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Dancy Flammarion on a deserted street

Dancy Flammarion

  • There are big S P O I L E R S therein about all of these stories.
  • This profile stops during the Alabaster: Wolves story, where Dancy’s supernatural backer changes.

Sure, we been prayin’ for someone, but not a crazy albino kid with a butcher knife.


Dancy appears in a number of allegedly-not-horror stories by novelist Caitlín Kiernan. This setting has a Southern Gothic, run down atmosphere with Lovecraftian themes.

Dancy is a juvenile vagrant and a killer. She’s adamant that she’s is doing the Lord’s work, can see angels, and that her victims were monsters in disguise. She seems at least partially right.

This profile discusses the setting as well as Dancy herself.


  • Real Name: Dancy Flammarion
  • Marital Status: Single (minor)
  • Known Relatives: Julia Flammarion (mother, deceased), grandmother (name unrevealed, deceased), grandfather (name unrevealed, deceased), two granduncles (names and status unrevealed)
  • Group Affiliation: None
  • Base Of Operations: Mobile in the Deep South
  • Height: 5’3” Weight: 105 lbs.
  • Eyes: Pink w/crimson pupils Hair: White

Powers & Abilities

Though she doesn’t look like much, Flammarion has an unhealthy level of resolve and the certainty of being guided by higher forces. An angel supposedly appears to her in her dreams, and gives her oft-detailed instructions about supernatural monsters that she is to kill – including extrasensory images of distant locations and people.

Certain animals (including blackbirds and a stuffed bear corpse) can converse with her and tend to be vaguely helpful. Magic and spirits also tend to speak to Dancy, though only she can hear them. She sometimes speaks with her own reflection in the mirror – who has knowledge of future events and might be her future self.

She occasionally speaks with the ghost of her mother, or sees demonic men sent to tempt her into abandoning her crusade.

Dancy Flammarion eyes closeup

Depending upon whom and what is speaking in her mind, Flammarion might have a remarkable amount of information about supernaturals whom she encounter, or very little. The most useful information always comes from her angel, but sometimes he is silent.

Information from her mother tends to be off, as Julia interprets what she sees through a Biblical framework that is seldom germane to the situation.

For major “cases”, the angel might have sent her dreams for weeks, including detailed information nobody has any way of knowing. However, once a “mission” has started, the angel will not “speak” to her anymore until it’s over. Flammarion always marks the closing of a “mission” by torching the place.

Dancy has had conversations with people she knew and who believed her dead. They could clearly hear her, converse with her and feel her presence (and, in some cases, see her in the distance), but she wasn’t there. These telepathic abilities presumably have strict limits, and it’s entirely possible that Dancy *was* dead when they occurred.

Strange kind of woman

Though many would assume that she’s illiterate, she’s not. She has read the Bible, Beowulf  and Longfellow’s My Lost Youth  several times, likes reading old issues of National Geographic  in public libraries, and has good spelling.

One vision conveys the impression that she can also understand a little bit of French. And she knows a lot of classic riddles, since many monsters are bound by these.

On the other hand, her albinism is limiting, especially under the hot and bright Southern sun. She usually scrounges a pair of sunglasses and a big umbrella to protect herself from the glare. Nevertheless, it’s better for her to operate when the sun is down or the sky is overcast to avoid runny eyes and bad sunburns.

Her condition also leaves her very nearsighted. For instance she cannot safely drive, even if she knew how.

She rarely has seizures, but these can be life-threatening.

Dancy mostly moves around by hitchhiking and riding cheap buses, albeit with her appearance it can be difficult. She lives like a hobo or a runaway. If she can’t avoid it and there’s room, she’ll be at a shelter for homeless persons.

Threat or trick ?

Flammarion keeps a slightly rusted, nasty-looking butcher’s carving knife taped to the bottom of her duffle bag. She sometimes has a backup weapon handy, such as her grandfather’s pearl-handled straight razor. Though she’s not bad with those and has a superior killer instinct, it remains limited as firepower goes.

