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Deadeye (Batgirl enemy) (DC Comics) face closeup


Power Level:
Game system: DC Heroes Role-Playing Game


  • Real Name: Unrevealed
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: East Coast of the US
  • Height: 5’10” Weight: 175 lbs
  • Eyes: One entirely black, one entirely white Hair: Black

Powers and Abilities

Deadeye is a mean, professional hitman with ocular and spinal cybernetic implants. Those take over his hand-eye coordination, and in particular his aiming – he just thinks about shooting, points his gun in the right general direction and the implants do the rest. He doesn’t even have to look at his target.

Since Deadeye is not consciously aiming, his gunfire can easily hit people who can read or predict the action of their opponents.

Deadeye operates with a large-calibre revolver (perhaps a Colt Python Elite), though the gun is occasionally drawn as a semi-auto. He drives a 1950s-style American convertible with lots of shiny chrome, and tail fins.

He mentions that he could count money in a briefcase within seconds, so our game stats assume some minor visual superspeed ability – as well as magnification and low-light imaging, which were not demonstrated but seem very likely.


In 2001, the hitman Deadeye was working in Gotham City for crime boss Mr. Vink. Vink ordered his men to kill Deadeye when he would come to be paid, but the murder attempt was foiled as Batgirl (Cassandra Cain) and Robin (Tim Drake) coincidentally intervened.

The vengeful Deadeye left in the fracas and drove straight to Vink’s home. Storming the place, Deadeye kidnapped Vink’s daughter to force him to pay up. Robin and Batgirl caught up, but the hitman shot Batgirl in the shoulder.

Deadeye's cybernetic eyes, and revolver

Deadeye intended to kill the little girl, as payback for Vink breaking the rules, and have the transfer take place in such circumstances that one couldn’t tell that the hostage was dead until he had the money. In the meanwhile, he hid in a seedy bar run by friends of his.

However, Robin and Batgirl deduced his plan and tracked him down, with Batgirl breaking Deadeye’s hand so he could no longer hold a gun. Deadeye was arrested by the GCPD, and has not been seen since.


See illustrations.


This stone cold killer seems pretty high strung, and may be on drugs – likely cocaine. His general demeanour is aggressive, impatient and mercenary. He talks in very short sentences, straight to the point, and only when he has something to say.

Batgirl could predict his reactions and strategies based on her knowledge of how assassins typically operate, so Deadeye is presumably a very by-the-book killer. He may in fact have standardised training, perhaps as a former member of the League of Assassins – that would explain why Batgirl knew what tricks he would use.

Deadeye is an angry man with a low frustration threshold, and may react out of murderous ire without considering the long-term ramifications. This may be because he’s far more likely to survive gunfights than most.


“Zip it. Hand over the money.”

“If you want what’s yours, you’ll give me what’s mine.”

Game Stats — DC Heroes RPG Print Friendly

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Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Hitman
Inf: 04 Aur: 03 Spi: 03 Resources {or Wealth}: 006
Init: 016 HP: 015

Powers: Full vision: 04, Superspeed: 04, Telescopic vision: 01, Ultra-vision: 03

Bonuses and Limitations:

  • Full vision represents his ability to shoot things he’s not looking at — presumably via a gun camera
  • Superspeed only to increase Initiative, and to accelerate tasks that are visual in nature (such as counting the amount of cash in a briefcase)

Skills: Thief (Stealth): 04, Vehicles (Land): 04, Weaponry (Firearms): 08

Advantages: Schtick (Trick Shooter (Firearms) (Low))

Connections: Underworld (Low), Street (Low)

Bonuses and Limitations: The Schtick and Weaponry (Firearms) are both Contingent Upon Ultra-vision (though Weaponry (Firearms) cannot be reduced below 3 APs)

Drawbacks: Creepy appearance (cybernetic eyes, high-strung demeanour), Serious Rage, possibly a SIA toward Cocaine


  • Colt Python Elite [BODY 05, Projectile weapons: 05, Ammo: 06, R#02]. Deadeye likely carry one or more speed-loaders in his pockets, and perhaps some loose ammo.
  • Convertible street machine with fuzzy dice hanging under the rear view mirror [STR 05 BODY 06, Running: 06, R#02]

Game Stats — DC Adventures RPG Print Friendly

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Deadeye — Averaged 5.2

01 02 01 02 02 01 01 01


Cybernetic aiming ● 11 points ● Descriptor: Cybernetic eyes and spinal implants
– Senses 4 (Low-light vision, Extended Rapid Visual, Visual Communication Link with his pistol)
– Enhanced Skill (Ranged Combat (Firearms)) 8, Accurate attack, Precise Attack 2 (Ranged Combat (Firearms))

Combat Advantages

Close attack 1, Defensive Roll 1

Other Advantages

Connected, Equipment 4


Athletics 2 (+3), Close combat (Unarmed) 2 (+5), Deception 1 (+2), Expertise (Assassin) 6 (+7), Insight 2 (+3), Perception 3 (+4), Persuasion 1 (+2), Ranged combat (Firearms) 2 (+4), Stealth 3 (+5), Vehicles 4 (+5) (Limited 2 to common land vehicles)


Heavy pistol (8 pts), and Car (10 pts)


Initiative +1
Unarmed +5, Close, Damage 1
Heavy pistol +12, Ranged, Damage 4


Dodge 6 Fortitude 5
Parry 5 Toughness 3*/2
Will 3

* With Defensive Roll


  • Mercenary Deadeye is an underworld assassin working a treacherous scene
  • Temper He is violent, impulsive and revenge-prone. Deadeye might also have a cocaine problem.
  • Appearance Deadeye’s eyes are unusual-looking

Power levels

  • Trade-off areas Attack/Effect PL 8, Dodge/Toughness PL 5, Parry/Toughness PL 4, Fort/Will PL 4
  • Point total 65 Abilities 22, Defences 13, Skills 12, Powers 11, Devices 0, Advantages 7. Equiv. PL 5.

By Sébastien Andrivet

Source of Character: Batgirl v1 #18

Helper(s): Darci

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