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Doctor Droom (Marvel Comics)

Doctor Droom


Power Level:
Game system: DC Heroes Role-Playing Game

“My name is Droom ! I have the wisdom of a lama, the skills of a yogi, the powers of a mystic ! In the dark shadow world of the occult, I dwell, destroying the evil, protecting the innocent !!! Danger is my task… justice, my goal !”


Context

Doctor Droom is a very early Marvel character, who appeared in 1961. Though it didn’t work, he was in many respects the prototype for Doctor Strange (Stephen Strange), who appeared in 1963 once the “Marvel Age” was born.

Doctor Droom would later be reinvented/retconned  as Dr. Druid. However, this profile is purely about the vintage adventures of Doctor Droom, without any later material.


Background

  • Real Name: Dr. Anthony Droom
  • Marital Status: Single
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Unrevealed
  • Height: 5’8” Weight: 140 lbs.
  • Eyes: Brown Hair: Bald


Powers & Abilities

Dr. Droom is a rich and respected man, and nobody seems to mind that he has been magically turned into Fu Manchu’s kid brother. He is sometimes accompanied by Ramu, his assistant.

Dr. Droom seems to be a superior physician with vast scientific knowledge. His deductions are always right no matter how improbable they seem.

His “Oriental Secrets” include :

  • Judo
  • Hypnotism (sometimes supplemented with a gold medallion)
  • A fakir-style rope trick (making a rope rise into the air and just remain stiff like a vertical, easily-climbable pole)
  • General sneakiness
  • Thought-casting (though it requires being in a deep trance)
  • Projecting his voice as if it were coming from another spot
  • And a yogic technique to make his unmoving body as hard as metal.

He demonstrated abilities as needed by the plot, so there are presumably others.


History

Dr. Droom was an upper class American physician. While relaxing at the medical club, he overheard intrigued colleagues discussing the petition of a Tibetan lama, who had requested the presence of an American doctor.

Fascinated by “Oriental mysteries”, Droom responded.

White Saviour, with a twist

Droom did reach the lamasery, lost high up among the Himalayas. There a curt attendant told him that he wouldn’t be paid for his services, and that he would only see his patients after overcoming a series of challenges. As it turned out, these included walking on burning coals and facing a lion/gorilla chimera.

Having made it all the way to Tibet and considering himself bound by his oath, Droom overcame the trials. In so doing he realised that they were more tests of determination than genuinely dangerous ordeals.

Doctor Droom uses a rope trick to investigate

The lama then explained that he wasn’t sick per se, but extremely aged. His goal had been to find a worthy successor to continue his mystical fight against the forces of evil. Droom agreed to take on the lama’s burden, and the old man held the doctor’s hand as he died.

Curiously, this physically transformed Dr. Droom, giving him exaggerated “Mysterious Oriental” features, with a moustache and odd eyebrows. The lama’s disciple then started training Droom in the mystical arts.

(Since the training was apparently over in months if not weeks, one suspects that the lama also transferred his power to Droom, and that training was more about learning to use these abilities.)

From the amazing cases of Dr. Droom, part 1

Droom returned to the US, and soon gained a good reputation as an expert in occult mysteries. Thus, when the SS Luxuria, the world’s largest liner, disappeared, her owners came to consult with the good doctor.

Doctor Droom hypnotises an alien

Dr. Droom discovered that she had been abducted by a hidden outpost of reptilian-looking, warlike Atlanteans. He hypnotised the Atlanteans into forgetting the existence of humans, and the Luxuria passengers into forgetting their abduction. Droom then returned the ship to the surface.

A state governor later asked Dr. Droom to investigate Zemu, a very successful stage magician who had just entered politics and seemed poised for victory. Droom inevitably discovered that Zemu was an undercover scout from Saturn using alien technology to simulate magical powers. The good doctor then used mesmerism to force the would-be conqueror to surrender and confess.

From the amazing cases of Dr. Droom, part 2

While on a lecture tour, Dr. Droom was called to investigate a spaceship that had just landed in nearby fields. Droom requested the largest construction derrick available, then hit the spaceship with a glancing blow of the wrecking ball.

This done, he telepathically contacted the aliens. He greeted them in friendship but gave them the impression that he was the construction engine, rather than the man within. Thinking that Earth was populated by huge intelligent derricks the aliens, who were actually hostile, decamped in fear rather than accept Droom’s peaceful invitation.

The police of the small town of Greenbirch then called Dr. Droom, as they were flummoxed by brand-new, unoccupied houses inexplicably vanishing. After the police received a ransom note, Droom reached the reasonable conclusion that the houses had been dimensionally shunted using super-science. Then, he investigated all scientists in the area.

Of course, one of them turned out to be a disguised alien invader, who fled while promising a future revenge.


Description

A bald Mysterious Oriental™, usually dressed like a respectable early 1960s American businessman.

(“Mysterious Oriental” being a reference to the way Asian people were being drawn in vintage comics, in case you’re young enough not to have been exposed to the terminology of these times. Though here the goal is to make the character look cool and exotic, it is… unfortunately dated. You can see our Jimmy Woo (1950s) article for more examples of art, and our Captain Nippon profile for a really, purposefully bad case).


