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Dane of Wetworks (Image comics)

Dane

(Colonel Jackson Dane)


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Colonel Jackson Dane
  • Marital Status: Single
  • Known Relatives: Charles (father), Alyssa (mother), Thomas (brother, deceased)
  • Group Affiliation: Wetworks, Team 7
  • Base Of Operations: Waering Industries Central HQ, San Francisco
  • Height: 6’4” Weight: 285lbs Age:37
  • Eyes: Brown Hair: A very dark red


Powers and Abilities

As bits and pieces of his memory return, the abilities Dane acquired from the Gen-Factor have begun to resurface in brief, erratic intervals.

The symbiote seems to be increasing the raw potential of Dane’s psionics, and his current limits are uncertain at best ; he also seems to enjoy a deeper level of communication with the symbiote than the others.


History

Dane was born in Battle Creek, MI ; after tours as a Green Beret, he was transfered to IO’s Team Seven from the Special Forces Operational Detachment, better known to you civies as Delta Force.

After many missions as a part of Team 7 (codename : Arclight), during which he distinguished himself as the one with the most combat experience, Dane was exposed to the GenFactor along with the others. And just like the others, he manifested powerful psionic abilities.

After Craven’s attempt to nuke Team 7 to test their powers, Dane joined the others in hiding from IO. During Team 7’s later mission into Southeast Asia to destroy a weapons dump, Dane and Cray stood against a hostile troop of Russian soldiers.

It was during this fight that Dane brought Cray back to life after he had been mortally wounded. However, Dane then faced a powerful Russian psi whose attack left Dane in a vegetative state.

Dane was brought back to IO for examination and was moved to the highly classified Level 9 of the IO HQ. Level 9 was where all the previous test subjects and failures had been hidden away. Sensing Dane’s incredible potential, the Level 9 inhabitants decided to use his body as a weapon for their vengeance against Craven. The rest of Team 7 were called in to help stop the attack and managed to free Dane from their control.

During the next few years, Dane was rehabilitated, though he still suffered from some memory loss. A strong sense of patriotism eventually brought him back into government service. His first assignment was as a member of the SOG, and then as the head of a newly requisitioned Team 7.

Because of his lauded military record Dane was granted unilateral recruitment capacities, hand-selecting from every service what he considered to be the best of the next generation special forces personnel into his own unit. This Team 7, codenamed “Wetworks”‘, served IO for several years before they too were betrayed by Craven.

While on a suicide mission, they encountered resistance from vampires and ended up being exposed to the golden symbiotes which they now wear. Learning that they had been set up by Craven yet again, Dane and his team went AWOL, entering the patronage of industrialist Armand Waering. Under Waering they struck a deal whereby Dane’s team would act as a strikeforce against the plans of the Vampire Nation in return for Waering’s financial support.

During their second encounter with the Vampire Nation, the team learned that the vampires had the ability to control the symbiotes to a certain extent and both Crossbones and Flattop died as a result (Mother One’s responsibility for their deaths is still a secret.)

Since then the team has struggled in many ways. Chief among these was the radical changes the members were going through as a result of their symbiotes. Dozer swelled up to an overly muscular form, Grail has become encased in a field of destructive energy, Jester has recently been proven to have been killed by his symbiote which in turn then absorbed his soul, and Pilgrim vanished without a trace for a while.

Yet through all of these hardships, Dane has managed to keep the team together and now with the return of Pilgrim and Dozer learning to better control his form, Dane has a full team again with a new addition in Blackbird, Pilgrim’s brother.

Most recently, Dane was challenged to a fight by the Vampire Queen which not only resulted in both of them being heavily injured but in Dane regaining the memories of his past encounters with her. It has also been revealed that Waering was a werewolf, using the Wetworks team as his weapon in the ages-long war against the Vampire Nation.


Description

Dane is even more massive and muscular than Deathblow, and was the biggest member of Team 7 (which often meant support weapon duty for him). As a Team 7 member he wore a full beard (his hair were redder then, too) and often sported a jungle hat ; he’s now clean-shaven and more spartan.

Dane often just wears combat boots, combat gloves and pants, and his symbiote and weapon systems.


Personality

Dane has always been a model soldier… until Team 7 was nuked by Craven. Cole Cash’s rebellion, and being betrayed by his CoC, had a deep effect on him. It made him stronger.

He’s still impressively calm under fire, and unbelievably aggressive if need be, but now strongly believes in protecting his team and various collateral elements, such as civies. He will certainly conduct his missions, but won’t kill anyone and take the necessary steps so that “accidents” won’t occur.

Dane has always been a quite silent and meek man. He just isn’t much interested in the general hellraising performed by his comrades when off duty. During his Team 7, he was very big on teamwork, often reminding his mates that they worked as a unit. He was particularly close to to then savage Deathblow, and was often called upon to help control him.

Dane is known as a compassionate, yet battle-savvy field commander who works through personal respect as much as with rank ; the personnels under his command always trust his judgement implicitly.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Colonel Jackson Dane

Dex: 06 Str: 05 Bod: 05 Motivation: Responsibility of Power
Int: 06 Wil: 12 Min: 12 Occupation: Wetworks leader
Inf: 07 Aur: 06 Spi: 08 Resources {or Wealth}: 04
Init: 024 HP: 050

Powers:
Danger Sense: 06 Mind Blast: 13, Mind Probe: 13, Telepathy: 13, Regeneration: 02

Bonuses and Limitations:
Mind Blast, Mind Probe, and Telepathy all suffer from Catastrophic Burnout and are Fatiguing.

Skills:
Acrobatics (Climbing, Dodging): 05, Artist (Acting): 04, Martial Artist: 07, Gadgetry (Identify Gadget): 05, Medicine (First Aid): 04, Military Science: 08, Thief (Security Systems, Stealth): 07, Vehicles (Air, Land, Water): 06, Weaponry: 09

Advantages:
Area Knowledge (New York), Insta-change, Leadership, Lightning Reflexes, Rich Friend (Armand Waering)

Connections:
Team 7 (High), Wetworks (High), Waering Industries (High)

Drawbacks:
Arch Enemy (Vampire Queen), Guilt (Death of Crossbones and Flattop), SIA to safeguarding those under his command, MIA to patriotism, MPI (Amnesia), Secret Identity, Traumatic Flashbacks

Equipement:

  • SYMBIOTE [/STR/ 07 /BODY/ 09 INT 04 WIL 05 MIN 05, R#02, Magic Sense: 09, Systemic Antidote: 06, Regeneration: 03, Telepathy: 09 (Only with symbiote hosts – self and others)]
  • DUAL-AMGL MOD 2 [BODY 06, EV 04, Range: 05, Bomb: 07, Bonus: Bomb is Ranged (+1), R#2. This system is basically a twin grenade launcher on the left forearm, a .45 semi-auto in the right hand, and two armored lines connecting to a backpack full of ammo]
  • Sword (BODY 10, EV 04 [06, 09 w/ Martial Artist])

By Alex Hunter and Sébastien Andrivet

Source of Character: Team 7 and Wetworks books (Image)

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