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Colonel Sulphur (Batman enemy) (DC Comics)

Colonel Sulphur


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Mobile
  • Height: 5’9” Weight: 170 lbs
  • Eyes: Blue Hair: Black


Powers and Abilities

Colonel Sulphur is a surprisingly fast athlete, an experienced hand-to-hand combatant, and a veteran spymaster. One of his gimmicks is his artificial right hand – this fully-functional prosthesis can be locked in a rigid position to deliver powerful karate chops, and a sturdy switchblade can extend from the fingers for even greater lethality.

Sulphur’s experience in espionage makes him canny and careful. He has everybody employ passwords during an operation, operates in a secure way (for instance he’ll go to the trouble of procuring a pocket sub to bypass average security measures, to avoid taking chances), has important documents handled by a convoluted chain of a dozen different couriers, and favours blackmail to force people close to his target to work for him.

Pretending to flee and immediately setting up an ambush is a common tactic of his, made feasible by the startling bursts of speed he’s capable of.

Sulphur usually hires local thugs with handguns to serve as footsoldiers for his operations. He usually doesn’t carry a gun himself.

While Sulphur seems to be deadly against ordinary opponents, he’s completely outmatched by the Batman in terms of both planning and fighting – but then, who isn’t ?


History

Colonel Sulphur, freelance spy, was hired in 1972 to steal sensitive American documents. He kidnapped the young wife of a milquetoast employee at Gotham’s federal building to force him to steal the documents. Batman however, interpreted a clue at the crime scene (a piece of silver which could only come from the Paris School of Diplomacy graduation ring !) which led him to the milquetoast employee.

As Batman zeroed in on the employee’s house, he was almost knocked out by the doorman, but deduced he was a thug first (because he was wearing ill-matching argyle socks under his uniform, something unthinkable in this neighborhood !). He then knocked out the thugs who were discussing with the employee to get the documents.

Sulphur phoned in, and the Batman answered while faking his voice – but didn’t give the password, allowing Sulphur to deduce Batman had the documents !

Colonel Sulphur was going to kill his beautiful hostage, but Batman barged in and saved her just as the sun rose – because, after hearing subway noises while on the telephone with Sulphur, he had deduced he must have been hiding in an hotel near the el’s tracks !

Mephitic returns !

Sulphur was somehow free within a handful of months. He read about an American sailor who had been a traitor during WWII, and was to be released after thirty years in prison for cooperation with Imperial Japan’s agents. According to the rumour, the traitor had been paid with a huge diamond which he had hidden somewhere. Sulphur and some hired thugs kidnapped the man, who admitted that he had hidden the gem on the hulk of the ship he had served on, the USS Lake Oshkosh.

Sulphur, holding the middle-aged traitor at knife point, sneaked onto the derelict ship via submarine to recover the diamond – but was met by Batman, who had deduced what was going on ! Batman made short work of Sulphur, and the traitor panicked after experiencing hallucinatory flashbacks, accidentally falling to his death whilst attempting to flee from ghost Zeroes.

Colonel Sulphur threatens a hostage with his hand knife

In 1980, Colonel Sulphur was hired to steal a strategic formula of rocket fuel, which was protected by intricate security. Sulphur could do intricate just as well, and stole two of the four parts of the documents, the formula having been cut into four parts to increase security.

To get the third, Sulphur kidnapped a scientist, Mr. Danvers, and murdered a government investigator. However, Mr. Danvers’ adoptive daughter Linda was secretly Supergirl, and when she couldn’t crack the mystery of her father’s kidnapping she teamed up with Batman.

Batman and Supergirl together managed to track down the third part of the formula – but Sulphur had deducted they would ! He had a decoy plane fly over his hideout, knowing that Batman would ask Supergirl to shadow it, then gassed Batman unconscious. He left Batman and Mr. Danvers tied on a booby-trapped metal plate, which was set to detonate a bit later – when the sun would rise, as you have probably deduced !

Sulphur was escaping by submarine, but Batman deduced that ! The getaway sub was easily intercepted by Supergirl, and Sulphur wasn’t seen again for two years.

The brimstone connection !

When he came back, Colonel Sulphur had been hired as one of General Scarr’s top agents, along with Captain Cutlass and Major Disaster (can you deduce the pattern here ?). This army of crime ran a series of kidnappings of wealthy Gothamites to raise money, intended to buy a cache of weapons left behind by the alien Weapon-Master.

Sulphur apparently chiefly gathered intelligence on the kidnapping targets, with Cutlass doing the field work and Major Disaster warding away the police and super-heroes. Sulphur also negotiated with the Metropolis mobster who wanted to sell the weapons.

Batman warned his friend Superman of what was going on, and Superman interrupted the sale in Metropolis. The wily Sulphur rushed to grab one of the Weapon-Master’s armament at random and threw it at Superman. As it turned out it was a Duranian time-bomb, and Superman was cast out of the time stream. Yes – Colonel Sulphur had apparently destroyed Superman himself !

Colonel Sulphur is attacked by Batman

As General Scarr was preparing an assault on Metropolis, his scientists had deduced the function of some of those weapons. He detailed Sulphur and a technical crew to operate those. Sulphur fired a neutralising weapon from a skyscraper, shutting down all power and engines it shone its beam upon. However, Batman and Superman foiled General Scarr’s plot, and Batman arrested Sulphur before he could use another time bomb against Superman.

Colonel Sulphur was never seen again – but you had deduced that !


Description

Usual illustrations, plus a close up on his switchblade – but you had deduced it !


Personality

He’s scheming, he’s vaguely foreign, and he has a weird, insane taboo – he can only commit acts of violence when the sun is just rising. He considers that this time “brings him luck” and allows him to “escape punishment”. Though he seems suave and professional, he’s really a violent madman – as you had deduced from his stats !


Quotes

“I have a fetish about sunrise ! I believe the rising of the sun brings me luck ! Thus, to escape punishment, I commit no acts of violence except during the morning’s earliest minutes ! A physician once called me insane… correct verdict, I fear ! Ahhhh… I see by my excellent American watch we can expect the sun within the hour !”

“You had better hope that [your husband cooperates], my dear — or you will not see tomorrow’s sun rise ! Consider this a vow — and be aware that Colonel Sulphur is famous for keeping vows !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Colonel Sulphur

Dex: 05 Str: 03 Bod: 04 Motivation: Psycho
Int: 05 Wil: 05 Min: 05 Occupation: Spy
Inf: 05 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 019 HP: 025

Skills: Charisma (Interrogation): 05, Detective (Legwork): 05, Martial Artist: 05, Vehicle (Land): 05, Weaponry (Right hand): 06

Advantages: Language (An unrevealed foreign language), Lightning Reflexes

Connections: Mercenary world (Low), Black market dealers (Low)

Drawbacks: Minor Rage, Misc.: can only commit acts of violence within – roughly – plus or minus 15 minutes of the sun’s rise

Equipment: ARTIFICIAL HAND [BODY 06, EV 03 (05 w/STR, 06 w/Martial Artist)]. The hand can inflict Bashing Combat damage, or enter Killing Combat by extending the switchblade.

By Sébastien Andrivet

Helper(s): John Colagioia, Darci

Source of Character: Batman comics

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