Personality

Anthony Droom is a cryptic loner. He is respected, charismatic and known for getting results, but routinely declines to explain what he feels mankind is not ready for.

He’s thoroughly dedicated to protecting humanity against sinister threats, using his seemingly limitless skills and intelligence.


Quotes

“The lama’s fight against darkness and evil will continue ! I, Anthony Droom, so swear !”

“Look deep into my eyes… you are growing sleepy… sleepy… you are in my power…”

“I made them forget everything ! For it is best that mankind never learns of Atlantis ! Such knowledge would only make the human race apprehensive — afraid to travel the seas !”

“I, of all men, know that real magic does not exist !! All is illusion ! All is fantasy !”

“Nothing can be hidden from Doctor Droom ! That is my pledge ! That is my power !”


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Doctor Droom

Dex: 04 Str: 03 Bod: 03 Motivation: Seeking Justice
Int: 06 Wil: 11 Min: 06 Occupation: Consultant
Inf: 06 Aur: 05 Spi: 07 Resources {or Wealth}: 007
Init: 016 HP: 035

Powers:
Air-walking: 04, Hypnotism: 06, Mystic Freeze: 06, Skin armour: 04, Super-ventriloquy: 02, Telepathy: 05

Bonuses and Limitations:

  • Air-Walking requires a rope, is limited by the length of the rope, and can only be used to move vertically
  • Mystic Freeze is Elementally Linked to Hypnotism, and can only be maintained as long as Dr. Droom is hypnotising his subject.
  • Skin armour can only be performed when staying completely immobile and concentrated
  • Telepathy can only be used for communication, and requires being in a deep trance

Skills:
Acrobatics (Climbing): 03, Gadgetry (Identify Gadget): 04, Martial Artist (incl. Techniques): 05, Medicine: 05, Scientist: 04, Thief (Stealth): 05, Vehicles (Land, Sea): 04

Advantages:
Buddy (Ramu the lama’s disciple), Familiarity (SCUBA diving), Iron Nerves, Sharp Eye

Connections:
None demonstrated

Drawbacks:
Magician’s Code, MIA toward Upholding his Hippocratic Oath

Equipment:
Gold medallion [BODY 01, Accuracy (Hypnotism): 07, Misc.: the Medallion confers an Area of Effect (everybody looking at the medallion) to Droom’s Hypnotism.


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Doctor Droom — Averaged PL 6

STR STA AGL DEX FGT INT AWE PRE
01 01 01 01 05 04 05 02

Powers

Mysterious Oriental Secrets™ ● 16 points ● Descriptors: Mysterious, Oriental
Array :

  • Fakir rope trick — Flight 1 (Levitation, Limited 1 (Requires a rope, limited by the rope’s length), Activation (Standard)
  • Mesmerism — Will-resisted Affliction 8 (Entranced/Compelled/Transformed) Linked with Will-resisted Affliction 8 (Dazed/Immobile – limited degree). Both have Activation (Move)
  • Yogi trance — Impervious Protection 6, Activation (Standard), Increased Action 3 (consumes all actions)
  • Voice casting — Feature (can make his voice seem to come from somewhere also, range is about 10m)
  • Psychic telepathy — Mental Communication 2, Comprehend Languages 3, Increased Action 3 (consumes all actions)

Devices

Mysterious Oriental Medalion ● 13 points (Removable) ● Descriptors: Mysterious, Oriental
Grants a Visual Perception Area of Effect bonus to his Mesmerism power

Combat Advantages

Defensive Roll 1, Improved Hold, Improved Trip, Redirect

Other Advantages

Benefit 2 (Independently Wealthy), Fearless, Trance, Well-Informed

Skills

Athletics 2 (+3), Deception 3 (+5), Expertise (Science) 4 (+8), Expertise (SCUBA diving) 2 (+6), Insight 6 (+11), Perception 5 (+10), Persuasion 2 (+4), Stealth 6 (+7), Technology 4 (+8) (Limited 2 to Operations), Treatment 3 (+7), Vehicles 4 (+5) (Limited 1 to common land and sea vehicles)

Offense

Initiative +1
Unarmed +5, Close, Damage 1

Defense

Dodge 5 Fortitude 3
Parry 6 Toughness 1/2*
Will 9

* With Defensive Roll

Complications

  • Code of silence Dr. Droom will often keep knowledge secret from ordinary men
  • Hippocratic Oath
  • Fight against darkness and evil Dr. Droom is sworn to oppose all evil, everywhere

Power levels

  • Trade-off areas Attack/Effect PL 8, Dodge/Toughness PL 4, Parry/Toughness PL 4, Fort/Will PL 6
  • Point total 106 Abilities 40, Defences 11, Skills 17, Powers 16, Devices 13, Advantages 9. Equiv. PL 8.


By Sébastien Andrivet

Source of Character: Amazing Adventures comics in 1961-1962.

Writeup completed on the 4th of July, 2014.

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