However, she is apparently protected by the influence of her alleged angel :

  • Attacks against her while she is in the active part of a mission given to her by her angel tend not to work or even backfire. A gun fired at her is likely to misfire or even explode.
  • She doesn’t seem to have such supernatural protection the rest of the time. But she does have a high level of narrative immunity (modelled in DC Heroes by a remarkably high amount of Hero Points )
  • Her knife strokes seem to overcome supernatural protections, and to hurt even powerful supernaturals as if they were ordinary persons. This is likely restricted to the targets her angel wants her to kill. One creature said that it was actually the angel hiding within Dancy and using her as a vessel, though that wasn’t perceptible until Flammarion struck with her knife.
    It is implied that Dancy’s knife lights on fire in such circumstances, making it a vessel for the angel’s flaming sword.
  • Even when the angel is not clearly backing her, Dancy’s carving knife behaves much more like a broadsword wielded by a strong, large person than a somewhat rusted knife wielded by a small-ish girl.
  • Dancy seems harder to psychically influence than ordinary people, though she’s far from tampering-proof. This is important, since a common attack by supernaturals are glimpses, feelings and visions that feel horribly wrong and attack sanity, rather than anything overt and physical.

Since Dancy shot two monsters dead with a shotgun early on, it seems likely that the angel can empower other weapons than blades. If so, it might be less efficient. Or perhaps the angel is just fixated on “swords”.

Many supernatural creatures know who Dancy is, and whom she has killed. The more knowledgeable ones will realise that her angelic patron makes her a real menace. Less knowledgeable ones might consider killing her before her angel makes her come for them.

Danci is also a biter. The human jaw is more powerful than most think. And Flammarion has no compunction against biting off part of people’s face if she has no choice.

Location, location, location

The stories featuring Dancy probably fall under “urban fantasy”. It’s a version of the real world populated by numerous manlike supernatural beings – many of those being dangerous predators.

For tabletop role-players, it is none too distant from the World of Darkness  and its inheritors with a big dash of Call of Cthulhu . Other will likely think of Buffy, the Vampire Slayer.

And it almost certainly belongs to the Southern Gothic literary genre. It is firmly set in Georgia, Florida and Alabama and presents grotesque, horrific events stemming from local culture. There’s also a distinct H.P. Lovecraft  influence, a small S. King  one – and it might help mentioning the original Twin Peaks vibe it all has.

Dancy Flammarion sleeping in a deserted diner

The world also presents a run-down, poverty-ridden, worn-out quality that seems almost post-apocalyptic in places. Parts of it are obstinately stuck in the past, and sometimes it’s hard to determine that it’s not the 1970s or even earlier.

The power level is low and the Genre realistic. Most supernaturals have but minor abilities and ritual magic, and ordinary street weapons can definitely kill.

In DC Heroes terms most wizards are but ordinary schmoes with 3 or 4 APs of Occultist and a few Rituals that have full casting time and components requirements. And most supernaturals don’t have more DEX than an ordinary person with the same lifestyle would – much of their power comes from fear.

His hair’s on fire and his heart is burning

Dancy’s angel is apparently unconnected to Christianity – though she doesn’t realise that. The seraphim seems to come from another, wheel-shaped world of magic. At the hub of the world lies a masculine principle of earth and darkness, the Dragon.

The outer rim was invaded by the Weaver, a feminine principle of light and air. The Weaver was trying to reach the hub and exterminate all of the Dragon’s dark creatures.

During this total war, the Weaver created things of light and hatred called angels. These served as nigh-unstoppable warriors. They beat back their enemy, inflicting enough destruction to eventually awaken the Dragon. However, in the nick of time, the natives found a ritual that would expel all angels from their world. This forced the Weaver to retreat back to the rim.

The Flammarion angel might be one of these castaways. Or it might be a construct made by the Dragon to imitate a captured angel of the Weaver. Still, it seems to target creatures that would probably have been Dragon-aligned on the other world.


