5718 in-depth character profiles from comics, games, movies

Donovan Flint of the Star Hunters (DC Comics)

Donovan Flint


Power Level:
Game system: DC Heroes Role-Playing Game

“Exiled from Earth by the all-powerful Corporation now ruling the planet, they scour the galaxy for the one secret that will enable them to return — the origin of man in the universe ! Led by the roguish soldier of fortune, Donovan Flint, they sail the fabulous starship Sunrider on a cosmic quest of danger, discovery and unparalleled adventure ! They are the Starhunters !”


Background

  • Real Name: Donovan Patrick Flint
  • Other Aliases: Donny-boy
  • Marital Status: Presumably single
  • Known Relatives: None
  • Group Affiliation: Starhunters
  • Base Of Operations: Mobile
  • Height: 5’11’ Weight: 225 lbs
  • Eyes: Blue Hair: Blond


The Starhunters

The Starhunters are the crew of the amazing starship named Sunrider. They are on a mission to retrieve a number of relics of alien design somewhere in space and to find the secret of the origin of man in the universe.

The crew has been coerced into action by having been genetically altered by the Corporation ruling the Earth. Their condition would mutate them into monsters, kill them or worse were they to stay on Earth. The only cure for their condition is to stay in space, which counters the symptoms, or to be cured by the Corporation’s master geneticists, which they will do after the Starhunters have succeeding in their mission.

Donovan Flint deploys his handgun

Although they started out on the quest assigned them, they became rebel outcasts of the galaxy. Ex-commander Darcy Vale, of the Earth Corporation, was the original, very authorative, captain of the Sunrider. After a while, the crew mutineed and had veteran adventurer Donovan Flint take over the role as fearless leader.

The Starhunters are: Donovan Flint (Trouble-Shooter and,later, Commander), Jake Hammersmith (Space hog), Darcy Vale (commander and corpsman), Mindy Yano (Computer technician and master electrician), Dr. Theodore McGavin (Exobiologist) and Dr. Bruce Sellers (Medic and surgeon).


Powers and Abilities

Flint acts with an irrepressible talent for survival at any cost. He’s a quick thinker, analyzer, and acts with great agility, speed and accuracy.

A man of adventure, Flint is a superb combatant and very adept in unarmed, melee and various blaster weapons. He’s a superior crackshot of skill and accuracy unrivaled by common men. In fact, he regularly surprises everyone by his skill with firearms and blasters.

He seems knowledgeable about Earth’s many colonies and is well-read on old and new technologies, which he will be able to use in the nick-of-time. This classic space action hero is naturally also a great pilot and technologist.

His main problem is being a tad overconfident, as well as the fact that, after the genetic manipulation that the Corporation did, he will mutate and die if he stays on Earth for longer than 24 hours.


History

The Starhunters is a charming, old-fashioned and enjoyable sci-fi-hero adventure that is like a fine mixture of Flash Gordon, Star Trek and Adam Strange. The main hero is the rogueish Irishman named Donovan Flint, who is an experienced soldier-of-fortune.

In 2128, the Corporation, the current rulers of Earth, found that Somaii aliens from a mysterious Homeworld sparked life on Earth. They feared that these aliens were a threat to their rule, so they, together with their ally, the evil Blood Legion, formed the Star Hunters to seek out Homeworld and destroy it.

The Corporation selected six top candidates with varying specialities from all over the world for the job. To “persuade” them to carry out the Corporation’s mission, of “finding the secret of the origin of man in the universe”, the Star Hunters had their genetic structures altered so that if they remained on Earth they would die.

Donovan Flint, master of hand-to-hand combat

The team of six set upon their quest in a rather powerful space ship by the name of the Sunrider (later destroyed and replaced by Sunrider II) and had several tough adventures under the leadership of sexy, but authorative spacebabe Darcy Vale, who worked for the Corporation.

Eventually, Donovan Flint was killed and later resurrected by the Somaii, who chose the Hunters to be their champions against the Corporation. The crew mutineed and Flint took over leadership. Vale reluctantly joined in when she found out that she had been used by the Corporation all along.

The Hunters started to wage war against the Corporation, intent on getting back control of their lives and liberating the Earth, and during one battle their exobiologist, McGavin, was killed. The Starhunters organized a huge resistance effort, with, among others, liberated prisoners of Avernus, the ultimate space prison, to continue their fight against the Corporation, attempting to invade the planet.


Description

Flint is an athletic man of action with blond hair and a manly, blond mustache. He looks like Errol Flynn in his best roles; a dashing look of odd, yet fitting clothes, a headband and a couple of outstanding weapons ready for use!

He’s often seen on the move with a battlecry worthy of an adventurer, a blaster in his hand and a blinding smile.


Personality

Flint is an impatient, impulsive, adventurous and dashing ladies man. Adding to his coolness factor is the fact that he speaks with an unmistakable Irish brogue, while properly performing the fine art of one-liners in space lingo. Although his skills allow him to perform amazing stunts, which he regularly and gladly does, he is somewhat prone to overconfidence.

Donovan Flint blows stuff up

However, he is far more intelligent and cunning than what his appearance would lead one to believe. He will usually be found in sleesy space bars drinking, womanizing and getting into fights, but can also be found playing games of hazard, as well as chess.

