5717 in-depth character profiles from comics, games, movies

Deadly Nightshade (Captain America character) (Marvel Comics)

Deadly Nightshade

(Tilda Johnson)


Power Level: ,
Game system: DC Heroes Role-Playing Game

Context

Deadly Nightshade (Tilda Johnson) is a comic book genius engineer/scientist/hacker type. Her criminal schemes can involve artificial werewolves, robots, super-chemicals, computer hacking, gangland wars, social engineering, genetic engineering… pretty much anything. This makes her a remarkably versatile villain (and, occasionally, ally).

She has a very… distinctive style and visuals. Those stem from her roots in the early 1970s. In her own way she mixes horrorsploitation, blaxploitation and kungfusploitation themes that were going strong in Marvel Comics at that point (Werewolf by Night, Luke Cage Hero for Hire, Iron Fist…) with nascent Bronze Age  themes (such as underage criminals).


Background

  • Real Name: Tilda Johnson
  • Other Aliases: Queen of the werewolves, Deadly Nightshade, D. Nightshade, Dr. N., Dr. Nightshade, D.N.S. (presumably short for Deadly NightShade as well as a technical pun)
  • Marital Status: Apparently single
  • Known Relatives: None
  • Group Affiliation: Former servant of the Yellow Claw, former ally of Superia
  • Base Of Operations: Mobile
  • Height: 5’4” Weight: 115 lbs
  • Eyes: Brown Hair: Black


Powers and Abilities

Tilda Johnson aka Deadly Nightshade is a super-genius, and can master any field she’s interested in impossibly quickly. Her core interests are in technology and the hard sciences. As a little girl she taught herself Genius-level chemistry and biochemistry, then broadened her expertise to such fields as :

  • genetics
  • cybernetics
  • robotics
  • physics
  • computer science
  • vehicular engineering
  • artificial intelligence
  • telecommunications, etc. etc.

Our game stats section detail her innumerable creations. From perfumes that turn men into her thralls to lycanthropy serums, kung-fu robots and super-androids.

Though Johnson is not a very social person, she’s a user – and there several tricks she pulls off very well. Her speciality is pretending to be an helpless, childlike babe in the woods, occasionally faking crying fits or fainting.

Using her poor little girl act (and her beauty and obvious youth) she’s able to play most heterosexual men like an accordion during a Belgian folk festival. Well, except for Captain America.

Deadly Nightshade (Tilda Johnson) tries to vamp Captain America

Nightshade trained in the martial arts and acrobatics, becoming an excellent hand-to-hand fighter and mastering difficult weapons such as the bullwhip.

Though she likes to claim that her fighting skills are that good because she grew up in the mean streets of Harlem, this is a typical New York City exaggeration. Early in her career she wasn’t particularly tough, and any determined person could punch out the skinny teenager.

Given how quickly Nightshade can master new skills, our game stats assume that she could teach herself to use a new melee weapon or firearm without breaking stride.

Nightshade has an unbelievable ability to escape from prison. Her Thief (Escape artists) and Thief (Security systems) are never clearly seen on-panel, but these scores match her track record (particularly when escaping twice from the brig of a Wakandan cruiser).


History

(There are 2 accounts about Tilda Johnson’s age in the primary sources. The official sourcebooks use the account in Power Man & Iron Fist #53, whereas we use the hints in Captain America #164 and the 1957 date given in #190. Our interpretation means that Nighthade is 2 years younger than in the official take, which seems more in-line with the character concept.)

(As usual, we assume that she then starts ageing at comic book rates, making her about 16 during her 1973 debut and 19 in her 2010 appearances whereas official accounts are trapped in sliding timeline issues.)

Deadly Nightshade (Tilda Johnson) incites her werewolves

Tilda Johnson was born in 1957 in Harlem. Even as a little girl she was a technological super-genius.

Her social skills and emotional maturity were normal for her age, though. She was thus quite bitter about the racist and classist  prejudice she and her neighbours were facing. Her father left when Johnson was very young. She described her mother as “dead weight” – possibly meaning a substance abuse problem or depression.

Lil‘ Tilda considered that there were but two ways out of Harlem — education and crime — and decided to become a mistress of both. She had also reached the conclusion that she should hide her abilities to avoid censure. From one of her remarks it would seem that she was producing groundbreaking work in chemistry by age 10.

At 14 she reportedly knew as much as a trio of PhDs, and by age 16 she was working on artificial lycanthropy as part of a joint venture with the Yellow Claw.

Proud of having hit the big time, Johnson started calling herself the Deadly Nightshade. She made up a distinctive look including a black leather bikini and a Minnie Mouse afro. It was the early 1970s and she was but 16, for Tesla’s sake !

Deadly Nightshade (Tilda Johnson) kicks Storm

Supernature

With the Yellow Claw’s support, Johnson took over the Grimrock prison in the US. There she ran large-scale tests of a serum on which she had been working since she was 12 or so. The serum turned men into obedient werewolves.

Johnson soon was the only unaltered human left in the isolated castle-like prison, with dozens of lycanthropes at her beck and call. She proclaimed herself Queen of the Werewolves and was having a grand time improving her formula. Prisoners who refused to take the serum were killed to test the power of the werewolves, but the Yellow Claw soon asked for more demanding testing.

Nightshade had some news about Grimrock leaked to Captain America and the Falcon (Sam Wilson). She had the Falcon ambushed and neutralised while Cap was kept busy elsewhere, and turned Wilson into her latest and most powerful werewolf.

She then sicced her “wolf-falcon” on Cap while he was wondering why the lugubrious prison was guards-free and populated with werewolves and a half-naked kid.

The Yellow Claw decided that Nightshade’s werewolves weren’t powerful enough. He announced that he was withdrawing his support and leaving her to hang dry. Minutes later, Nick Fury and S.H.I.E.L.D. shock troops landed nearby to storm the prison.

The immature Johnson reacted with tears and anger. She melodramatically whined that since everybody in the whole world was rejecting her and her “pets”, they’d rather die right now.

She and her enthralled lycanthropes ran to the outer walls of Grimrock and threw themselves off a cliff into the pounding sea. The only werewolf who survived was the Falcon, as Cap wrestled him long enough for the sun to rise before his friend could reach the parapet. Sunlight broke the effects of Nightshade’s serum, and the Falcon recovered his free will.

Deadly Nightshade (Tilda Johnson) with braided hair

Nightshade also survived, hitting water rather than the rocks. While her tantrum may have been sincere, she wasn’t that suicidal. She had a prepared, remote-controlled escape route underwater.