One of the Lovecraftian influences in the story is the presence of impossible, sanity-eroding angles and geometries.

These patterns (particularly a pentagram-like star within an heptagon, which is impossible to clearly look at, draw or geometrically reconstruct – and may trigger graphomaniac fugues) seem to actually have a protective role in knowledgeable hands. This is comparable to the Elder Sign in the Cthulhu Mythos. It might thus be tied to the Weaver and her creations.

Drunk and driven by a devil’s hunger

Flammarion’s world features an unbelievably ancient and alien species that lived on Earth hundred of million years ago. These incomprehensible, unnatural beings might be the wellspring of much of the sanity-destroying magic and creatures that live in hiding at the margins. Howbeit, most such creatures may not be aware of it.

These Lovecraftian entities are elusive presences in the darkness, with imagery tied to the Cambrian era . It might be their “native” era. They and creatures closely associated with them don’t seem to move through time in a specific direction, or have a specific location in time.

Dancy Flammarion bloody butcher knife fighting

Fossils associated with these life forms *can* be found. It seems that they are concentrated in the Red Mountain area in Alabama, near Birmingham .

However, the ancient things made sure that next to nothing was ever published about that. They hounded a few local geologists into madness and suicide via mental contact. They sometime wear the form of the dead people who found out about their existence.

If Alabama is the native area of these life forms, it is possible that the Lovecraftian weirdness is specifically concentrated in this general area (plus Georgia and Northern Florida) rather than global. However, in this setting Beowulf seems to be a near-factual account. So there’s at least another “bad place” in Daneland.

Dancy confidently stated that these ancient beings were afraid of humanity, but couldn’t explain why. They seem oddly reluctant to kill humans, rather trying to scare them away, silence away and/or drive them insane. Apparently, humans thinking about them cause them psychic pain.

If you get sleep, or if you get none

These “great old ones” appear to have “servitor races” of a kind. One are shaggy, humanoid swamp creatures that have formed the basis of Grendel. The bestial creatures have immense lifespans (possibly millions of years) and bear-like strength, but limited memories.

The other are some kind of dog-like beasts with long twiggy legs. They move like a bad stop-motion puppet made of wires, straw and dog bones. They have horrible eyes and make noises that sound like an alien hyena imitating human onomatopoeia. They might be artificial beings and seem to have little sense of self-preservation.

At least some of the “dogs” are intelligent shapeshifters. They are capable of disguising themselves as sinister humans and perform disappearing acts and ritual magic. Though they excel at terrorising people and driving them to suicide and insanity, they’re no more durable than an ordinary person.

Later on, the setting seems to be more of a kitchen sink urban fantasy milieu with various creatures coming from various mythologies, though that’s less distinctive. Werepanthers, werewolves, distinctly Celtic trolls… It becomes a Monster Manual  bric-à-brac.


Dancy Flammarion grew up in an isolated swamp cabin in Shrove Wood (by the Wampee Creek river), Okaloosa County, Florida Panhandle. She was raised by her mother Julia and her grandmother – plus a neighbour, Mr. Jube, apparently the descendant of escaped slaves. The cabin had no power and was quite far from civilisation. All there was was the swamp.

The two nearby landmarks were the ghost town of Hebbard’s Mill and the nameless lake by the Flammarion cabin. The lake saw a shower of extraordinary meteors in 1833, convincing many that it was the end of the world. It has widely been assumed to be haunted ever since. The Flammarions knew it was, and made very specific protective mystical sigils for their home.

Dancy Flammarion and her angel

Between her last name and some of her references Dancy is likely descended from a XVIIth century French Catholic or Acadian immigration wave. Her isolated family apparently kept some shreds of that culture for several centuries.

The Flammarions were one of the last swamp folks left in the area, and had a poor history. They had apparently ran moonshine during the Prohibition, and there was at least one gun battle with the police when the alligators were put on the endangered species list and the ’gator-poaching Flammarions rebelled.

