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Assassin in Diablo 2 render

Nika the Chain

(Sample Diablo II Assassin)


Context

Blizzard’s Diablo II  was a genre-defining action-adventure computer role-playing game. It depicts the combat-heavy, loot-rich journey of adventurers fighting against the return of ancient demons. Yes, it is a sequel to Diablo.

The Assassin is one of these adventurers. Here is a possible, fleshed-out version of this minimal character in order to present some aspects of the game world.

Diablo II was a huge success both because of a highly-polished gameplay, and the atmosphere within the setting. It was released in 2000.


  • This profile features a sample or customized Player Character – see our video games writeups FAQ for more.
  • This is Shadows/Martial Artist, claws-centric build early in Act II.
  • This profile features tabletop RPG mechanics about the video game’s gameplay – see our video games writeups FAQ for more.
  • This profile features non-canon hypotheses about in-game events and mechanics – see our video games writeups FAQ for more.

Background

  • Real Name: Viz-Jaqtaar Nika.
  • Marital Status: Single.
  • Known Relatives: None.
  • Group Affiliation: Mage-Slayers.
  • Base Of Operations: Mobile.
  • Height: 5’5” Weight: 130 lbs.
  • Eyes: Blue Hair: Black


Powers and Abilities

The Chain is an experienced Mage-Slayers combat and stealth specialist. As such, she uses a mixture of advanced martial arts training and psychic powers to do her job.

Like most of her colleagues she fights with bladed hand attachments. With the proper training these combine the advantages of armed and unarmed melee combat.

Through concentration Nika can plunge an area in darkness. She usually does this when facing archers or large groups looking to gang up on her.

She can also hammer something she’s looking at using psychic force, with about the same force as a snap kick.

Mage-Slayer

Her most useful ability is draining the life force of those whom she hits. This way she can replenish her own and erase her wounds. This requires specific, kata-like sequences of punches and kicks to “unlock” the life force transfer. Once the transfer is active, Nika’s eyes glow a baleful red.

Another signature ability of the assassins is to have their shadow animate and fight at their side. Even a lone Mage-Slayer can always fight as a duo. The Chain’s shadow is not as strong as she is, but is still a dangerous fighter. Animating it can relieve pressure when pitted against multiple opponents or strong fighters.

A Mage-Slayer’s shadow can be dispersed by hitting it hard enough, but will be able to reform when animated anew.


Video

The 1998 trailer/teaser for Diablo II. It was the epitome of video game cinematic coolness back then.


History

Clan Vizjerei has historically been one of the most powerful mage clans on Sanctuary. It also was the politically dominant one in the Eastern lands – in countries such as Aranoch and Kehjistan.

Though they are chiefly elementalists, they have been plagued with members turning out to secretly be demonists, or deserting the clan to become demonists. Great men of evil such as Bartuc were originally Vizjerei.

At the height of Bartuc’s corruption, many if not most Vizjerei mages had become demonists. This triggered a major war with Ammuit and Ennead, the other two major mage clans. Clan Vizjerei was all but destroyed in the Mage Wars.

The Horadrim

Survivors allied with the forces of Heaven — specifically the Archangel Tyrael — and minor mage clans from the East. They formed a new order, the Horadrim. The Horadrim then set up a secret police to root out demonic corruption within all mage clans. Their goal was to avoid a repeat of the Mage Wars.

Diablo II map

This small clan was named Clan Viz-Jaqtaar, though they are usually called the “Mage-Slayers” or the “Assassins”. They do not employ any magic themselves to avoid temptation. But they know numerous paranormal and martial techniques to fight and kill demonkin.

Many Mage-Slayer techniques and philosophies are based on the Black Book of Lam Esen. This tome was a study of the Old Religion , and of the effects of the Prime Evil  on the world. It is thus possible that the Assassins use demon-fighting and corruption-fighting methods from the Old Religion.

However, the Black Book was lost long ago. Furthermore the Horadrim are now almost completely gone, so even Clan Viz-Jaqtaar can’t tell.

Listen to the wind blow, down comes the night

Viz-Jaqtaar Nika is the daughter of two assassins. She and her three siblings all became assassins. However she’s the only field agent of the lot, the other being support personnel. She was raised in a hidden Viz-Jaqtaar village high in the Tamoe Mountains, and activated as a Mage-Slayer at age 16.

