of mercenary work, was recruited by Toxis into the Inquisitors.


Personality

Williams is the field leader of the Inquisitors, trained, experienced, and totally committed to the cause.


DC Universe History

Williams could be a mutant from Guy Gardner’s alien world, another “victim” of the silver coat that appeared on Superboy or a supporting cast character in Captain Atom adventures that suddenly acquired superpowers. Steel could also be a good antagonist for him.


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Carapace

A 1608 Points Character

Dex: 06 Str: 05 Bod: 06 Motivation: Seeking Justice
Int: 06 Wil: 06 Min: 07 Occupation: Field Leader of the Inquisitors
Inf: 05 Aur: 05 Spi: 04 Resources {or Wealth}: 007
Init: 019 HP: 055

Powers:
Damage Capacity: 05, Force Field: 10, Omni-Arm: 11, Power Reserve (DEX, STR, Running, Swimming): 12, Running: 03, Swimming: 01

Bonuses and Limitations:

  • Damage Capacity: Only when Force Field is active (-1)
  • Force Field: Field Protects User Only ; Can Attack Through Field ; Works against energy, kinetic and heat attacks (-1)
  • Omni-Arm: Only when Force Field is active (-1)
  • Power Reserve: Only when Force Field is active (-1) ; Max of 8 APs per powered stat (-1)

Skills:
Acrobatics: 06, Detective: 06, Martial Artist: 07, Medicine (First Aid, Forensic)*: 06, Military Science: 07, Scientist (Analysis): 05, Thief (Escape Artist, Security Systems, Stealth): 05, Vehicles (Air, Land, Water Vehicles): 07, Weaponry: 07

Advantages:
Ambidextrous, Iron Nerves, Rich Friends, Sharp Eye

Connections:
Military [Low], The Inquisitors [High]

Drawbacks:
Mutant (30 HPs), MIA (Punishing those who have hurt mutants)

By KalEl el Vigilante after Adrian Tullberg idea for Marvel’s mutant universe

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.