She’s a bad mama jamma

Since nobody was giving her the time of the day, Nightshade decided to take over the United States and be declared Queen of America. S.H.I.E.L.D. was to be her tool, thanks to an early invention of hers – a perfume that made men her thralls. Within months, she was ready and she took over a S.H.I.E.L.D. base headed by Co-Director Cochren.

The base wasn’t a random selection. It was where the Falcon was hospitalized after an encounter with the Red Skull. Captain America often visited him. Johnson wanted to have the two dreamy hunks for herself, and naïvely thought that they would agree to become her lovers because she was a smart and cute girl wielding great power.

Another factor was that the base was fully underground. An important feature since, despite recent improvements, her mind control perfume broke down under sunlight.

Deadly Nightshade (Tilda Johnson) is shown the Moongem

Deadly Nightshade’s plan largely worked. Though Cap and the Falcon resisted her mind control, she was about to overwhelm them with all the S.H.I.E.L.D. manpower and technology at her disposal.

However, another visitor was senior S.H.I.E.L.D. officer Valentina Allegra de la Fontaine. Unaffected by the perfume, she parsed Johnson’s file and told Cap and the Falcon to run to the base’s little solarium.

The S.H.I.E.L.D. men who chased the two heroes there were freed from Nightshade’s control. Johnson was arrested and imprisoned.

Deadly Nightshade soon escaped. She apparently spent the next 2 years mastering robotics and artificial intelligence, and watching the original run of The Muppet Show .

Won’t you take me to Funky Town

Nightshade then attempted to take over New York City’s underworld. Since the New York mobs were unlikely to work for a teenage girl and she liked robots, Johnson just built her own mob. It came complete with a huge, dapper mob boss she named R.U. Rossum. Her robots were so lifelike that they fooled everyone – but they all packed superhuman strength and durability.

R.U. Rossum‘ mob took Harlem by storm. Over the first year they began to displace even such well-established crimelords as “Boss” Morgan. As a result, human criminals began to join the rising mob secretly commanded by Nightshade. Johnson pretended to be Rossum’s underage moll.

Deadly Nightshade (Tilda Johnson) handles Capwolf

The NYPD has several violent clashes with the “special boys” of the Rossum mob. Though they generally lost these battles, they managed to destroy two, discovering that they were robots. But built-in acid reservoirs melted the key systems of the destroyed robot enforcers before they could be studied to find counter-measures.

The NYPD hired Nightwing Restoration and the Heroes for Hire to make headways, since no informant would talk. The foursome uncovered the Rossum mob, though Misty Knight and Luke Cage were captured.

Nightshade had R.U. Rossum sent the pair to their death, but they survived and came back leading a NYPD raid. But Nightshade had already evacuated her Manhattan headquarters, and was at her backup HQ in the South Bronx.

The Heroes for Hire soon invaded her base, using a jammer to greatly weaken her robot henchmen. They took out her artificial manpower and R.U. Rossum. Nightshade feigned a crying fit that threw Luke Cage and Iron Fist off, giving her the time to draw her laser and blind her opponents.

But Iron Fist was trained to fight blind, and he intercepted her. He probably shouldn’t have bothered, though. Johnson apparently escaped from prison within weeks.

Everybody was kung fu fighting

For unrevealed reasons, Johnson was running surveillance on Misty Knight’s apartment. She thus discovered that Knight and her associate Colleen Wing counted the X-Men among their friends. When Knight and Wing were having a girls’s night out with Jean Grey and Ororo Munroe, Johnson drugged them and fitted them with power-neutralizing collars.

Deadly Nightshade (Tilda Johnson) vs. Capwolf

Johnson forced Storm to steal a S.H.I.E.L.D. system downloading knowledge from human beings into LMDs . She then had Grey telepathically parse Wing and Knight’s martial arts training and combat experience. Nightshade next downloaded the fighting skills of the Daughters of the Dragon into her newest generation of cybernauts.

Nightshade realised that Storm had discreetly signalled S.H.I.E.L.D., and had to run. She unleashed her cybernauts against her prisoners before she left. Howbeit these robots seemed closer to a proof of concept model and could be met by sufficiently skilled human fighters.

Storm caught up with Johnson, who attempted to fight her off. Nightshade joined the list of people who clearly underestimated Ororo Munroe’s fighting skills.

The girl’s a phreak, she never misses a beat

Nightshade quickly escaped from prison, and heard about an experimental circuit that could hack any computer. The circuit was to be shipped via train to Chicago for analysis, but a nervous insurance company had it guarded by the Heroes for Hire.

Deadly Nightshade (Tilda Johnson) and John Jameson

Nightshade had been teaching herself and built a mind-control ray, a flying car and a gamma ray detector. Since her robots and her werewolves and her chemical thralls had not been powerful enough, she had decided to turn the incredible Hulk into her servant. The original plan didn’t work, since the mind control ray wasn’t powerful enough to affect the Hulk.

As it turned out, she shouldn’t have bothered. Just telling the Hulk that she was a helpless girl and that bad men had stolen her stuff was sufficient to persuade the jade giant. Hulk attacked the train, grabbed the circuit and brought it to her. But Nightshade was scared for once, being well aware that she was riding the tiger.

Johnson left the Hulk as soon as she could. In a motel, she used the 1980 equivalent of a laptop (a suitcase filled with electronics and an acoustic modem) to test the circuit. It could indeed hack any contemporary system, including banks.

However the Heroes for Hire, the Hulk and Machine Man caught up with her. She faked fainting then escaped a few minutes later, but the Hulk caught her car and she was arrested.

Nightshade may have attempted a more conventional career as a university researcher at that point. That did not take and she returned to a life of crime. She missed the independence and excitement.

(A later caption presented Nightshade as a bored academic looking for thrills. The era that follows her encounter with the Hulk is the one that lasted long enough for her to join an university. Hence our No-Prize Hypothesis  about that caption. Later captions strongly implied that Johnson made several attempts at going straight, so that’s credible.)

Deadly Nightshade (Tilda Johnson) in her spikes-and-leather costume

Can’t take my eyes off you

Tilda Johnson popped back up a few years later. She wanted to rob the main debutante event of the year among the New York City high society. She associated with Man-Mountain Marko and Eddie Lavell (who had recently become the new Eel). Johnson then used guile and her mind control dust to have Stiletto and Discus join the heist despite their wish to go straight.

One gets the impression that Nightshade chiefly wanted social revenge for her childhood in the ghetto. The loot was to pay her henchmen.