Diablo II Assassin and Druid

Her initiatory kill was a madman living in Lut Gholein. He was ranting about how he was demon-kissed and incoherently trying to summon creatures from Hell. The Clan wanted him terminated in case he stumbled upon something that actually worked.

Nika caught him and hurled him from the top of a tower. The long chain she had wrapped around his neck broke his fall about one metre above the ground.

Running in the shadows

After she sheepishly explained that it was just a bit of harmless flourish, she was nicknamed “Nika of the steel chain” by her family and colleagues. She eventually became known as just “The Chain”.

The Chain has mostly been working solo in the West, south of the Gulf. She has been tracking down suspected demonologists, asserting their activities. In the slight majority of cases where the lead was good, she murdered them. Each kill generally took months.

Eventually, she heard that the way back to Lut Gholein and the East had suddenly closed. Something had happened at the Rogue Monastery . The mountain pass guarded by the Rogues was reportedly crawling with demons.

Fearing some sort of infernal gate, the Chain called in markers. She rode several horses in quick succession back to the Blood Moor , to ascertain what was going on and whether the forces of Hell were indeed present.


Description

Being a shapely young woman in a heroic fantasy setting, the assassin inevitably wears revealing clothing.


Personality

The Chain usually presents herself as charming, approachable… and way less intelligent and more gullible than she actually is. Her usual covers are a merchant’s daughter and assistant scouting for markets ahead of her father, or a high-end itinerant prostitute.

She gathers information through acting, conning, cold cash and various other streetwise means. Then comes the moment comes to slip into something a bit more comfortable and start physical reconnaissance.

The Chain was raised in a mountain village where most locals were goats. Yet she insists that she’s classy and stylish like a rich big city noble lady. Being skilled at observation she has cobbled together manners of speaking, behaving, dressing, etc. that are actually a good approximation of a real lady in her 20s from beyond the Tamoes.

Her itinerant lifestyle prevents her from having the nice things she’d like to have, though. But she routinely helps herself to her target’s worldly possessions so as to afford the best tavern rooms, enjoy high-end meals, fill her jewellery and perfumes box, take twice-weekly scented baths and the like.

Nika often kvetches  about how her job always takes her to awful, dirty places full of mud, soot, rotting corpses, caked blood, muck, zombies, demon trees and the like. All these things smell *horrible*.


Quotes

“What I kill stays dead.”

“Serpents. I expected worse.”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Nika the assassin

Dex: 06 Str: 03 Bod: 04 Motivation: Mercenary
Int: 05 Wil: 04 Min: 05 Occupation: Assassin
Inf: 04 Aur: 04 Spi: 05 Resources {or Wealth}: 005
Init: 019 HP: 040

Powers:
Darkness: 02, Mental blast: 03, Running: 05, Split: 01, Vampirism: 03

Bonuses and Limitations:

  • All Powers are Mystically Linked.
  • All Powers have a Minor Power Burnout.
  • All Powers have a Casting Time of one Phase, and can be sustained for an hour (where applicable) before they need to be recast.
  • Darkness has a Special +5 Volume Bonus.
  • Split doesn’t weaken Nika, but the Split has its scores lowered normally. The Split has zero Hero Points, a Distinct Appeararance and disperses the instant any of its Current Conditions reaches zero.
  • Vampirism has No Range, but can be Combined with Martial Artist.
  • Vampirism requires that the target have either oxygen-carrying blood or spell-casting abilities.

Skills:
Acrobatics: 05, Artist (Actress): 04, Detective (Legwork): 05, Martial artist: 05, Occultist: 03, Thief (Stealth, Locks & Safes): 05

Advantages:
Lightning Reflexes.

Connections:
Viz-Jaqtaar clan (High), Street (Low).

Drawbacks:
None demonstrated.

Equipment:

  • LIGHT LEATHER ARMOUR [BODY 05, Skin armour: 01, Limitation: Skin armour only vs. slashing, piercing and similar attacks].
  • STEEL CLAWS [BODY 06, EV 03 (04 w/STR, 06 w/Martial Artist)].

Design Notes

As often with writeups for video game characters the small bonuses from the gear have been abstracted out.


By Sébastien Andrivet.

Source of Character: Diablo II.

Helper(s): diablowiki.com . Most art from diabloarea.net .

Writeup completed on the 15th of May, 2012.

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