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Coolest Guy Ever (DC Heroes RPG)

Coolest Guy Ever


Power Level:
Game system: DC Heroes Role-Playing Game
  • Character created just for fun. I hope you at least get a grin out of this guy.

Background

  • Real Name: Unrevealed
  • Marital Status: Super Single
  • Known Relatives: Mother (Deceased), Father (Deceased)
  • Group Affiliation: None
  • Base Of Operations: Very Mobile
  • Height: 6’3” Weight: 235 lbs Age: 36
  • Eyes: Baby Blue Hair: Black


Overview

He is the coolest cat walking today. Practically everything that ever made a geek fanboy wish he could have or be like someone else, this guy is it.

He is in the greatest shape of his life, he has the body of perfectly chiseled bronzed body-builder. He has become a General in his military career with the fastest promotion record in the books, joining when he was 16 with a waver and retiring at 36.

He gained the Congressional Medal of honor for his actions in the first Iraq war. When he single-handedly led a group of four soldiers against Hussein’s toughest tank brigade and personal bodyguard. The four soldiers died but he was able to defeat Hussein’s men and send Hussein into hiding.

He split the ranks of the enemy going beyond the call of duty. Because of his courageous efforts, He has been given a very special privilege. He is given full access and council with the President for life.

He is an amazing athlete and trained in the art of ninjutsu. He is also an expert, experienced weapons man, top rifle score for the Army for six years running. He can also drive anything that has been made by man.

He is a superior linguist, and an outstanding scholar too. Though he has very little schooling.

He is so popular and so well liked by the media politicians and everyday people he just runs across that he has been given some amazing gifts in his time. Like a lifetime pass to party at the Playboy mansion. He is a permanent judge for the Miss America pageant too.

He also owns many gadgets that were gifted to him, some by aliens, etc. The Vulcans in particular gave him a Phaser pistol and taught him the Vulcan Nerve Pinch and how to fight in Zero-Gravity. He also traveled with them and once jumped through a wormhole where he met the Jedi order and became one of them. He supposedly built his own lightsaber (at least that’s his story and he’s sticking to it.)

The BFG was an experimental prototype, one of a kind. He had it issued to him for life by the military, he can get more ammo from the military too. He also still retains all his credentials with the military and can get military equipment at the drop of a hat as well as even call in an air strike on U.S. soil (hows that for impressive!)

Also early in his military career he was taken into the Weapon X project and given the Super-soldier serum. His bones were laced with the unbreakable metal, Adamantium and his speed, endurance, and strength increased dramatically. He also has the Adamantium Wolvie claws to go with it.

He was the first in the weapon X project. They thought he had died and buried him with a heroes funeral, but he regenerated and clawed his way back up out of his own grave. Because he is so cool and friends with the company that made his policy, he got to keep his own death benefits. He has since wisely invested them and is doing well financially too.

Once when a Predator ship came to earth for hunting. He beat three of them in hand to hand combat. They have so much respect for him now and have given him a rare honor. He is considered one of their own and was given the predator armor and shoulder blaster. He has set these up in a trophy case in his office.

If he does come across something he hasn’t already experienced, he will use his Omni-scholar and become the local expert in mere minutes. Ha!

Of course he’s not too shallow, he has a tragic past too. His parents were murdered in front of his eyes and he was just a skinny kid, even in his teenage years. That all changed with the Supersoldier Serum and the start of his Military Career.


Description

Tall, dark, and handsome. He has the body of a Greek athelete and a perfect tan. He has an air about him that makes anything he wears look good.

He’s never had a cavity or a blemish on his skin. No scars either, even though he has been in countless fights.


Quotes

“The rumors of my death are true. Yet, here I am.”

“Work ! You piece of @#%&, work !” (Pounding on the instrument panel of his plane as it is spiralling out of control.)

“I got one of those !”

“Yes, I am THAT cool, and yes, I’m still ’only human’” (flashes a smile).

A fan shouts as he passes by: “You’re awesome !!”
Coolest guy ever: “Thanks.”

“Yes, I can do that.”

“To fix this, I’ll need a bigger hammer.”

“I’ll handle this.”

“Get up and walk it off, sunshine. We’re burnin’ daylight.”


DC Universe History

I think he’d be fun to play. I have no idea how much he’d cost, probably between 1500 to 2000 or more.

If he is used as an NPC, I wouldn’t show off all his abilities and items at once, I’d string it out along the campaign. I’d let him just seem like the guy who always has whatever the group needs at the time. I’d even set up specific things to happen to let him shine, perhaps a meeting with Vulcans or even the Jedi order from Star Wars. He would probably make for a good connection for the team too.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Coolest guy ever

Dex: 06 Str: 05 Bod: 06 Motivation: Thrill of Adventure
Int: 03 Wil: 07 Min: 07 Occupation: Mercenary but still a hero
Inf: 07 Aur: 04 Spi: 04 Resources {or Wealth}: 014
Init: 020 HP: 100

Powers:
Awareness: 10, Comprehend Languages: 12, Damage Capacity: 04, Danger Sense: 04, Detect (Bluff attempt): 12, Dumb Luck: 06, Invulnerability: 02, Jumping: 02, Precognition: 10, Regeneration: 06, Sealed Systems: 04, Telekinesis: 10

Bonuses and Limitations:

  • When he uses Comprehend languages it will appear he is trying to work out the language he is hearing. Then he will seemingly put it together at amazing speed.
  • Using Precognition requires he enter a meditative state (-1FC).
  • Awareness, Precognition, and Telekinesis are elementally linked. He doesn’t normally use these three powers unless he or someone else states he is a Jedi or that he can “Use the force”.
  • Sealed systems is the Full power but he must hold his breath the entire time (even though that time is extended by the power.)
  • Jumping has the catfall bonus. Catfall is how he normally uses Jumping unless there is an impossible jump he needs to make.
  • Dumb Luck may only be used to prevent something from happening that would make him look foolish.

