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Cloudburst of the Extremists (JLA enemy) (DC Comics)


Power Level:
Game system: DC Heroes Role-Playing Game


This article assumes that you’ve read our main article about the Overmaster’s Cadre.

The New Extremists have but capsule entries with speculative stats, since there’s so little material about them.


  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: New Extremists ; Cadre.
  • Base Of Operations: Mobile.
  • Height: 5’10” Weight: 140 lbs.
  • Eyes: Brown Hair: Black

Powers and Abilities

Cloudburst can fly, summon rolling black clouds in the sky and shoot lightning from his hands. The Powers listed above assume a little wiggle room and flexibility around these themes, but generally he just flies around and blasts.


See the Cadre entry for context about the New Extremists.


See illustrations.

Cloudburst shoots lightning while flying


Very little was apparent in the department for the New Extremists. They seem to be professional killers.


“Get ready to die, Justice League.”

“Don’t worry, it’s just a little… cloudburst between friends ! Let’s see how you stand up to a little bad weather !”


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Game Stats — DC Heroes RPG Print Friendly

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Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 03 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 012 HP: 025

Flight: 06, Lightning: 13, Weather control: 06

Bonuses and Limitations:
All Powers are Contingent upon Weather control.

Accuracy (Lightning): 08

None demonstrated.

Mercenary scene (Low).

Minor Rage.

Goggles [BODY 02, Shade: 01, Do nothing: 04].

The best defence

Most New Extremists will spend their HPs offensively, spending everything on a mix of AV and OV within the first three Phases or so.

This allowed them to credibly engage the JLA, since the League doesn’t generally spend HPs on a bunch of nobodies. But the tide turned as the New Extremists ran dry – and their more powerful opponents regrouped, started two-teaming them, shook off the Stuns, etc.

Game Stats — DC Adventures RPG Print Friendly

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Cloudburst — Averaged PL 6.6

01 02 01 03 02 00 00 01


Weather power ● 40 points ● Descriptor: Overmaster enhancements
– Flight 5
– Lightning — Ranged Electricity Damage 13
– Fog — Environment 4 (Visibility -2)
– And possibly other weather control effects

Aerial combat ● 2 points ● Descriptor: Skill
Enhanced Dodge 3, Move-by-Action (both are Limited 1 – only whilst in flight).

Combat Advantages

All-Out Attack, Close Attack 2, Ranged Attack 2.

Other Advantages

None demonstrated.


Athletics 2 (+3), Close combat (Unarmed) 1 (+5), Insight 1 (+1), Perception 3 (+3), Ranged Combat (Lightning) 4 (+9)


Initiative +1
Unarmed +5, Close, Damage 1
Lightning bolts +9, Ranged, Damage 13 (will usually use All-Out Attack)


Dodge 6 Fortitude 6
Parry 5 Toughness 4/2*
Will 3

* Without Defensive Roll


  • Temper Violent thug.

Power levels

  • Trade-off areas Attack & Effect PL 11, Dodge/Toughness PL 6, Parry/Toughness PL 5, Fort & Will PL 5.
  • Point total 88 Abilities 20, Defences 15, Skills 6, Powers 42, Devices 0, Advantages 5. Equiv. PL 6.


The New Extremists normally front-load their assaults. They’ll spend any Hero Points they have in the first round to raise mediocre and poor dice rolls, concentrating on the offensive but leaving little for defense. Thus, they’ll hit quite hard at first, but then run dry and be easier to mop up than you’d expect.

They also prefer offensive tactics – for instance Cloudburst normallly uses All-Out Attack, especially early in the fight.

By Sébastien Andrivet.

Source of Character: DC Universe.

Writeup completed on the 25th of May, 2010.

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