As it turns out 3 super-heroes were present. But the Wasp was stark naked under her designer dress and refused to shrink out of it, leaving Iron Fist and Luke Cage to engage Nightshade’s heavies. The Heroes for Hire prevailed, but wouldn’t have captured Nightshade without the help of the society debutante they were escorting.

She caught Johnson flat-footed and punched her out in front of everyone.

More than a woman

Perhaps as a consequence of this humiliation, Nightshade wasn’t seen again for years. At the close of the 1980s, she was approached by the scientist Superia (Deidre Wentworth). Superia recruited Nightshade to join her Femizons project as her main lieutenant and coordinator. Nightshade eagerly served Superia, and seemed convinced by her misandric ideology.

Deadly Nightshade (Tilda Johnson) vs. the Black Panther (T'Challa)

Johnson (who was generally addressed as “Doctor N.”) thrived in her new role. She assembled a core crew of supervillainesses, and commanded an extensive security and scientific crew.

Superia then invited dozens of female costumed criminals to a luxury cruise to present them the Femizons project. Most of them initially assumed that Nightshade was the boss, since she was the visible authority figure.

Johnson’s leadership saved Diamondback (Rachel Leighton) from death by drowning. Doctor N. deduced from scant clues that one of the guests had been thrown overboard and sent an operative to the rescue.

Captain America and Paladin later boarded the cruise ship looking for Diamondback. Nightshade had the passengers knock them out. Unlike Superia, Johnson knew that Captain America would somehow escape and wreck everything. She piled up the security measures and braced for the inevitable.

This didn’t suffice. Asp and Black Mamba freed the two men, and Nightshade was discreetly zapped into unconsciousness by Asp. By the time Johnson woke up, Superia had been stopped and the whole operation wrecked.

Village People

Johnson may never have been reunited with Wentworth, though she wished to continue working for her. Instead, some months after the luxury cruise incident she was coerced into working for Dredmund Druid.

Druid took over the Massachusetts village of Stakesboro. He had her work using the blood of the captive Jack Russell (aka Werewolf By Night) to create a serum that turned the entire population info werewolves. Druid could then use his powers to take control of those, giving him several hundred ferocious servants.

Dredmund Druid plotted to steal the Star-Stone that once turned Col. John Jameson into Man-Wolf. He would then tap its magic to give himself great power. Meanwhile, Nightshade was angling to get out of there and escape Druid’s yoke, but couldn’t get traction.

Things got worse when a number of feral superhumans came to Stakesboro, instinctively attracted by the energies emitted by the Star-Stone. Then Captain America came looking for Jameson.

Deadly Nightshade (Tilda Johnson) uses a gas weapon on the Black Panther

Druid had Johnson inject Cap with the latest version of her Russell-based serum. But being turned into a werewolf did little to stop Cap, and he was soon leading a werewolf rebellion. Nightshade tried to slip away. But Jameson — whom her serum had reverted to a lupine form resembling his Man-Wolf identity — forced her to stay and brew an antidote to save the townspeople first.

To force her hand, he injected her with the lycanthropy serum and had her try her remedy on herself first.

Once the situation was under control and Druid defeated, Nightshade was arrested. She claimed that she had been under Druid’s mental control and not a willing participant. This was probably a lie, but it was a credible one since other servants of Druid, such as Zachary Moonhunter, were mind-controlled.

Bring on the funk

Some months later, the Red Skull murdered Dr. Wentworth. This ended Johnson’s hopes of working for Superia again. It was presumably at that point that Deadly Nightshade returned to Harlem. She started networking with criminals and mercenaries with ties to these neighbourhoods – presumably, the local mobs were less tied to the Kingpin (Wilson Fisk).

Nightshade would gradually become a crime boss of her own. Unlike with the R.U. Rossum plot, she didn’t rush matters. She also developed loose ties with old-school Harlem crimelord “Boss” Morgan – who presumably had never learned about the R.U. Rossum deception.

Deadly Nightshade (Tilda Johnson) dual-wields rigged pistols

During that time, Nightshade decided to teach herself genetics, genetic engineering and medicine. She soon achieved mastery.

Nightshade and/or Morgan were paid a hefty sum by Erik Killmonger to harass the Black Panther and bring death and misery to the Panther’s allies.

Nightshade’s first attack was successful. Thanks to various chemicals she had brewed up for this specific fight, Johnson left the Black Panther naked and stunned in a Harlem street. Random male passers-by mesmerised by Nightshade’s mists dogpiled T’Challa on the sidewalk.

The Panther escaped thanks to his ally the Falcon, but Nightshade continued harassing him and brought allies – Stiletto (Tom Stuart), “Cockroack” Hamilton (equipped with a gun Nightshade presumably built for him) and the Serpent Society’s Cottonmouth. Boss Morgan also came to take a few potshots.

The Falcon, Iron Fist, Bill Foster and Luke Cage intervened. Nightshade and her hired help were defeated. Tilda Johnson was again sent to prison – and she again escaped within months.

Puff the magic dragon

Deadly Nightshade decided to take her revenge against Black Panther. She procured the incinerated remains of a Chinese celestial dragon (Chiantang the Black Dragon, brother of the Dragon King) and using her genetic expertise to resurrect him, presumably as a sort of super-clone.

She joked about using magic to do so, but it might not actually have been a joke. Since the consciousness of Chiantang came back to the the body, she may have learned something from working for Dredmund Druid.

Deadly Nightshade (Tilda Johnson) mentions her credentials

Resurrecting the dragon meant defeating samurai warrior Colleen Wing (who owned the urn with the the draconic ashes) and conducting some really out-there genetic engineering. Thus, one suspects that Johnson’s revenge against Black Panther was more of a pretext to do cool stuff.

With Chiantang resurrected, Nightshade told him that he would now serve her or die. She told him that she had added a “genetic bomb” to his DNA to keep him in line. This was… taking liberties with the truth.

Even Johnson’s genius was insufficient to have a deep understanding of celestial dragon genetics. Her hacks and fixes were unstable. She didn’t have a way to make the resurrection sustainable without months of research, a much bigger lab and lots of experiments.

Though it did not know that Johnson was lying, the Black Dragon’s pride was not be denied. He refused to play along and took her captive. Nightshade was kept bound to a chair in a janitorial closet without food or water for about 2 days.

Chiantang planned to use draconic eggs to harvest the necessary genetic material and somehow overwrite the “genetic bomb”. But the Black Panther foiled him and destroyed the eggs.