Naturally, such a free soul has problems with the authorities and he is famous enough to be acknowledged by various criminal elements, and other possible clients. Of course, he will behave in a rather macho way with women in manners and speech. His dashing style, quick thinking and analytical style makes him into a natural leader.

In combat situation he is confident, effective and fast. If clearly overpowered, he will simmer down to await a better opportunity of victory. In unexpected and panic situations, he is usually the one to act first with a reasonably good plan. Being an adventurous space hero, he will gun down opponents without remorse, but will find compassion for the underdog and the supressed.


Quotes

(As the enemy ship armada shows up) “Get under cover, the both o’ ye ! The blackguards’ve set the dogs on us ! So I guess I’d better show the mangy curs who’s master…!”

“Ye would make me a slave, Farrell, but know ye well that Donovan Flint belongs to no man ! And if I’m to die by any other than me own hand, then by the Galactic Zed, I’ll not die alone !”

“Nonsense, girly, ye saved me life ! And for that, I intend to thank ye with a reward suitable to yer actions. Therefore, I’ll allow ye to visit me quarters this evenin’ !”

Hammersmith: “T-that was incredible ! Dead on target — at two hundred meters !”
Flint: “Two hundred and fifty — but who’s countin’…?”

Donovan Flint fights aliens

Store owner: “I… I don’t believe it ! You took on that whole gang single-handed ! I-it was just… just…”
Flint: “Magnificent…?”
Store owner: “Yes, magnificent !”
Flint: “Don’t mention it….”

Guard ship pilot: “Attention, unidentified escape craft ! You are in restricted space ! Be warned that unless you cease operation immediately, the next blast from our shatterguns will destroy you — utterly !”
Flint: “Be warned yerself, bucko ! Ye’re talkin’ to Donovan Flint ! So ye’d better watch yer language before I stuff them fancy cannons where they’ll be mighty painful to fire !”
(Flint is actually letting them know their identitites since the Corporation wants them taken alive)

Warden: “I must say, you don’t seem nearly as formidable as your reputation.”
Flint: “Sure an’ I’m sorry about that, Warden, but y’see, I don’t write me legend — I just live it !”


DC Universe History

The story is set in the year of 2128. Very little is known about the DC Universe in this time, which might place it after the great apocalypse of the 21st century, and the rebuilding of Earth. A corrupt Earth, as in the series, makes for a great starting point before the upcoming world wars previously hinted at in the Legion of Super-heroes books. Around this time there are some decennia old Earth colonies out in space as well (built since 2085 or so).

The Corporation is perfectly set up to be controlled by Vandal Savage behind the scenes. Also, their ally, the Blood Legion, being behind a lot of the conspiratories on Earth, might have descended from the Church of Blood, and one of its more prominent members, Vilislith, prince of Bones, is seemingly even patterned after Brother Blood himself.

That being said, the Starhunters could easily fit in after the rebuilding of Earth from the apocalypse, before much contact with alien races and long before the United Planets has been formed, nicely filling in some gaps in the DC Universe history. The actions of the Starhunters would set the Earth back on track again.


Sharing

The links to follow us and/or subscribe to our monthly newsletter are at the bottom of this page.



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Donovan Flint

Dex: 07 Str: 04 Bod: 04 Motivation: Thrill of Adventure
Int: 05 Wil: 06 Min: 06 Occupation: Soldier-of-fortune, Rogue, Starhunter
Inf: 06 Aur: 04 Spi: 06 Resources {or Wealth}: 006
Init: 020 HP: 060

Skills:
Acrobatics: 06, Charisma (Persuasion): 06, Gadgetry (Identify Gadget): 06, Martial Arts: 06, Military Science (Danger Recog): 07, Scientist: 04, Vehicles (Air, Space): 06, Weaponry: 09

Advantages:
Attractive, Area Knowledge (Earth colonies), Sharp Eye

Connections:
Starhunters (High), Underworld (Low)

Drawbacks:
Forced Exile (Earth), Gradual Fatal Vulnerability (Being on planet Earth), Mistrust

Equipment:

  • Though-activated Pulser Gun (x2) [BODY 04, AV 02, Energy Blast 09, Telepathy 02, Ammo 20, R#2, Note: The guns are normally kept as folded, Miniaturized parts on his gloves, kept in place by biomagnetic clamps, and will unfold into complete guns into his hands with but a thought. This action is instant (with the speed of thought) and probably requires an Automatic Action to complete. Telepathy power will only work between Flint and the guns, but makes it possible to activate the guns even at a distance (when he does, the guns fire using their own AV ; this is about the only case when this AV is used). Flint keeps spare ammo clips in his pockets. The pulser gun, driven by neutron fire, is the most powerful handgun in the galaxy]
  • Solar Grenade (x2) [BODY 04, EV (Area of Effect 1 AP): 11, Grenade Drawback, R#2, Note: These very powerful hand grenades are capable of destroying most targets except for the most powerful of force fields]

By Dr. Peter S Piispanen

Source of Character: Starhunters, DC Comics 1977-78

Helper(s): Sébastien Andrivet

Subscribe to our MINI-NEWSLETTER !

One bare-bones e-mail per month. Plain text. Short. To the point. Learn more.