5701 in-depth character profiles from comics, games, movies

Cyclops in Fighting Fantasy - Island of the Lizard King

Generic Cyclops


Power Level:
Game system: DC Heroes Role-Playing Game
  • I retain vivid memories of the classic Fighting Fantasy books after more than *cough**cough* years.
  • Alan Langford’s illustrations in the seventh book were particularly cool, and the cyclops is among those.

Powers and Abilities

Cyclops are a head taller than a strong man, and their strength is enormous – even when taking their size into account. Most are deadly fighters, using their reach and strength to control the battlefield around them with a heavy axe.

Cyclops commonly work as mercenary field leaders, being much more powerful than an ordinary fighter. They thus commonly have NCO skills, and some cyclops can bring valuable professionalism to non-human raiders.


History

Though much rarer than humans, cyclops seem to share some bad history with them and to have been driven out of human areas on Titan. They commonly loathe humans.

As they are physically suited for war, it’s not uncommon for cyclops to work with hordes who fight humans, such as orcs or lizard men.

Having a cyclops sergeant or captain is a double-edged sword, though. Fighters will be galvanised by the presence of a deadly cyclops leading them — but if some powerful fighter can defeat the cyclops, morale will likely come crashing down.

Cyclops not working as mercenaries tend to live alone in caves in the wild as hunter-gatherers. They will still attack humans on sight and eat them for revenge.

Encounters

A cyclops was encountered as a captain off the Allansian coast. He was working for the lizard men army of the so-called Lizard King on Fire Island.

When a hero rallied the human slaves on Fire Island (mostly captured fishermen from Oyster Bay), the cyclops bolstered the lizard men, turning the battle against the humans.


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Generic cyclops

Dex: 05 Str: 06 Bod: 05 Motivation: Mercenary
Int: 03 Wil: 02 Min: 04 Occupation: Mercenary
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 002
Init: 014 HP: 000

Powers:
Growth: 01

Bonuses and Limitations:
Growth is Always On and Already Factored In

Skills:
Military science: 03, Weaponry (Melee): 05

Advantages:
Familiarity (Military protocols and equipment), Lightning Reflexes

Connections:
None

Drawbacks:
Serious Rage, MIH of humans, MPR (being monocular, cyclops presumably have no depth perception)

Equipment:

  • Battleaxe [BODY 06, EV 05 (07 w/STR)]
  • CHAIN MAIL AND PLATE [BODY 06, Skin armour: 01]

Design Notes

The stats are pure fancy – what with FF stats being but two numbers and not being too coherent anyway.


By Sébastien Andrivet

Source of Character: Fighting Fantasy (book 7 – Island of the Lizard King)

Helper(s): Marc Gascoigne’s Out of the Pit

Writeup completed on the 8th of July, 2012.

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.