5840 in-depth character profiles from comics, games, movies

Deadeye (Batgirl enemy) (DC Comics) face closeup

Deadeye


Power Level:
Game system: DC Heroes Role-Playing Game

Concept

This minor character only appeared in a 2001 Batgirl issue, back during Kelley Puckett’s excellent run. He’s a easy-to-use, cybernetically-enhanced gunman.


Background

  • Real Name: Unrevealed.
  • Marital Status: Unrevealed.
  • Known Relatives: None.
  • Group Affiliation: None.
  • Base Of Operations: East Coast of the US.
  • Height: 5’10” Weight: 175 lbs.
  • Eyes: One entirely black, one entirely white. Hair: Black


Advertisement


Powers and Abilities

Deadeye is a mean, professional hitman with ocular and spinal cybernetic implants. Those take over his hand-eye coordination, and in particular his aiming. Deadeye just thinks about shooting, points his gun in the right general direction and the implants do the rest. He doesn’t even have to look at his target.

Since Deadeye is not consciously aiming, his gunfire can hit people who can read or predict the action of their opponents.

Deadeye operates with a large-calibre revolver (perhaps a Colt Python Elite), though the gun is occasionally drawn as a semi-auto. He drives a 1950s-style American convertible with lots of shiny chrome, and tail fins.

He mentions that he could count money in a briefcase within seconds, so our game stats assume some minor visual superspeed ability. We also assume magnification and low-light imaging, which were not demonstrated but seem likely.


History

In 2001, the hitman Deadeye was working in Gotham City for crime boss Mr. Vink. Vink ordered his men to kill Deadeye when he would come to be paid. But the murder attempt was foiled as Batgirl (Cassandra Cain) and Robin (Tim Drake) coincidentally intervened.


Advertisement


The vengeful Deadeye left during the fracas. He drove straight to Vink’s home. Storming the place, Deadeye kidnapped Vink’s daughter to force him to pay up. Robin and Batgirl caught up, but the hitman shot Batgirl in the shoulder.

Deadeye intended to kill the little girl, as payback for Vink breaking the rules. The hitman would then extort a ransom from Vink by pretending the kid was still alive. In the meanwhile, he hid in a seedy bar run by friends of his.

However, Robin and Batgirl deduced his plan and tracked him down. Batgirl then broke Deadeye’s hand so he could no longer hold a gun.

Deadeye was arrested by the GCPD, and has not been seen since.


Description

See illustrations.


Personality

This stone cold killer seems high strung. He may be on drugs – likely cocaine.

Deadeye's cybernetic eyes, and revolver

His general demeanour is aggressive, impatient and mercenary. He talks in very short sentences, straight to the point, and only when he has something to say.

Batgirl could predict his reactions and strategies based on her knowledge of how assassins typically operate. Therefore, Deadeye is presumably a very by-the-book killer. He may in fact have standardised training, perhaps as a former member of the League of Assassins. That would explain why Batgirl knew what tricks he would use.

Deadeye is an angry man with a low frustration threshold. As such, he may react out of murderous ire without considering the long-term ramifications. This may be because he’s far more likely to survive gunfights than most.


Quotes

“Zip it. Hand over the money.”

“If you want what’s yours, you’ll give me what’s mine.”



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Deadeye

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Hitman
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 006
Init: 016 HP: 015

Powers:
Full vision: 04, Superspeed: 04, Telescopic vision: 01, Ultra-vision: 03

Bonuses and Limitations:

  • Full vision represents his ability to shoot things he’s not looking at — presumably via a gun camera.
  • Superspeed only to increase Initiative, and to accelerate tasks that are visual in nature (such as counting the amount of cash in a briefcase).

Skills:
Thief (Stealth): 04, Vehicles (Land): 04, Weaponry (Firearms): 08

Advantages:
Schtick (Trick Shooter (Firearms) (Low)).

Connections:
Underworld (Low), Street (Low).

Bonuses and Limitations:
The Schtick and Weaponry (Firearms) are both Contingent Upon Ultra-vision (though Weaponry (Firearms) cannot be reduced below 3 APs).

Drawbacks:
Creepy appearance (cybernetic eyes, high-strung demeanour), Serious Rage, possibly a SIA toward Cocaine.

Equipment:

  • Colt Python Elite [BODY 05, Projectile weapons: 05, Ammo: 06, R#02]. Deadeye likely carry one or more speed-loaders in his pockets, and perhaps some loose ammo.
  • Convertible street machine with fuzzy dice hanging under the rear view mirror no seriously mate [STR 05 BODY 06, Running: 06, R#02].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Deadeye — Averaged 5.2

STR STA AGL DEX FGT INT AWE PRE
01 02 01 02 02 01 01 01

Powers

Cybernetic aiming ● 11 points ● Descriptor: Cybernetic eyes and spinal implants
– Senses 4 (Low-light vision, Extended Rapid Visual, Visual Communication Link with his pistol).
– Enhanced Skill (Ranged Combat (Firearms)) 8, Accurate attack, Precise Attack 2 (Ranged Combat (Firearms)).

Combat Advantages

Close attack 1, Defensive Roll 1.

Other Advantages

Connected, Equipment 4.

Skills

Athletics 2 (+3), Close combat (Unarmed) 2 (+5), Deception 1 (+2), Expertise (Assassin) 6 (+7), Insight 2 (+3), Perception 3 (+4), Persuasion 1 (+2), Ranged combat (Firearms) 2 (+4), Stealth 3 (+5), Vehicles 4 (+5) (Limited 2 to common land vehicles).

Equipment

Heavy pistol (8 pts), and Car (10 pts).

Offense

Initiative +1
Unarmed +5, Close, Damage 1
Heavy pistol +12, Ranged, Damage 4

Defense

Dodge 6 Fortitude 5
Parry 5 Toughness 3*/2
Will 3

* With Defensive Roll

Complications

  • Mercenary Deadeye is an underworld assassin working a treacherous scene.
  • Temper He is violent, impulsive and revenge-prone. Deadeye might also have a cocaine problem.
  • Appearance Deadeye’s eyes are unusual-looking.

Power levels

  • Trade-off areas Attack/Effect PL 8, Dodge/Toughness PL 5, Parry/Toughness PL 4, Fort/Will PL 4.
  • Point total 65 Abilities 22, Defences 13, Skills 12, Powers 11, Devices 0, Advantages 7. Equiv. PL 5.


By Sébastien Andrivet.

Source of Character: Batgirl v1 #18.

Helper(s): Darci.

Writeups.org is a non-commercial, community site

We chat and work at the DC Heroes Yahoo! group .