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Codename Alias (Stormwatch team Achilles ally) (Wildstorm Comics) vs. the Midnighter

Codename Alias

(Frederick Braumholstein)


Power Level:
Game system: DC Heroes Role-Playing Game
  • This assumes StormWatch is still a UN organization, as it is its most likely use in a campaign. 

    Background

    • Real Name: Frederick Ngebe Braumholstein
    • Marital Status: Unrevealed
    • Known Relatives: None
    • Base Of Operations: UN building, Manhattan, New York City
    • Height: Variable Weight: Variable
    • Eyes: Variable Hair: Variable


Powers and Abilities

Codename Alias seems to have complete control over his body. His main power is Chameleon, but he has demonstrated considerable resiliency (especially if he has time to move his organs away from the impact) and excellent combat ability.

His nastiest trick to date, which he used to neutralize the Midnighter, was to let the Midnighter’s foot kick through his guts, then use his guts as tentacles to apply a very strong hold on the Midnighter’s leg – and from there the remaining three limbs (Glue).


History

Codename Alias was a secret asset hired or recruited by Santini to conduct secret missions for the StormWatch : Team Achilles unit. He is from South Africa, and was a reservist from the old StormWatch – much like Seeker/Avi Barak.

Codename Alias seems to have been hired specifically when Santini planned to dispose of Senator Terns, with whom he had very bad blood since his Black Razor days at I.O. Santini kidnapped Terns, and had Codename Alias replace him.

The main objective was apparently to cover up Tern’s disappearance, as well as to control a powerful insider and have a bit of fun with politics.

Weeks later, Citizen Soldier appeared, gunning for Terns ; during his invasion of Washington D.C. he barged in Tern’s office and shot the “Senator” in the face point-blank before he could react. Codename Alias had to break radio silence to obtain medevac, and the Terns op was over.

When StormWatch left the UN’s employ to operate on Santini’s own terms after the Authority took over the United States, Codename Alias was fully part of the team. His ability to pretty much be everywhere without attracting suspicion (he even outdid himself with a very nice zombie impersonation so he could circulate in a horde of animated corpses) was invaluable.

When the series ended, Codename Alias and the Team Achilles unit were stuck on the Project : ENTRY Earth ( a parallel world used by their teleportation solution) and were attempting to trek to Siberia in order to find the equivalent of the lab where Project : ENTRY had been designed on Earth, reanimate the scientists’ corpses and use their work to teleport back home.


Description

See illustration.


Personality

Alias is a calm professional and a top-notch actor. He tends to be rather smug toward his opponents, apparently considering them as morons if they fall prey to his elaborate deceptions.

He’s quite confident in his abilities and flexibility, and has no problems handling very high-risk missions.


Quotes

“Game’s up. Citizen Soldier shot me in the face in front of witnesses. Terns is officially dead and I need medical attention.”

“Not bad. That blow would have killed a normal man.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Codename Alias

Dex: 04 Str: 04 Bod: 08 Motivation: Mercenary
Int: 05 Wil: 05 Min: 05 Occupation: Agent
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 004
Init: 013 HP: 025

Powers:
Chameleon: 10, Glue: 10, Fluid form: 04, Omni-arm: 08, Regeneration: 01

Bonuses and Limitations:

  • Fluid form only works defensively vs. attacks he’s expecting (-2)
  • Fluid form doesn’t work defensively against Scattershot and AoE attacks but works against thinly focused energy attacks (-0)
  • Fluid form has the Does Not Loses STR and Partial Solidification bonuses
  • Glue has No Range – Alias can only make things stick into himself
  • Glue is usually a Blindside attack given its surprising nature, and uses its APs as AV (+0 to +1 depending on house rules)

Skills:
Artist (actor): 08, Military science: 04, Vehicles (land): 04, Weaponry (firearms): 04

Advantages:
Credentials (StormWatch, Low), Iron Nerves, No Vital Areas

Connections:
Ben Santini (Low)

Drawbacks:
None


Design Notes

Omni-Arm is mostly based on the script for the unpublished issue 24.


By Sébastien Andrivet

Source of Character: “StormWatch : Team Achilles” comic books

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