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DMZ of the Blood Syndicate (Milestone Comics) taking off

DMZ

Blood Syndicate


Power Level:
Game system: DC Heroes Role-Playing Game

Background

  • Real Name: Unrevealed
  • Marital Status: Unrevealed, probably single
  • Known Relatives: None
  • Group Affiliation: The Blood Syndicate
  • Base Of Operations: Paris Island, Dakota City, midwestern US
  • Eyes: Unknown Hair: Unknown


Powers and Abilities

DMZ’s powers are largely uncatalogued, although he has demonstrated superhuman strength, flight, invulnerability and sensory enhancement.


History

The Big Bang was supposed to be a rumble between all of the major gangs of Paris Island to settle their turf wars, once and for all. The Dakota City Police Department learned of the impending showdown and developed a special tear gas that also contained a radioactive marker.

Their plan was to use the gas to break up the Big Bang and then trace the gang members down the next day by tracing the radioactive “tags.” Instead, most of those exposed to the tear gas died, and the handful of surviving gang members that lived had all developed superhuman abilities.

One of the Bang Babies, Rolando Texador, took the name Tech-9 after his favorite type of pistol. Texador gathered his fellow survivors together with a proposal. Tech-9 wanted to form a new gang, the Blood Syndicate, with the aim of achieving substantive positive social change. They took over an abandoned door factory, which they simply dubbed The Factory.

Operating from The Factory, the Blood Syndicate smashed crack houses throughout Paris Island, trying to rid the neighborhood of the dealers while taking the money captured in these operations to fund their activities. In the course of their work they would acquire new members, and put an end to many threats in Paris Island.

DMZ spinning his light beacon

DMZ was one of the founding members of the Blood Syndicate, but it is unknown whether or not he is actually a Bang Baby (a survivor of the Big Bang). His uniform is a variant of the one worn by the police force of the Cooperative, the interstellar civilization that Icon came from. He also seems familiar with the alien language of the Collective and seeks out contact with extraterrestrials. 

(Dwayne McDuffie explained DMZ’s origin as follows:

“DMZ is a human who teamed up with a member of the D’amsi police force when she chased a criminal to Earth. He was severely wounded saving her life, so she used her technology to optimize him, unlocking his full human potential. She left the Earth to chase the villain as he healed, promising to return for him. Was she just trying to avoid an ugly break-up when she made the promise? Has she been killed chasing the criminal?

“DMZ got his name from a mis-heard ’D’amsi‘.”

Though it has yet to be directly depicted in the comics, this origin was heavily alluded to. In addition to DMZ’s uniform and his behavior noted above, Demon Fox’s demoralizing spritual attack on DMZ forced him to confront his fear that “SHE’s never coming back.”)

One of the Blood Syndicate’s greatest enemies was the Demon Fox. After numerous battles, the Blood Syndicate finally defeated the Demon Fox at the cost of Syndicate member Kwai’s life. After this final battle, the Blood Syndicate disbanded and went back to their separate lives.

DMZ's light beacon is answered

In the wake of the original Syndicate’s disbanding, former Syndicate member-turned-criminal Holocaust began forming a new Blood Syndicate that was more sympathetic to his schemes. He recruited several villainous Bang Babies as well as some former members of the first Syndicate. He then arranged a confrontation with Icon to remove that hero as an obstacle to his plans.

This became Holocaust’s ultimate undoing. Icon had brought Hardware, Static, and Rocket as backup, one of Holocaust’s new recruits was an undercover federal agent, and all of the members of the previous Syndicate who had joined had only done so to uncover Holocaust’s plots and partners. With the rest of the original Blood Syndicate also arriving to support their friends, Holocaust’s crew was quickly subdued and taken into custody.

In a last ditch dominance play, Holocaust challenged Wise Son to a one-on-one duel for leadership of the Blood Syndicate. Wise Son agreed and capably battered Holocaust. Frustrated, Holocaust grappled Wise Son and pushed his powers to the limit. The conflagration consumed Holocaust, leaving naught but a skeleton behind, while leaving Wise Son unharmed. Having earned the Blood Syndicate’s respect anew, Wise Son took leadership of the reformed team with a promise to focus on fighting for justice.