The Panther also rescued Nightshade, though she was severely dehydrated. Wakandan military doctors treated her quickly, and she was locked into the brig of a Wakandan flying cruiser stationed near New York City.

Deadly Nightshade (Tilda Johnson) and President Bill Clinton

Nightshade easily escaped. But she felt that she owed the Black Panther, and remained in the cruiser as it battled the Black Dragon. Unnoticed, she stumbled upon an unconscious man she thought was the Black Panther. It was actually a version of T’Challa coming from the future. This intrigued Johnson, and she started working on reanimating this T’Challa.

She was successful. Iron Fist intercepted her and locked her up again, but she almost immediately got out.&She and T’Challa-from-the-future left the cruiser, which at that point had returned to Wakanda.

Walk like a panther

The future T’Challa was severely ill, suffering from a terminal brain aneurysm. Reanimating him was not supposed to be medically possible. This feat forced Wakandan authorities to keep Nightshade around, since she was the only one who had worked out a way to keep the future king alive.

Nightshade confirmed that this man was indeed T’Challa (and not a clone, double or anything else) and became his friend.

The future version of T’Challa, unlike the present version, was a high-spirited, honest, enthusiastic man out to have fun. Johnson grew genuinely fond of him, and impressed by his courage and lust for life. When the future king (often nicknamed the “Happy Pants Panther”) embarked on adventures with old allies — Abner Little and Princess Zanda — Deadly Nightshade joined him.

But even Nightshade couldn’t fix the Happy Pants Panther’s brain aneurysm. Johnson knew that the future T&lrquo;Challa would die soon. She did what she could to ease his pain and allow him to die as he had lived. Along with Little, Zanda and a puzzled Everett Ross of the US’s Dpt. of State, she helped the Happy Pants Panther recover a Brass Frog of King Solomon.

Nightshade then proved instrumental in defeating the Xcon conspiracy as an ally of both the present and the future Black Panthers. She used her scientific expertise to identify time travelling impostors, and to improvise weapons that the Happy Pants Panther could use to fight Iron Man.

Deadly Nightshade (Tilda Johnson) is hit by the Rocket Racer

The Happy Pants Panther was further harmed fighting Iron Man. He and Nightshade were then separated when the Panther vanished in the time stream. This worsened the Happy Pants Panther’s condition, until there was nothing Nightshade could do but to return him to his Wakandan suspended animation pod.

Days later, the vengeful Man-Ape (M‘Baku) smashed the suspended animation pod. Nightshade attempted some desperate surgery on her friend, but lost him after a fierce battle to contain the cerebral damage. Distraught, Nightshade left Wakanda to return home.

Mothership connection

Tilda Johnson made another attempt at a civilian life, wanting to become a medical doctor. However, she did not have any diploma. The best she could get was a job as a medical secretary at St. Vincent’s, in Greenwich Village.

When she spoke out because one of the doctors made a wrong diagnosis, the vengeful physician googled her. He discovered that she had lied about her criminal record on her application.

This experience apparently hurt Johnson a great deal. She moped around until her unemployment ran out and seemed too dejected to return to her usual criminal capers. Presumably, losing the Happy Pants Panther made her determined to practice medicine and she saw a return to crime as a personal failure.

Deadly Nightshade (Tilda Johnson) uses her special pistol

Needing money, Nightshade was hired by MODOK as part of a team of criminal specialists to perform an incredible heist. They would steal ultra-advanced technology from the Infinicide – temporal cartographers from the end of time.

Beyond her field skills, Nightshade was to synthesise the DNA of a creature from 5 billion years in the future so the team’s infiltrator could fool the genetic keypad locks within the Infinicide base.

Most people on the team actually had their own agenda. Johnson, the Armadillo (Antonio Rodriguez) and the Puma (Thomas Fireheart) were the only ones who had joined to earn a paycheque straight and fair. When the Spot betrayed the team to the Mandarin (Temujin), Deadly Nighthade was instrumental in storming the Mandarin’s ship to recover the stolen goods.

She saved the Puma twice. She chemically restored his super-powers when he lost them in the middle of the mission, then threatened to dissolve the ashes of the Mandarin’s father to have Temujin release Fireheart. With only 3 persons not having betrayed MODOK, their individual payments reached more than $10M.

After this windfall, Nightshade may have received even more money from Thomas Fireheart. She had offered him her services to prove his innocence from wrongful accusations of Federal bribery.

Deadly Nightshade (Tilda Johnson) and the Chameleon

Mama got a brand new bag

These millions apparently wrought wonders on Johnson’s morale. She returned to her Harlem contacts to run a small criminal empire. She came to be associated with the Rivals street gang, whom she used as informants, and several old school criminals whose career centred on Harlem.

Operatives included “Cockroach” Hamilton, the current Mister Fish, Comanche, Spear, Cheshire and Cornell Cottonmouth. “Big” Ben Donovan was apparently acting as her legal counsel.

Nightshade saw herself as more of a mastermind figure, a sort of local Oracle (Barbara Gordon) of crime. She chiefly communicated with her mercenaries via texting. Apparently her main gig was selling high technology to criminals. Perhaps she saw a niche as the successor to the Tinkerer.

She also had part of the police force working for her. These men likely were under chemical mind control making them abjectly loyal toward Deadly Nightshade.

When the retired criminal Shades stopped paying for his energy-projecting visor, the angry Johnson investigated. She soon discovered that Shades had been killed by Bullseye, then that Shades’s son was active as the hero-for-hire Power Man (Victor Alvarez).

Johnson assumed that the goggles Power Man was wearing were some adaptation of her work, and decided to reclaim them. Her servant Cornell Cottonmouth was also interested, having been publicly defeated by Alvarez.

Deadly Nightshade (Tilda Johnson) getting annoyed

Nightshade easily took Power Man down, but quickly realised that the goggles Alvarez wore were just a part of his costume. Further analysis revealed that Nightshade’s goggles had been pulverised and embedded into Alvarez’s skin. Seeing this, Nightshade changed her mind and made Alvarez a job offer.

At this point Iron Fist came in and offered to teach Power Man how to use his powers and be a hero. The youth ended up siding with the Fist and tried to take down Nightshade, but she zapped him with a lightning grenade and easily escaped.


Description

Though she has the mandatory belt with various pouches, Nightshade tends to store small items (such as her lipstick or photographs) in her bra, presumably because it’s cuter.

Though the, hmmm, distinctive black leather bikini is the one most associated with Tilda Johnson, this is her warm weather outfit. The cold weather outfit is a dark purple or black leather catsuit, often worn with a long coat with a thick fur collar and a violet headband or bandana.