Into the water, let it pull her under

Dancy’s future mother Julia was haunted by an angel. But she refused to do its bidding and follow its orders – as she thought that she was simply crazy. In 1982, Julia stole her mother’s money and fled to Pensacola Beach and Gulf Breeze to do all the things she couldn’t do in the swamp. Her plan was to then commit suicide so the angel would leave her alone.

She was rescued from drowning by fishermen. Julia Flammarion left convinced that she had narrowly escaped being dragged down to Hell to punish her for her suicide. Julia now wanted to obey the angel, but one of the men she had met before attempting to die had left her pregnant.

She returned to her mother in the swamp. She had an albino daughter, whom she called Dancy, when she was 16. Dancy would be the one that the angel actually used as its warrior-slave.

Let that fever make the water rise (part 1)

When she was 8, Dancy visited Mr. Jube. But the same night a terrible demon came from the lake to confront the swampdweller. Thankfully, Mr. Jube knew the rules constraining this demon. He asked a macabre riddle the demon couldn’t answer, forcing it to leave.

When Dancy was 9, her mother took her to a carnival in Milligan as a birthday present. However the backwood girl was overwhelmed by the experience, and locals harassed her because of her albinism.

Dancy Flammarion boarded-over church and werewolves

There is an implication that the situation in Milligan went from bad to worse. The Flammarion kid may have met with her angel during or not too long after the carnival. However, like her mother before, she did not want to listen to it.

There was then an attack by a swamp creature on the Flammarion cabin. Julia was captured, tortured and drowned in a nearby mere. The monster then attacked the cabin and massacred the Flammarion grandmother, but Dancy killed it with her grandfather’s twin-barrelled shotgun. She then repelled or killed the monster’s mother when it came in.

Let that fever make the water rise (part 2)

Left with nothing but her angel, the young woman set fire to the cabin and left. Inspecting the wreckage, the police concluded that Julia had accidentally drowned, and that Julia’s mother had been mauled to death by one of the few remaining bears in the area.

However, the cops on the scene were aware that the corpse of the thing that Dancy shot was no bear.

The Milligan PD arrested her. With two dead and Dancy raving something out of Beowulf and having viciously assaulted an officer she identified as a “monster”, they had her institutionalised in Tallahassee. It didn’t go well. She attacked other patients and then was put on high security watch, for suicide-risk or genuinely dangerous patients.

Flammarion escaped nonetheless, biting off an orderly’s finger and keeping it as a memento. According to her he too was a disguised monster.

It’s a long way down to the bottom of the river (part 1)

The angel sent Dancy to Bainbridge, and specifically to the ruin of a forsaken bayou church inhabited by dead shadow creatures. The shadows had been drawn there by an ancient, nameless swamp creature whom Flammarion killed before she burned the church.

According the ghost of Julia Flammarion, the creature was a Nephilim . But that assertion was probably wrong. It probably was the same kind of creature that attacked the Flammarion cabin, though.

After Bainbridge, Dancy was sent to a service station. Its owner was a minor warlock who kept a captured werepanther in a cage. According to a latter retelling by Dancy, the caged woman had spurned the warlock, who cursed her into becoming a shapeshifter and losing her mind.

The old man tried to kill Flammarion since he had heard about the Bainbridge hit. But she killed him instead, then burned the bestial werepanther to death along with the gas station.

It’s a long way down to the bottom of the river (part 2)

Dancy Flammarion was next sent to kill the Gynander in Waycross. This was a terrible creature using the hollowed-out skin of men and dogs as a substitute body. She also killed an immortal woman named Sinethella, who had been wanting to die. Sinethella gave her cryptic visions as her reward.

Near Savannah, Flammarion was kidnapped by three demons who took her to town, to sell her to a house of cannibal women. This time Dancy did not have instructions from her angel. But she guessed what her mission was when a strange boy came to the house with a magical bottle, to force somebody to tell him what was inside his bottle.

Flammarion destroyed him and his deadly artefact then left, her job done.