Milestone Forever

One result of the Final Crisis series was the integration of the Milestone Universe into the mainstream DCU. The cataclysmic events therein destroyed the universe in which Milestone took place but the powerful psychic Dharma was able to harness the power of Rift, the powerful being behind the original Milestone/DC crossover, to save his universe’s inhabitants. The two realities have been merged as if they were always one, with Dharma altering “histories and memories of both, but only enough to smooth out any inconsistencies.”

The only people currently aware of the transition are Icon, Superman, and Dharma. Icon and Superman have agreed to keep the secret and help Dharma when necessary to complete the interweaving of realities. This process was hindered by Starbreaker’s attempt to steal Dharma’s powers and is thus on-going — Dharma stated that it would be months, if not years, before it was complete (this was likely also a metatextual statement on the incorporation of the Milestone characters into DC Comics’ mainstream titles).

As of this writing (February 2010) it is unclear what alterations to the Blood Syndicate’s history may have occurred as a result of the merging.


Description

DMZ is a large, powerfully built man. His face has never been shown and he always wears a full-head red leather helmet with a flat riveted metal crest/eyepiece (an upside-down T) and a white panel over the mouth framed with two black whisker-like stripes.

Most of the time DMZ dresses appropriately for whatever the occasion is; for example, when ’clubbing he wore a black suit with a red and white tie that matched his helmet. When on a mission, DMZ wears black spandex pants, red boots, red reinforced gloves, gray utility belt and bandolier, and a red leather jacket with a white tiger stripe motif.

DMZ’s eyes glow on occasion, usually indicating strong emotion.


Personality

DMZ is extremely determined in combat. When facing a very tough foe, he may ignore orders from the team leader to cease fighting until he has gained the upper hand. While he is comfortable operating either upon his own initiative or on the orders of others, he spends most of his time as a loner. He always shows up when he is needed, though.

Despite choosing not to speak, he is very sociable, and enjoys dancing at the local clubs. He also keeps his mask on at all times, adding to his mystique. The only time he has violated either of these habits was during the apocalyptic events of the crossover between the Milestone and DC universe, during which he once uttered, “Damn.”

His actions in regard to his possible alien heritage are mixed. He often spends his nights swinging a beacon around on top of a local suspension bridge, hoping to attract the attention of extraterrestrials. However, when confronted by Icon, who recognized his uniform and spoke the language of the Collective, DMZ’s first impulse was to flee the scene. DMZ and Icon later spoke and parted on good terms, though the full content of the conversation was known only to them.


DC Universe History

The Big Bang and the Blood Syndicate can dropped whole cloth into any urban area where gang activity plays a major role. DMZ can be used individually most anywhere, given that his character is largely a blank slate that can be filled however the GM wishes.

Given his possible connection to Icon, and the parallels between the Martians and Icon’s people, perhaps DMZ is one of the White Martians whose identities were suppressed by J‘onn J‘onzz ; he could still be ignorant of his origins while somehow slowly recovering his suppressed abilities.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

DMZ

Dex: 05 Str: 15 Bod: 11 Motivation: Responsibility of Power
Int: 06 Wil: 07 Min: 08 Occupation: Gang Member
Inf: 06 Aur: 04 Spi: 07 Resources {or Wealth}: 006
Init: 019 HP: 050

Powers:
Extended Hearing: 04, Flight: 09, Telescopic Vision: 04, Ultra Vision: 04

Advantages:
Area Knowledge (Paris Island), Expansive headquarters (The Factory, though the Blood Syndicate may have a new base of operations after its disbanding and subsequent reformation), Language (Cooperative), Lightning Reflexes

Connections:
Icon (Low), Blood Syndicate (High)

Drawbacks:
CIA (Not Speaking), Mistrust

Equipment:

  • HELMET [BODY 05, Shade: 06]
  • Signal Beacon [BODY 06, Flash: 07, Limitation: Flash does not blind targets, but only shines a lighthouse-like beacon in a 7 AP radius]

By Kynn Bartlett, edited by JD and Roy Cowan

Source of Character: Milestone Imprint, DC Comics

Helper(s): David J Oakes, The Milestone Rave, Hartley C. Holmberg

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