Deadly Nightshade (Tilda Johnson) in her limousine

Nightshade has been called the “Denise Huxtable  of crime” after a character in the popular American TV series The Cosby Show. This may mean that she’s somewhat reminiscent of a young Lisa Bonet, thought there are obvious physical differences.


Personality

Though Nightshade is very young, she has done some growin’ up during her career, resulting in significant character growth.

Early Nightshade

When she first appeared, Nightshade was an unhinged teenager. She had no problem turning men into werewolves. She then fed them some random schmuck clad in a Cap costume as part of their training, watching happily as they tore him into pieces.

Yet as soon as she realized her monsters were no match for Captain America, she burst into tears. She acted like a petulant child who eventually decided to break all of her toys in a theatrical tantrum, killing dozens.

Deadly Nightshade (Tilda Johnson) holds a gun to Cornell Cottonmouth

Nightshade continued to act in ways both sociopathic and childish for the first half of her career. She came across as a strange meld between a capricious teenage girl and a treacherous, crafty scientific genius and criminal.

She deliberately overplayed her youth and seeming innocence whenever convenient, even faking fits of crying or fainting. Given these childish tactics, it was really unclear how much of her immaturity was an act and how much was genuine.

She was quite out of touch with how people think and feel. She actually believed that Captain would rule America at her side (after S.H.I.E.L.D. conquered it) just because she was an attractive and smart girl. When she was defeated she just went “oh, poo” and started sulking.

One gets the impression that Nightshade, for all her genius, had no experience with socialisation. Presumably, her towering intellect left her without any peer to relate to. The absence of people to meaningfully interact with while growing up left her in Lord of the Flies  mode – self-centred to the point of solipsism, and temperamental.

She was physically 16 and intellectually an adult. But emotionally and socially she seemed closer to being 13 from lack of social experience. The costume was a pretty good clue – she wanted to have power over men, but her choice of wardrobe to achieve that was a tad on, hmmm, the nose.

During this era, one occasionally gets the impression that her plots are something of a game for her. She seems certain that nothing bad is going to happen to her. She doesn’t really mind getting caught, since she’ll escape shortly.

She’s also poor at hiding her typical teenage girl interest in strong, handsome men such as Captain America or the Falcon.

1990s Nightshade

Somewhen between 1984 and 1991, Nightshade became a young adult. She was no longer a teenaged girl running around playing weird games. While she was still a manipulator with a juvenile streak, she was now a competent, highly intelligent operative and officer. She could calmly handle important responsibilities rather than just fool around in her lab.

During this era one of Johnson’s personality traits becomes more obvious. Having so few peers, she seeks the approval of persons of super-genius-level intelligence. Wanting to work with Superia, whose scientific achievements dwarfed Nightshade’s, may have been one of the main drives in maturing during this era.

This personality trait also likely explains why she was so dejected when the Yellow Claw let go of their joint venture. And it was even more patent in how attached she got to the future version of the Black Panther. Whereas she treats ordinary folks like tools and pawns, and doesn’t seem to relate to them in the least, losing the company of a peer will devastate her.

Deadly Nightshade (Tilda Johnson) ponders her choices

Nightshade is a scientist. If she sees something she finds interesting as a chemist, biochemist, computer scientist, geneticist, medical doctor, engineer, etc. etc. she’ll want to see how it works and what she can do with it. She thinks nothing of taking personal risks just so she can try a few experiments with something intriguing, to understand what it is.

Since she trained to fight, Nightshade no longer angles toward escaping when the situation goes physical. She seems interested in physical confrontation, even against overwhelming opponents. Of course, she will bring a variety of mission-specific gadgets to counter the advantages of her foe and exploit their weaknesses.

Despite the heightened risks to her person, she’s still smooth and confident. Sometimes one wonders whether she realises that many of her opponents could send her right to the hospital with a few good hits. There’s a vague sense that she thinks she’s too pretty and charming for most men (particularly heroic ones) to harm.

Johnson no longer does the innocent little girl thing. Instead she developed a sarcastic style – she fakes respect, politeness and consideration for her opponents but doesn’t really give a damn. She affects a Harlem style to her speech, calls most people “sugah”, and is something of a New York wisenheimer.

She still has a whiney-pouting-little-girl streak from time to time, especially if somebody wants her to do something she doesn’t feel like doing.

During this era, Johnson evidences a slight phobia of being physically restrained. On a more positive side, she also demonstrates a crude honour system. If somebody saves her life or otherwise does her a solid, she’ll feel more comfortable helping them back in some manner.

This help may actually be significant – given her strange perception of risk, she won’t hesitate to put herself in harm’s way to help.

Modern Nightshade

After mourning the Happy Pants Black Panther (and being paid millions by MODOK), Deadly Nightshade resumed her criminal career as a Harlem mastermind and crimelord (crimelady ?).

She’s now a boss, and makes it clear that she’s the one in charge. She is running a thriving business that demands discipline from its contractors – and a solid strategy. She obviously likes being obeyed without questions.

Between her enjoyment of power and authority, her catsuit and the whip, she also carries a dominatrix vibe.

Deadly Nightshade (Tilda Johnson) faces Power Man (Victor Alvarez)

Nightshade continues to adopt certain Harlem mannerisms and expressions. She obviously made peace with origins she previously resented. She’s now more a negotiator than a manipulator, but she retains her remarkable confidence in the face of superior force. Johnson is very pragmatic, and seems to take pride in that.

Deadly Nightshade is a technophile. Her modus operandi is strongly affected by the technical aspects that are part of the life of American 20-somethings, such as heavy smartphone use, social media and quickly reacting to new data and opportunities. Her youth remains an important part of the character, but she has grown up by a few years and times have moved on.


Quotes

(Addressing her werewolves) “You’ve done well ! Nightshade is pleased with you, babies ! Now you may… throw [the corpse] away !”

(Crying and whining at the Yellow Claw) “It’s not fair ! I spent years working out my formula ! My babies can kill normal men ! Captain America’s only a fluke !”

(Throwing herself over a parapet, followed by dozens of werewolves) “My darlings, this is the end ! You’ve served me as faithfully as anyone could ever ask… but that’s not good enough for the Yellow Claw ! […] So this is the end — but it will be a spectacular end ! They won’t imprison us again ! Come — follow me — over the edge ! They’ll always remember us now ! We’ll be famous forever ! FOLLOW ME !”