The good Lord speaks like rolling thunder (part 1)

Dancy was then sent by her angel to meet a young palaeontologist named Chance Matthews in Birmingham, Alabama. A few years before Chance, her ex-boyfriend Deacon and her friend Elise had stumbled upon an ancient supernatural presence underneath Red Mountain , which had left them shocked.

Elise eventually killed herself under psychic pressure. This loss further damaged the alcoholic Deacon and the somewhat depressive Chance.

Dancy Flammarion rails across nowhere

Dancy recruited Chance, Deacon and Deacon’s girlfriend Sadie. She did so by demonstrating that she knew about what was under Red Mountain, the palaeontological research of Chance’s grandparents, and Elise’s death. Though she preferred working alone, the young albino had no clear notion of how this all fitted together and needed their help.

However, she failed to convince the other three. Dancy ended up going to the bad place in Red Mountain alone.

The good Lord speaks like rolling thunder (part 2)

Flammarion was apparently killed by the creatures there. But Matthews later invaded the specific Red Mountain tunnel leading to the ancient presence. Before she could physically destroy the tunnel, Chance was drowned into frozen and disjointed time to stop her. Thus, she apparently experienced time like the creatures there did.

In part thanks to her wounded sanity after her trials, Chance Matthews somehow used this to fix the past. She retconned  herself into having saved Elise from suicide, then into never having entered Red Mountain in the first place.

Chance Matthews thus wound back her life back to the point of divergence. That was several years in the past, when she decided not to enter Red Mountain. She dimly remembered what had happened in what was now the future, and in particular Dancy Flammarion. As to Dancy, she apparently remembered everything from the future that Chance retconned away.

Chance visited Dancy at the Tallahassee institution to try to understand why she kept dreaming of her. But Flammarion was more damaged than ever, presumably due to the shock of remembering her death.

One assumes that she escaped from the asylum shortly after, and that all the events proceeded as before. However she never actually met Chance Matthews, who now had never stirred what lies under Red Mountain with her fateful visit.

The wolves will chase you by the pale moonlight

During her travels, Dancy stumbled upon a troll living under a bridge. Though it was fairly friendly and talked a bit about Tir Na NÓg , the troll eventually admitted to occasionally eating people. Thus, Dancy realised that she had been sent to kill him – which she did.

In South Carolina, Dancy was confronted by Maisie – a young female werewolf who had been sent to kill her. Flammarion stalled using riddles. Dancy ended up killing the girl in self-defense, but also because she was an homicidal monster. And Dancy wanted to recover some Flammarion mementos that the werewolf had brought to taunt her.

During this encounter Dancy, fed up with her angel never-ending homicidal rage, broke the rules by telling Maisie the angel’s name. It thus seemingly abandoned her, marking the beginning of a new era in Flammarion’s blood-soaked career.

And if you fall, if you fall

Or maybe she’s a mental patient in an almost constant and extraordinarily severe state of psychotic fugue, hallucinating the bulk of her adventures and murdering random people. And maybe her “angel” is simply a clumsy expression of her adolescent sexuality. Her delirium is based on the few books that were in the Flammarion cabin and that she knows by heart.

Dancy Flammarion fighting shadow creatures

Still, plenty of details do not add up. In particular she demonstrated to outside witnesses that she knew things that were physically impossible for her to know.

An intermediate hypothesis is that she insane, hallucinating and paranoid. But the majority of the events she is interpreting as something out of Beowulf or the Bible are actual supernatural happenstances in a Lovecraftian world.

That the setting has a degree of supernatural activity seems well-established outside of Dancy’s frame of reference. One of the characters in Threshold, Deacon Silvey, has psychometric abilities that ruined his life and made him an alcoholic. He was even strong-armed by sceptical Atlanta PD detective into closing cold cases, and was apparently 100% successful.


A small, skinny, underfed albino 16-year-old. She is clearly an unwashed drifter, wearing faded and smelly clothing (some of which belonged to her mother) and carrying her stuff in a duffel bag.

