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Chucko (Batman Beyond enemy) (DC Comics)

Chucko


Power Level:
Game system: DC Heroes Role-Playing Game
  • He’s a fat guy in a pink tutu. Do we need any more reason ?
  • He’s also the heavy weapons enforcer type and every gang needs one of those.

Background

  • Real Name: Charles Buntz
  • Marital Status: Presumed single
  • Known Relatives: None
  • Group Affiliation: The Jokers
  • Base Of Operations: Gotham City in the future
  • Height: 6’3” Weight: 260 lbs
  • Eyes: Not visible Hair: None


Powers and Abilities

Chucko is the Jokerz heavy weapons guy. Other than that he’s fairly level headed and knows when to fight and when to run and was able to employ halfway decent strategies in confronting Batman.


History

The Jokers have no connection to the criminal mastermind The Joker who terrorized Gotham City in an era gone by (other that the Dee Dee twins who don’t seem to be aware just how close to the original they are). It seems highly likely that they merely grew out of the mythos that the original laughing man had created.

That said they are just a bunch of misfit teenagers with a psychotic clown theme who terrorize normal citizens with mostly petty street crimes.

Chucko was one of the few members to be recognized as elite, most likely because of his heavy weapons skills. He’s also a lot more level headed about approaching a lot of the crimes they pull.

When the original Joker came back to haunt Gotham City decades after his alleged death he saw these foolish and impressionable thugs as easy recruits. He then sent them on a series of thefts to steal the technology he needed to put it in his terms “once again give this town a wedgy.”

The thefts proceeded smoothly at first at least until the new Batman got wise to what was going on and began interfering with their plans. When the Jokers showed up to steal more technology Batman was waiting for them. After a brief scuffle the Jokers attempted to make their getaway with the stolen goods.

Batman pursued them and after goading Bonk into taking some rash actions and Dee Dee’s twin sister falling off the levi life Chucko was unable to save control the craft and it crashed. Chucko managed to save the mother board before it self destructed.

Later on, while the Joker and the rest of the gang were distracting both the Batmen of new and old, Ghoul and Chucko were able to make off with the tech they needed to complete the Joker’s ultimate weapon.

After that the Joker sent them to help help silence Price, who had been the Jokerz silent accomplice in the previous heist. But Batman showed up at the last moment and saved Price before turning him over to the police.

A lot happened after that, but when it came down to the final showdown with Batman Chucko managed to shoot down the Batmobile with a bazooka, but Chucko was knocked out when it took out the smoke stack he was standing on sending him crashing down on a nearby crate.

In an alternate future Chucko was shown to be among Chronos’s thugs. He no longer had legs – they had been replaced with a cybernetic circus ball of sorts. He seemed fairly effective going one on one with Wonder Woman, but after the Justice League retreated it was revealed that Chucko had tipped Batman off to their plans in exchange for some creds.

Chronos of course found out with his time manipulations powers and decided to punish him by sending him back to the time of the dinosaurs just before a giant meteor struck.


Description

Chucko dresses in a skintight pink spandex outfit with black boots and a clown mask that he never takes off. Even more disturbing is that he’s quite overweight so his getup doesn’t exactly look flattering. His head is also shaved. It’s likely to surmise that Chucko isn’t much of a looker underneath his costume.


Personality

Chucko is in it for the kicks and the chance to make some money. He’s a lot smarter than most of his teammates and would much prefer to rely on superior firepower to win the battle.

Despite his outrageous getup and the company he keeps Chucko is somewhat level head – perhaps he joined because his looks underneath his mask made him into a bit of a social misfit and he wanted to be accepted. That and he appears fairly competent with heavy weaponry which suggests some sort of military training.

The Joker’s could be dropped whole cloth into modern Gotham, obviously as Bat foes. The Joker, like most criminal masterminds, has been known to employ henchmen to assist him with his exploits, why not just use the Joker’s as a set to keep with his whole clown motif ?


Quotes

Bonk: “I hate ripping this heavy junk. Gimme cash cards any day !”
Chucko: “Zip it, Bonk ! The plan is get in and get out fast.”

“Dunno why the boss wants a twip like you outta the way, by hey, as long as it’s fun.”

“Slag ’im!”

Price: “You got the equipment you wanted. I gave you the security codes you wanted so you could ransack the lab, and those bunglers tried to kill Wayne.”
Chucko: “Word is Wayne’s terminal anyway.”
Dee Dee 1: “That means you get to stay top dog.”
Dee Dee 2: “And everyone’s happy.”
Price: “So why’re you here ?”
Chucko: “The big guy who originally put us all in contact has decided that you’re a loose end.”
Ghoul: “And loose ends should be tied up.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Chucko

Dex: 04 Str: 03 Bod: 04 Motivation: Thrill Seeker
Int: 04 Wil: 05 Min: 04 Occupation: Gang member
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 003
Init: 012 HP: 020

Skills:
Weaponry (exotic, firearms, heavy): 05, Vehicles (air): 04

Advantages:
None demonstrated.

Connections:
The Jokerz (High), The Joker (Low)

Drawbacks:
Creepy Appearance (although it’s likely just a costume)

Equipment:

  • Laser Rifle [BODY 03, Laser Beam: 07, R#03]
  • Levi-lift [STR 07 BODY 06, Flight: 06, The pilot can sub their Vehicles (air) for it’s Dex (as per usual). Also with a +2CS trick shot the pilot can use it to grapple and/or crush]. This is basically a flying futuristic forklift.
  • Gas mask [BODY 05, Sealed Systems: 07 (only protects against inhaled gas attacks), R#03]
  • Bazooka [BODY 04, Projectile weapon: 08 (Area of effect 0 APs), Range: 06, Ammo: 01, Limitation: Projectile weapon has No Range – use the Range given next instead, Very Long Reload Time]

Alternate Future Statistics – Chucko 2.0 Upgrade

Dex: 07 Str: 05 Bod: 06 Motivation: Mercenary
Int: 05 Wil: 06 Min: 05 Occupation: Henchman of Chronos
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 012
Init: 018 HP: 045

Powers:
Running: 05

Bonuses and Limitations:
This ability comes from the fact that his lower body has been replaced with a sort of ball type wheel.

Skills:
Weaponry (Exotic, firearms, heavy, melee): 09, Vehicles (Air): 04

Advantages:
Lightning Reflexes, Rich Friend (Chronos)

Connections:
Jokerz (high), Chronos (low)

Drawbacks:
Creepy Appearance, CPR (no lower half, although the cybernetics do make up for this)

Equipment:
Dual-Length Lightsaber [BODY 05, Laser Beam: 10; Bonus: Laser Beam can be used to Block energy attacks as if it were a solid object with BODY APs equal to Laser Beam (+2FC); Limitations: Laser Beam has No AV, No Range, and cannot be reflected by mirrors (-2FC), users suffer a +1CS penalty to OV of all actions using their DLL while on the second setting, unless they have at least 2 APs of Growth (-5 pts.); 54 points, R#2]. Further Bonus include a combined attack with Lightning: 09. Even if the person being attacked performs a successful block maneuver they still take damage from lightning.

By Tom Eilers

Source of Character: Batman Beyond TV series and crossovers

Helper(s): Roy Cowan, Sébastien Andrivet

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