“Nobody pushes me around ! Now maybe I just made that offer because I kinda dig you long-john types — and also because your minds seem to be beyond my control, except for an occasional illusion — but you ain’t so special that you can’t stand a lesson in ’what Nightshade says, goes !‘ Beat on ’em, boys !”

“Now, controlling men is my main gig, but I’ve always been pretty good at everything I’ve tried. […] Clever, huh ? Wouldn’t life with a fox like me as your queen be absolute bliss, muscles ?”

“After them ! I want those motherless superheroes wasted !!”

“Oh, poo. Can’t business wait, lover ? We’ll miss the Muppet Show.”

Deadly Nightshade (Tilda Johnson) interrupted by the Heroes for Hire

(Crying) “*sob* He was more than a cybernaut to me…. *sob* He was the only friend I ever had… a-and now he’s g-gone…” (Suddenly stops crying and draws her handgun) “Ha ha ha. Insipid fools. They fall for that bit every time ! Always under-estimating me — always thinking of Nightshade as a child. Always giving me a chance to escape !”

(To Misty Knight) “…that fancy prosthetic arm of yours is super-strong, sophisticated… why, it’d take a genius to hack into its software and take control of it !” (smiles coyly, takes control of Misty’s cyber-arm)

(Outrageously manipulating Stiletto and Discus) “You see, ever since I was a little girl, I had this dream. I wanted to be presented to society at some fancy dress ball. Now that dream is coming true ! Tonight… at the Manhattan Society’s Debutante Cotillion. The only problem is — my life is in constant danger from the underworld because of my work in helping ex-convicts stay on the straight and narrow. Like Mr. Marko and Mr. Lavell. That’s why I asked your parole officers for you. I wanted to hire you to be my bodyguards and escorts at the Cotillion. But I *choke* understand your not wanting the job. I’m not *sob* very pretty. I guess I’m just a little disappointed. I had my heart set on having the two most handsome escorts at the ball !”

“Captain America… you don’t know what a treat this is being able to ply my trade upon your exquisite physique again so soon. […] Captain… get ready to howl !” (injects Cap with her werewolf serum)

“My guess is your uniform uses chemical gates as filters so my little gas trick is wasted on you. Which takes us to the next level… a paralytic enzyme in an acidic base that will eat through your uniform — and attack your central nervous system on contact.”

“Just like in the movies… a little life from death… not that death ever meant anything to you, anyway. You are a magic dude, and magic dudes can die and come back three, four, eight times.”

(Kicking Iron Fist in the face by surprise) “Right on, sugah — Nightshade likes to be where the action is ! Hey, Danny. Been a long time.”

“Well, sorry, sugah, but there ain’t no antidote. I repaired *most* of his genetic code, but there was a lot I did not get. So… well… I kind of faked it. A little creative tinkering, Fist — no harm no foul. The lizard will be dead in half an hour.”

“Because I’m needed, Rossie-pooh. Remember, I’m the one who brought Panther out of his coma. I’m the only one who knows how to keep him alive.”

“C’mon, sugah — time to rock and roll.”

“Ross — he’s dying. I can’t stop it. He’s got some kind of brain aneurysm — arrested, but irreparable. All I can do is make him as comfortable as I can. Even so, he’s in tremendous pain. I don’t know how the man stands up. Being a ’villain’, I’m not supposed to care. But… the guy kind of grows on you. He’s… the bravest man I know… and this, most likely, his last battle.”

“They’re made out of some kind of organic ceramic… may be susceptible to acidified dimethoxypropane…”

“The absorbing crystal from the visor — it’s embedded in your skin. Don’t take a genius to reasons out the how’s and why’s. Fortunately… I am a genius. And this puts something of a different light on things.”

“Come work for me, help me with collections… expanding my territory outside Harlem… your mind can’t contain the bank you’ll make.”

“Don’t let the bullwhip and Princess Leia afro fool you, baby. Deadly Nightshade ain’t nothing but a problem-solver.”


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Game Stats — DC Heroes RPG Print Friendly

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Nightshade

Dex: 05 Str: 03 Bod: 04 Motivation: Thrill/Power
Int: 06 Wil: 09 Min: 05 Occupation: Criminal scientist
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 007
Init: 016 HP: 045

Powers:
Superspeed: 02

Bonuses and Limitations:
Superspeed is limited to Tasks, and only those Tasks having to do with her Gadgetry, Scientist, Medicine and Thief (Security systems) Skills.

Skills:
Acrobatics*: 05, Artist (Actress): 05, Charisma (Persuasion): 06, Gadgetry: 09, Martial artist*: 05, Medicine: 08, Military science (Demolition): 06, Scientist (incl. Computers): 09, Thief (Escape artist): 07, Thief (Security systems): 09, Thief (Stealth): 04, Vehicles: 04, Weaponry (Firearms, Melee)*: 05

Advantages:
Attractive, Familiarity (High diving, Lycanthropes), Expertise (Organised crime), Genius, Schtick (Make-do Equipment (Gadgetry))

Bonuses and Limitations:
Nightshade’s Attractive also works on werewolves of all kinds.

Connections:
Underworld (Low), Superia (Low, defunct). Briefly had a High Connection with Black Panther (T‘Challa)’s future self.

Drawbacks:
Initially had a sort of SPI (see Personality section) which she lost during her time with Superia.

Equipment:

  • Her first handgun looked like a gold-plated Colt Cobra [BODY 03, Projectile weapons: 03, Ammo: 06, R#02].
  • Her second handgun (which she packed in the late 1970s) was an energy weapon with the following stats [BODY 03, Flash (Area of effect 0 APs): 09, Ammo: 06, R#02 — and quite probably Laser beam: 05. Bonus: Flash is its own AV].
  • Her third handgun (which she was seen shooting in 2000) was a normal-looking semi-automatic, but the bullets carried an actual chemical warhead. Pistol (x2) [BODY 04, Projectile weapons: 04, Fog: 05, Ammo: 10, R#02, Bonus: Projectile weapons and Fog can be Combined — and the Fog is loaded with the Mk2 version of the Nightshade Dust (listed below). Thus, each bullet impact would generate a thick grey fog enthralling men].
  • In 2000, Johnson also started dual-wielding modified semi-automatic pistols with extended barrels and a sort of underbarrel reservoir in front of the trigger guard. Nightshade can quickly switch to new reservoirs (she carries a number of those on her belt), selecting the chemical she wants to be injected into the next bullet, or squirted at a high pressure. Typical uses include loading a bullet with a target-specific corrosive warhead, or spraying quickly-hardening chemical goop to entrap somebody or even create a bridge.
    Pistols (x2) [BODY 04, Projectile weapon: 04, Ammo (Projectile weapon): 07, Acid: 07, Ice production: 08, Ammo (Acid and Ice production): 04, Bonus: Acid does not necessarily gets its +1CS bonus against metals – Nightshade gets to choose what sort of material will be vulnerable to the corrosive she cooks up whenever she shoots (+2 – flesh is a valid target) ; Ice Production is actually a quickly-hardening chemical goop rather than ice].
  • In 2010, Nightshade was wearing a new energy pistol, specifications unknown. She also started sporting a bullwhip [BODY 05, EV 03, Stretching: 01, Limitation : Stretching allows no fine manipulation (-2)].
  • NIGHTSHADE PERFUME MK1 [BODY 00, Hypnotism (area of effect 0 APs, No Range): 05, Note: Hypnotism only works on mammalian males, and is instantly broken by exposure to sunlight]. NIGHTSHADE PERFUME MK2 is the same, without the vulnerability to sunlight.
  • NIGHTSHADE DUST MK1 [BODY 01, Hypnotism: 06, Mental illusion: 11, Note: both Powers can be Combined, both Powers only work on mammalian males, and are instantly broken by exposure to sunlight]. NIGHTSHADE DUST MK2 is the same, without the vulnerability to sunlight. She also called it her Mesmer-Dust.
  • Improved Meto-Probe [BODY 03, Control: 06, Range: 01, Limitation: Control has No Range — use the listed Range instead. This bulky device was used to try and control the Hulk — but that did not work, because Hulk is strongest one there is.].
  • Nightshade apparently designs and builds her own surveillance bugs. These are very advanced and can only be defeated by the very best countermeasures.
  • Mutant Inhibitor Collars [BODY 03, Detect (Superpower use): 06, Eye of the cat: 12, Lighting: 12, Radio communication: 06, Security system: 07, , Limitation: Detect has No Range]. These collars are programmed to electrocute the wearer when tampered with, or if the person attempts to use most forms of super-powers (it detects variation in bioelectrical charge). Nightshade can turn that on and off at will, and can use the collar as a communicator and real-time video feed.
  • PINK DUST [BODY 01, Chemical attack: 09, Grenade drawback, Bonus: Chemical attack acts as its own AV (+1 or +0 depending on house rules)]. This dust could choke and incapacitate even Luke Cage when thrown in his face.
  • In Stakesboro, Nightshade was wearing a COSTUME [BODY 04] with various silver spikes to repulse werewolves – this is the grey leather jumpsuit with the ring-like shoulderpads. Though the concept seemed sound, there is no evidence that it ever helped in the slightest.
  • BABY OIL [Skin armour: 10, Bonus: Skin armour also nullifies Sharpness on a one-AP-per-AP basis ; Limitation. Skin armour only works against the Black Panther’s energy daggers. Nightshade designed this body oil to contain a refractive silicone coating that breaks down the force fields giving structural integrity to the daggers of the Black Panther. In other word, after she put on the oil, the Panther’s daggers simply dispersed against her skin and skimpy clothing].
  • FOAM [Acid: 09, Paralysis: 08, Bonus: Acid and Paralysis are Combined, Limitation: Neither Acid nor Paralysis have Range, Acid only works against non-living material. This foam eats through most forms of body armour, then paralyze the subject. Nightshade keeps it inert in her belt pouches, but it reacts to a chemical in her gloves (which are immune to both Acid and Paralysis) so she can slap it on an opponent].
  • PARALYTIC TOXIN [Paralysis: 08. A variant of the above ; a few drops of this clear fluid on the skin will paralyze any human, though it takes about thirty seconds to work its way up the bloodstream. Nightshade used it on the handle of Colleen Wing’s katana, so she would collapse while fighting her.]
  • Lycanthro-catalyst dermal patch. This drug seems derived from the research Nightshade did in Stakesboro. It triggers the change of a mutant or other superhuman capable of assuming a bestial form, even if that power has been otherwise Neutralised, Burnt Out, Drained, belongs to an Uncontrolled Alter Ego, etc. The chemicals find and reactivate the proper DNA sequences no matter what. Since this is a dermal patch, Johnson can carry one on her belt just in case
  • Lightning-in-a-can. This is a sort of grenade Deadly Nightshade wears on her belt. When she pulls the pin, a powerful arc of lightning erupts out of it and strike whatever’s in front of her. If there are flammables around, this self-defence weapon will likely start a fire. LIAC [BODY 01, Lightning (Area of effect 1 AP): 10, Grenade Drawback, Bonus: Lightning is its own AV (+0 or +1 depending on house rules].

Not-so-deadly Nightshade

Early in her career Nightshade had no special physical training — she had DEX 03, STR 02 and BODY 02 and no Martial Artist or Acrobatics APs ; her Weaponry was but a 02.

When Nightshade trained for combat is unclear since there is a contradiction between a scene in PM&IF #110 in 1984 (when she has the stats in this section), and a retro story in Uncanny X-Men First Class #4 that is patterned after stories taking place in 1979 (where she has the stats in the main block).

This… amazingly obscure continuity issue is very, very unlikely to ever matter though, unless you absolutely insist on featuring Nightshade in a game that positively has to occur in a strict recreation of the Marvel Universe on the third week of June, 1981.



More inventions

Beyond the weapons and small inventions in the game stats above, Nightshade came up with the following assets during her career.


Queen of the Werewolves !

Nightshade conceived several versions of her unique serum, which allowed her to trigger artificial lycanthropy in normal men. There were at least two main versions of the serum ; the stats and illustration below are for the first one. These werewolves could speak (albeit with terrible grammar) and understand speech. Johnson renamed her favourite werewolf “Sparky”.

First generation serum werewolf

“AROOOOOO !!!”

Dex: 03 Str: 04 Bod: 04 Motivation: Uphold Nightshade
Int: 03 Wil: 01 Min: 03 Occupation: Monster
Inf: 02 Aur: 01 Spi: 03 Resources {or Wealth}: 000
Init: 010 HP: 005

Powers:
Cold immunity: 01

Skills:
Acrobatics (Climbing): 04, Thief (stealth): 04

Advantages:
Lightning Reflexes.

Drawbacks:
Strange Appearance, Alter-ego (return to their normal Attributes, Skills, Powers, Motivation, appearance etc. when exposed to sunlight).

When the Falcon was turned into a werewolf, he was much bigger and stronger than the other werewolves. He kept his full DEX, received four more APs of STR (for a total of 08) and three more APs of BODY (for a total of 08 too).