If she’s outside by day, she’ll wear whatever sunglasses she can find and a large umbrella to protect herself from the sun. She’ll keep the open umbrella taped to her duffel bag if she can.

Flammarion presumably has a Floridan bayou accent. On some rare occasions, her voice has sounded impossibly old for her body – as if it were her grandmother speaking. Her more recent adventures has her speak with typical Deep South rural diction. Presumably she adopted the way people around her speak.

Her seraph is no blond dove-winged cherub. It has four wings, four conjoined faces, eyes of sapphire and ember, a black tattered robe and a flaming sword. Molten lead drips from its lips when it “talks”, though no one but Dancy can perceive it. It oesn’t smell like anything real.


Dancy is a loner and an outsider. She comes from a minuscule corner of the world that is full of danger, superstition and evil magic. She is also a creature of twilight — being out in the sun requires protection, and being out at night is too dangerous — and a drifter at the margins.

Dancy Flammarion by Steve Lieber

Much of her life experience is steeped in swamp lore (focusing on avoiding the natural, manmade and supernatural dangers therein) and Christian hedge magic to ward off bad luck and ailments. Exemples of the latter include praying to St. George and St. Anthony the Abbot to protect her skin from the sun – say, by sending in clouds.

She is a blunt, practical, self-reliant girl from a dirt-poor and isolated area. Flammarion speaks her mind in all circumstances and comes across as spooky, almost fearless, murderously intense and deranged. What she says often has a poetic slant, because she’s quoting or paraphrasing from Beowulf, the Bible or Longfellow.


Her existence is dominated by voices. A lot of stuff speaks to her, and she can never be too sure whether it’s actual speech or something she hears in her head. On the other hand she doesn’t talk to people much so she comes across as stiff, creepy and in-your-face when she does.

Being just 16 and having had a very isolated life, she still has some childlike interests (especially her sense of curiosity and her way to ask questions about everything), but not mannerisms.

Though she acts fearlessly, she is actually scared. Dancy is aware that her life is severely screwed up – and that she may be completely insane. But while it is harrowing, she doesn’t let it hinder her when she’s in danger.

Flammarion sees herself as a good Christian girl. She will either act ethically or try to rationalise away her actions. Say, she’ll insist that stealing just what she needs to survive isn’t really stealing. She has been sarcastically called a little Joan of Arc, and there are indeed similarities. Dancy doesn’t like it when other people blaspheme.


Dancy is a horror character, not an action heroine or a super-heroine. Most of the time she is an odd variant on a typical Final Girl character archetype, including chastity and unexpectedly turning the monster’s weapon against them.

She isn’t in control of much and is just a courageous girl doing what she can in an unlikeable, broken down, unknowable milieu.

However, she is *also* the Supernatural Slasher archetype (like Michael Myers in Halloween movies), albeit as a kind of, sort of good guy serial killer – and her Slasher nature only occurs in spurts.

During this era Dancy isn’t a straight inversion of the trope like Buffy Summers is. She’s still mostly a victim, and arguably a monster, rather than a heroine.


“I ain’t crazy and what I do, it ain’t murder. I do the Lord’s work. I go where my angel sends me.”

“I can see monsters. The children of Cain.”

“Someday there will be an end to this. The horrors and the blood, the doubt and pain, the cleansing fires and the killing.”

“I know exactly what is coming. I do.”

“Nobody can save me. Maybe once, a long, long time ago, but no one can save me now. That’s not the way this story ends. I don’t have a home. I go where the angel tells me to go, and he told me to come here. He said there was something terrible hiding out there, something even the birds of the air and the beasts of the field are scared of, something I have to stop.”

“No, I don’t kill. I don’t kill *people*.”

“They’re not real monsters. They’re nothing but witches and perverts and cannibals. They’re all crazy, but they’re not real monsters at all.”

“Circles hold things inside. Circles protect. They keep things in, or they keep things out.”

“It’s not safe. You won’t be safe here all by yourself, not when they come.”

“I am fire and metal wings. I am all the burning swords, and I’m trying to forget you.”


