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Chimera (Sovereign 7 enemy) (DC Comics)

Chimera

(Sovereign Seven enemy)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Chimera appeared in Sovereign Seven, a 1995-1998 creator-owned book by Chris Claremont set in the DC Universe. Due to this unusual arrangement, it is quite possible she’ll never appear again.

This villainous gynoid  is reminiscent of another Claremont creation, the Warwolves seen in early Excalibur issues.


Background

  • Real Name: Unrevealed.
  • Other Aliases: Kim, Kym.
  • Marital Status: N/A.
  • Known Relatives: N/A.
  • Group Affiliation: Agent of Shogun.
  • Base Of Operations: Mobile.
  • Height: Weight:
  • Eyes: None Hair: None


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Powers and Abilities

Chimera is an android whose body, in her natural state, is composed of a gold-coloured metal. She can extend tendrils from its body, which attach themselves to a target. This connection allows Chimera to use a number of powers on the target.

She can:

  • Access the target’s memories.
  • Establish mental control over the person.
  • Suppress any superhuman powers the target possesses.
  • Produce a skin-suit duplicating the targets features and clothes, or those of anyone targeted previously, allowing her to impersonate them.

The skin-suits produced by this power are not as tough as the rest of her body, and are frequently torn if she takes any damage. A skin-suit may also be created around a target that she is in contact with, allowing them to also be disguised.

Other abilities

She can act as a long distance communications device. This allows Dona Efemilia Hanro to see, hear and speak via Chimera. Chimera will duplicate Hanro’s face while she does so.

She also has some psychic defences, which she can extend to protect others.


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History

Chimera is a creation of the Shogun crime syndicate, based in Meridian. She travels the world as the envoy of Shoguns leader, Dona Efemilia Hanro. Shogun has a particular interest in exploiting telepaths. Thus, during a business meeting in Gotham, Chimera’s attention was caught by Network, of the Sovereign Seven.

Chimera managed to confront Network away from her team-mates, and the two fought. Network won, but, sensing that Shogun held captive an infant telepath, controlled Chimera, and pretended that she was now a slave of Shogun.

Carrying out the plans Chimera had for her anyway, Network betrayed the other Sovereigns. She kidnapped her boyfriend as a present for Dona Efemilia Hanro, and travelled to Meridian with Chimera. When the rest of the Sovereign Seven caught up, they helped Network turn the tables on Shogun, rescuing the infant telepath.

During the resultant battle, Chimera was seemingly destroyed.

The return ?

Some time later Chimera, either repaired or replaced by another model with the same memories, approached Sovereign Seven. She offered them a job for Shogun. Since the mission was a humanitarian one, the Sovereigns agreed. They travelled to Moscow with Chimera.

There they protected Temujin, heir to the throne of Kuristan, from assassination. They also uncovered a plot to set off a nuclear weapon under Moscow. Chimera gave her “life” helping Cascade transport the nuclear weapon to another dimension.


Personality

Chimera is usually cheerful and friendly, but ultimately carries out whatever orders she has been given by Shogun.


Quotes

“Once I make a mold of your visage, and a façade to match, even you won’t be able to tell the difference.”

“Will ya look at what he did to me ?! One of my best *skins* ruined ! This bites so bad !”



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Chimera

A 1302 Point Character

Dex: 06 Str: 04 Bod: 06 Motivation: Obey Programming
Int: 06 Wil: 06 Min: 06 Occupation: Agent of Shogun
Inf: 06 Aur: 05 Spi: 05 Resources {or Wealth}: 006
Init: 022 HP: 045

Powers:
Chameleon: 08, Control: 10, Extra-Limb: 04, Mind Field: 06, Mind Probe: 12, Neutralize: 11, Radio Communication: 17, Self-Link (Gadgetry): 12

Bonuses and Limitations:

  • Chameleon has the Range bonus (+1).
  • Chameleon requires Chimera to have touched the target whose features she is copying with her Extra-Limb (-1).
  • Any RAPs of damage she takes damages the Chameleon skin-suit, showing her true form beneath (-1).
  • Control, Mind Probe and Neutralize can only be used on targets touched by her Extra-Limb (-1).
  • Mind Field has the Range bonus (+1).

Skills:
Artist (Actor): 08, Martial Artist: 07, Vehicles (Land): 06, Weaponry (Firearms): 06

Advantages:
Lightning Reflexes.

Connections:
Shogun (High).

Drawbacks:
None demonstrated.

By Gareth Lewis.

Source of Character: DC Comics, Sovereign Seven.

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