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Trevor Fitzroy the Chronomancer (X-Men enemy) (Marvel Comics)

Trevor Fitzroy the Chronomancer


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Trevor Fitzroy (who sometimes goes by “Chronomancer”) is a X-Men villain, with specific ties to the X-Man Lucas Bishop. He appeared in 1991, on Bishop’s heels.

Fitzroy featured in some *very* 1990s storylines (such as Bishop’s future and traitor storyline, or the Upstart storylines), an era that is often seen as one of the low ebbs in X-Men quality. But surprisingly he endured, and continued to feature in mutant misadventures during better-regarded eras and plot lines.

These notes are fairly old, and do not come with a biography. Primarily, they were an exercise in modelling Fitzroy’s distinctive powers in the DC Heroes RPG.


Background

  • Real Name: Lord Trevor “Chronomancer” Fitzroy.
  • Other Aliases: White Rook.
  • Marital Status: Single.
  • Known Relatives: Anthony Shaw (father), Sebastian Shaw (descendant).
  • Group Affiliation: Hellfire Club, The Upstarts, XSE.
  • Base Of Operations: Mobile.
  • Height: 6’0″ Weight: 145 lbs.
  • Eyes: White/Variable Hair: Green


Powers and Abilities

Trevor Fitzroy possesses the mutant ability to use other people’s life-forces to open up space or time warps. Such warps are one-way only and will function until their energy has been spent up. Not even Fitzroy himself can prematurely close these portals.

Trevor Fitzroy's chronomancer armor

His training within the XSE has left him with some knowledge of military tactics and matters. His travels have granted him a good grasp of historic facts. His natural arrogance and origin grants him some degree of leadership abilities.

He sometimes fights in an omnium mesh bio-armor. It is extremely powerful, nearly indestructible, and may possibly be activated, on his mental command.


Description

Fitzroy is a lanky nobleman with green hair and goatee.


Personality

Fitzroy is a cruel, evil man who will manipulate or sacrifice anyone to achieve his goals. To him, the world exists only for his use or abuse.

For unexplained reasons, he bears a great hatred towards the White Queen Emma Frost. For obvious reasons, he bears a hate/fear-based relationship with his archenemy Bishop.

He will resort to cowardice and desperate tactics when overwhelmed.


Quotes

“Ah, time to refreshen myself.” (Goes to takes somebody’s life-force)

“Silence ! No servant tells me what to do !” (Kills servant)

“You haven’t killed me yet, and you don’t dare to either until we’ve met the Gamesmaster again. And as long as I live, your position is not secure. And as long as I live, I will do anything to destroy you —- and then the power will be mine ! Mine !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Trevor “Chronomancer” Fitzroy

Dex: 03 Str: 03 Bod: 05 Motivation: Power Lust/Psychopath
Int: 04 Wil: 04 Min: 07 Occupation: Chrononaut
Inf: 06 Aur: 07 Spi: 04 Resources {or Wealth}: 011
Init: 015 HP: 040

Powers:
Time Travel: 25, Vampirism: 12, Warp: 05

Skills:
Charisma: 06, Martial Artist: 04, Military Science: 03

Advantages:
Connoisseur, Leadership, Rich Family, Scholar (History).

Connections:
Bantam (High), Hellfire Club (High), The Upstarts (High).

Drawbacks:
MIH (White Queen Emma Frost), SPR (Has no functional arms or legs, but has to use Bionic parts instead), Overconfident.

Equipment:

  • Bionic Arms and Legs [/STR/ 06 /BODY/ 07].
  • FUTURISTIC CRYSTALLINE POWER ARMOUR [/STR/ 14 /BODY/ 14 /MIND/ 14, Invisibility: 07, Hardened Defenses, Note: This powerful futuristic armor is capable of withstanding most types of attacks and possesses enhanced strength, R#2].

Fitzroy’s time portals

Trevor Fitzroy’s mutant ability is to open space (Warp) or time portals (Time Travel) powered by the life-force of other beings (Vampirism). The following rules apply:

  • Warp or Time Travel may only be used when powered by RAPs acquired by Vampirism (-1). Each traveller, including himself, uses up 5 RAPs.
  • RAPs gained by absorbing the life-force of others (i.e. Vampirism) are Cumulative until they are spent on his warps or on healing himself (+1).
  • Any opened portal remains in stasis and ready for use by anyone until its’ energy has been spent, upon which it will close permanently (+0). Not even Fitzroy himself can close down active portals until they are spent up.
  • He usually uses his servant Bantam (now deceased), and probably other servants, as psychic “anchor points” for his time trips. Without the use of such an “anchor” he receives a +2 CS on the OV/RV for opening any time warps (i.e. Time Travel)(+0). Such servants keep track of the location and energy status of all active portals.
  • Time Travel actually opens up one-directional time warps only (-1). Attempting to go back again into such warps will result in a physical attack by Fitzroy’s Vampirism power, RAPs of which cannot be healed by conventional methods (often leading to a SPR or two)(+1).
    Such RAPs will only feed the warp itself, not Fitzroy. This might even affect Fitzroy himself, who thus could be killed if entering a warp in the wrong direction, although there has been some evidence that this is not the case.

Later stats

Fitzroy’s powers increased substantially during his stay in the future. During this era he also had the following:

  • Vampirism no longer had the No Range Limitation.
  • Time Travel and Warp increased by 10 APs each to 35 and 15, respectively, Mental Freeze at 10 APs was used for putting victims into stasis.
  • Fitzroy also had access to various high-tech, futuristic weapons.

By Dr. Peter S Piispanen.

Source of Character: X-Men, Bishop and X-Man comics, Marvel.

Helper(s): pufnstuff, Gareth Lewis.

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