This was presumably a combination of the Falcon being much stronger and healthier than the other subjects, and the version of the serum tried on him being a brand-new development. Whether this version of the serum could work on less athletic persons is unknown.

Deadly Nightshade (Tilda Johnson)'s werewolves carry a man in a Captain America costume


Second generation serum werewolf

“RAAARR !”

Dex: 04 Str: 04 Bod: 05 Motivation: Uphold Nightshade
Int: 03 Wil: 01 Min: 03 Occupation: Monster
Inf: 02 Aur: 01 Spi: 03 Resources {or Wealth}: 000
Init: 010 HP: 005

Powers:
Analytical smell/tracking scent: 03, Claws: 05, Cold immunity: 01, Regeneration: 04

Skills:
Acrobatics (Climbing): 04, Thief (Stealth): 04

Advantages:
Lightning Reflexes.

Drawbacks:
Strange Appearance, Attack Vulnerability (silver, -1CS RV), Alter-ego (return to their normal Attributes, Skills, Powers, Motivation, appearance etc. during the day — but can be hypnotically forced to turn wolfen again, even in bright daylight)

The second main version of the serum is based on the blood of Jack Russell, the Werewolf ; it seems she needs to actually have access to Russell to cook up this version of the serum. The serum she used to turn Captain America into the so-called “Capwolf” was an even more advanced batch of the Russell-based serum, which did not induce reversion to the human state during the day.

It boosted Cap’s STR to 11 (five more APs) and his BODY to 09 (three more APs) and from his STR he derived Jumping: 02 and Claws: 12. He had the same Powers as the other werewolves.

Canine-like persons captured by Deadly Nightshade (Tilda Johnson)


The cybernauts

The cybernauts (not the be confused with the similarly-named opponents of Mrs. Peel and Mr. Steed) were sophisticated robots convincingly disguised as human beings — though they were eerily similar to each other since Nightshade only built one mould for the faces.

First generation cybernaut
“You chose to get involved, fool. Now suffer the consequences !”

Dex: 06 Str: 08 Bod: 04 Motivation: Programmed
Int: 02 Wil: 02 Min: /// Occupation: Enforcer
Inf: 02 Aur: 02 Spi: /// Resources {or Wealth}: 000
Init: 012 HP: 000

Powers:
Acid: 05, Self-Link (Gadgetry): 10, Skin armour: 05

Bonuses and Limitations:
Acid is only used to self-destruct their onboard computer after they have been reduced to a BODY of 0.

Skills:
Charisma (intimidation)*: 02

Advantages:
Lightning Reflexes.

Drawbacks:
Misc.: Special jammers “broadcasting a frequency just out of phase with the robots” give Cybernauts of either generation a -2CS penalty to their OV and a -4CS penalty to their RV. Building such a jammer is a Difficult Gadgetry roll and need to be based on a Cybernaut onboard computer that has not been entirely destroyed by the Acid.

Deadly Nightshade (Tilda Johnson)'s original cybernaut robots


Return of the cybernauts

Second-generation cybernauts seemed to have two more APs of STR and one more AP of BODY than the previous generation. They were only ever seen under the effect of a jammer, though, making it difficult to assess their capabilities.

Deadly Nightshade (Tilda Johnson) orders her cybernauts to attack


R.U. Rossum

“Interesting. He’s feigning unconsciousness.”

“Chunky”

Dex: 06 Str: 09 Bod: 05 Motivation: Programmed
Int: 05 Wil: 04 Min: /// Occupation: Enforcer
Inf: 04 Aur: 03 Spi: /// Resources {or Wealth}: 000
Init: 015 HP: 000

Powers:
Acid: 05, Self-Link (Gadgetry): 09, Skin armour: 05

Bonuses and Limitations:
Acid is only used to self-destruct the onboard computer after R.U. has been reduced to a BODY of 0.

R.U. Rossum (Nightshade called it “Chunky”) was supposedly a businessman who moonlighted as the head of the new mob taking Harlem by storm. He was actually a marvel of robotics, and it was very difficult to notice that he’s not a human being. If Rossum’s A.I. didn’t know how to react, Nightshade could whisper him instructions (directly or via radio), which he could efficiently interpret and convey in his own style. Rossum was wrecked by Iron Fist.

Deadly Nightshade (Tilda Johnson) and her R.U. Rossum robot


Heavy-Duty Security robots

Dex: 07 Str: 15 Bod: 06 Motivation: Programmed
Int: 02 Wil: 01 Min: /// Occupation: Enforcer
Inf: /// Aur: //// Spi: /// Resources {or Wealth}: 000
Init: 009 HP: 000

Powers:
Acid: 06, Growth: 02, Self-Link (Gadgetry): 13, Skin armour: 06

Bonuses and Limitations:

  • Acid is only used to self-destruct their onboard computer after they have been reduced to a BODY of 0.
  • Growth is Always On and Already Factored In.

Deadly Nightshade (Tilda Johnson)'s cybernaut robots confront Power Man (Luke Cage)


Revenge of the return of the cybernauts

Nightshade built a half-dozen third-generation Cybernaut robots, and then had the fighting skills of the Daughters of the Dragon downloaded into them. They were not actually as good as the Daughters, but whoah – they certainly knew kung fu !

Though they looked like smaller versions of the heavy-duty security robots, these cybernauts didn’t have any armour plating, and human expert fighters could exert enough strength to damage them. One gets the impression that they were proof of concept models to see how they moved and to get a sense of how a finalised models should be built.

The Cybernauts were either wrecked by the Daughters of the Dragon and Jean Grey, or sunk after Storm blew them into the river.

These Cybernauts were not noticeably faster than baseline cybernauts — the alacrity of previous versions of cybernauts surprised even Cage or Iron Fist — but finalised versions would likely have had higher DEX and/or Martial Artist.

Third generation cybernaut prototypes

Dex: 06 Str: 06 Bod: 06 Motivation: Programmed
Int: 03 Wil: /// Min: /// Occupation: Fighter
Inf: /// Aur: /// Spi: /// Resources {or Wealth}: 000
Init: 013 HP: 000

Powers:
Damage capacity: 06, Self-Link (Gadgetry): 06

Skills:
Martial artist* 06

Advantages:
Lightning Reflexes.

Drawbacks:
MPR (Cannot swim).

Deadly Nightshade (Tilda Johnson)'s new generation of cybernauts

By Sébastien Andrivet.

Source of Character: Marvel Comics .

Helper(s): Gareth Lewis, Darci.

Writeup revised and updated on the 5th of June, 2011.

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