Skills:
Artist (Actor): 06, Gadgetry (Repair gadget only): 09 (Powered skill), Medicine: 09 (Powered Skill), Martial Artist (All plus Techniques): 08 (will only use 1 AP higher than his opponent), Thief (Stealth): 08, Vehicles: 06*, Weaponry (Exotic – Ninja Weapons): 08, Weaponry: 08

Bonuses and Limitations:

  • Gadgetry is used by hitting the gadget with a blunt object, usually his fist or a hammer. He reduces the time it would normally take to repair the item by RAPs earned on a physical Attack against the Body of the item, instead of doing damage. The repaired item doesn’t magically regrow missing parts, it just works anyway, without the parts.
  • Medicine works the same way, but he will rough-house with the injured, joke with them so they laugh, or make them “walk it off.” GM’s discretion of course.

Advantages:
Area Knowledge (Earth’s Travel destinations), Attractive (ruggedly handsome), Double jointed, Gift of Gab, Iron Nerves, Lightning Reflexes, Schtick: (Nerve Pinch, Grenades of Doom, Trick Shooter (High, any weapon used with Weaponry (Firearms)), Omni-Connection, Omni-scholar, Popularity, Rank (General – U.S. Army), Rank (Jedi), Miscellaneous: Bones laced with Adamantium, BODY: 25, Strong in the Force (Star Wars Genre rules), Chosen One (see notes below)

Bonuses and Limitations:

  • Even though he has the “Strong in the Force” advantage, he never uses Force abilities and so never gets the Darkside effects either, but a Force Sensitive character will still detect him as someone strong in the Force. He will instead use his actual powers and call it the Force.
  • Chosen One (if in any given storyline, prophecy, etc. there is a “chosen one” (like in the Matrix, Star Wars, etc.) all signs will point to him as being the Chosen One.)

Connections:
The President of the United States, the office not the man so he has a High connection to whomever is in office. (High), U.S. Military (High), Playboy mansion (High), Miss USA pageant (High), Predators (High), Vulcans (High), Jedi Order (High), Street (Low)

Drawbacks:
Minor Irrational Attraction to (winning, beating his opponent at their own game, and gaining awards), Serious Irrational Attraction (Acting tough), Public Identity

Genre:
Action

Equipment:
The coolest guy ever may have just about any weapon you can think of, even illegal or black market items. He will normally carry some type of sidearm (bought with his Wealth), and a knife (usually in his boot.). 

  • Phaser II [BODY 04, Bomb: 05, Energy Blast: 06, Laser Beam: 08, Disintegration: 10, Range: 04, Cost: 69, Advantage: Powers can be used for a 1 AP Area Effect, but this lowers the Power’s APs by 2 and costs 5 HPs per use (+10 pts.), Drawbacks – Switching settings costs an Automatic Action, setting overload (Bomb) or Area Effect requires two Automatic Actions; No other Powers can be used with Bomb; Using Bomb destroys phaser Limitations –
    • All Powers are Elementary-Linked to Energy Blast (-1FC each)
    • Energy Blast and Laser Beam have No AV (-1FC each)
    • Energy Blast only does Bashing damage* (-1FC)
    • Laser beam is Lethal (-1FC)
    • Laser Beam cannot use Ricochet Maneuver (-1FC)
    • Bomb does not detonate until 3 APs (30 seconds) after activation (-2FC)
  • Lightsaber (Light blue) [BODY 05, Laser Beam: 12; Bonus: Laser Beam can be used to Block energy attacks as if it were a solid object with BODY APs equal to Laser Beam (+2FC); Limitations: Laser Beam has No AV, No Range, and cannot be reflected by mirrors (-2FC); 50 points]. Lightsabers are mechanized hilts the size of flashlights (usually 30 cm long) that can emit a 1 meter long “blade” of energy. This is the weapon of choice for most Jedi and Sith.
  • Adamantium Claws [Body: 25, Claws: 11, These consist of three separate claws that can be extended for one feet from the back of his hands, by simple muscle impulses, they are thus Retractable. These claws are exceptionally sharp, but are not as lethal as one might be lead to believe; they can damage soft or hard damage alike, but damage applied isn’t very great. Superhuman opponents aren’t immediately killed by the claws and heavy steel doors aren’t destroyed although they are almost always damaged (thus they have the Armour-Piercing Limitation; +2 on EV, but only ½ RAPs gained).
  • BFG [BODY: 07, Energy Blast: 15, Ammo: 08, Energy Blast has an explosive radius at it’s impact point. Radius: 01 AP, Drawback – Long Reload]
  • Grenade (x5) [Body: 06, Bomb: 08, Range is 05, Grenade Drawback]
  • 6AP Omni-Gadget ABCD; Represents some item he was been given during his long career.

Vulcan Nerve Pinch

Using Martial Arts for AV and a Critical Blow, he may score -4 CS to the RV instead of the usual -3 CS RV. The No Vital Areas Advantage is still useful against a character with this Shtick.


Grenades of Doom

He can enhance the EV of his grenades with HPs, up to double the EV even if Genre rules say otherwise. Of course, GM always has final say.

By Ethan Roe

Source of Character: Original Character

Helper(s): Writeups.org – Wolverine, Spock, Lobo, Weapons Locker (Star-Trek personnel weaponry, Light sabers), Star Wars Genre Rules

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