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The Commissar (Avengers enemy)


Power Level:
Game system: DC Heroes Role-Playing Game


  • Group Affiliation: Proxy of Major Hoy
  • Base Of Operations: Sin Cong
  • Height: About 10‘ Weight: About 450lbs
  • Eyes: Brown Hair: Black

Powers and Abilities

The Commissar is extremely fast, strong and tough, being programmed with a remarkable skill in hand to hand combat. Against most opponents he prefers wrestling, in order to bring his superior strength and weight to their full use.

The maximum range between the controlling console and the Commissar is unknown – probably no more than a few kilometres, if that.


The Commissar was a lifelike robot used as a puppet dictator by Major Hoy, the actual head of the small country or province of Sin Cong.

In 1965 Hoy decided to strike a great blow for Communist propaganda, and lured the Avengers to Sin Cong. There he gassed them and, holding the Scarlet Witch hostage, organized a series of one-to-one fights between the Avengers (Captain America, Quicksilver and Hawkeye) and the Commissar.

The Commissar overcame the Avengers, but Captain America guessed what was going on and convinced the Commissar (actually, Hoy controlling the Commissar) to fight the Scarlet Witch in an all-or-nothing duel. Wanda, briefed by Cap, uncovered the place where Hoy was remote-controlling the Commissar, then blew up the console with an hex.

Historical materialism

The country of Sin Cong, an obvious fig lead for Việt Nam, makes one of its few appearances in this story. Decades later, continuity researchers struggling with the sliding continuity of Marvel remembered about it and suggested using it as a Việt Nam stand in – as the actual Việt Nam invasion was receding in the past but was still closely tied to the background of many characters.

This explanation did not make it in official continuity – as per the 2007 Marvel Atlas, Sin Cong has no special historical presence beyond its actual appearances in the comics.


See illustrations.


A hulking, overconfident Red Menace out to crush the capitalist imperialistic running dogs.

Game Stats — DC Heroes RPG Print Friendly

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The Commissar

Dex: 09 Str: 13 Bod: 09 Motivation: Robot
Int: 04 Wil: / Min: / Occupation: Enforcer, dictator
Inf: / Aur: / Spi: / Resources {or Wealth}: /
Init: 015 HP: 000

Powers: Density increase: 01, Growth: 01, Self-link (Gadgetry): 09

Bonuses and Limitations: All Powers are Always On and Already Factored In.

Skills: Charisma (intimidation): 05, Martial artist*: 09, Weaponry (melee)*: 09

Advantages: No weak points, Misc.: The person controlling the Commissar can animate the robot, speak through him in a convincing manner and uses his HPs on the Commissar (10 pts).

Connections: Underworld (Low)

Drawbacks: Attack Vulnerability (+3CS AV/OV) : attacks on his controlling console


  • Sometimes uses a Scimitar [BODY 15, EV 04 (14 w/STR)]
  • On his uniform was a pistol, which he never used. I’d assume one of those Chinese Mauser 96 replica [BODY 04, Projectile weapon: 04, Ammo: 10, R#03]

By Sébastien Andrivet

Source of Character: Marvel Universe

Helper(s): Doug Barnes

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