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Game Stats — DC Heroes RPG Print Friendly

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Dancy Flammarion

Dex: 02 Str: 01 Bod: 02 Motivation: Psychopath
Int: 03 Wil: 04 Min: 04 Occupation: Adventurer
Inf: 02 Aur: 04 Spi: 05 Resources {or Wealth}: 001
Init: 07 (09) HP: 060

Claws: 07, Flame project: 05, Magic sense: 04, Mind field: 01, Neutralise: 08, Probability Manipulation: 06, Sharpness (Claws): 05, Speak with animals: 04, Speak with spirits: 04

Bonuses and Limitations:

  • All Powers are Mystic-Linked if applicable
  • Claws only against supernatural creatures targeted by the angel, and Dancy must wield a bladed weapons with a base EV of 03 or more to use it. Claws substitutes for this weapon’s EV – they do not Combine.
  • Flame Project has No Range, is Combined with Claws, and can only be used along with Claws and against the same target
  • Magic Sense is Discerning, but its Range is limited to what Dancy can observe in details
  • Mind Field is Self Only
  • Neutralise only works against magical defensive powers that do not increase RV (such as Regeneration or Invulnerability)
  • Neutralise has No Range, but can be Combined with Flammarion’s Weaponry (Knives and Swords)) attacks
  • Probability Manipulation is Minor Marginal and can only be used to defend herself
  • Sharpness only to overcome magical protections
  • Speak with Animals and Speak with Spirits have a Special +5 Duration Bonus
  • Speaks with Animals only works with magic-touched subjects, but most such subjects will be fully sapient

Martial Artist: 04, Occultist (Identify artefact, Occult lore, Premonition): 09, Occultist (Rituals): 04, Weaponry (Knives and swords): 04, Weaponry (Firearms): 02

Bonuses and Limitations:

  • Martial Artist only when wielding a knife or sword she can comfortably handle
  • Occultist is Contingent Upon her Magic Sense, though she retains 2 APs of it even if her Magic Sense is unavailable
  • Occultist (Premonition) is free but under the GM’s control when it’s information send by her angel about a new mission

Familiarity (Swamp survival, the Bible, Deep South Catholic swamp folk theology, Riddles, Beowulf), Iron Nerves, Language (Might speak a tiny amount of French), Mystique (Supernatural creatures in Georgia and Alabama)

The angel (Low – information only)

Age (Young), Attack Vulnerability (- 1CS OV/RV vs. bright lights), MPR (Albinism), MPR (very near-sighted), Mistrust, Minor Rage, Misc.: Dancy knows very little about television/pop culture references



  • Many-angled cross [Thief (Security systems): 05, Casting time: four Phases, Special restrictions: needs a pointed item to draw the cross in the air. Thief (Security systems) can only be used against supernatural security systems (wards, basically). It is likely that the exact shape to be drawn — kinda like a Christian cross, but more complicated — depends on the expected wards and needs to have been taught to Dancy by her angel]
  • A voice just behind you [Telepathy: 18, Casting time and special restrictions unknown. Telepathy can only be used for communication, only with persons who know her, and perhaps only with persons who think that she’s dead and/or only in places where Flammarion has been and/or if she *is* dead. Given these restrictions, consider that it’s Telepathy: 04 for Ritual-casting purposes]


  • Battered shades [BODY 01, Shade: 01] and a scrounged umbrella
  • Crucifix, a silver St. Christopher medal and perhaps some dried plants
  • Old, somewhat rusted carving knife [BODY 03, EV 03 (05 w/Martial Artist)]. Usually kept taped at the bottom of her duffel bag.
  • Straight razor [BODY 01, EV 01 (04 w/Martial Artist), Drawback: Limited Penetration]

By Sébastien Andrivet

Source of Character: Threshold, Alabaster and the first issue Alabaster: Wolves by Caitlín Kiernan (novel, short stories and comic book, respectively).

Helper(s): Darci

Writeup completed on the 12th of April, 2015.

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