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Doorman of the Great Lakes Avengers (Marvel Comics) by RonnieThunderbolts

Doorman


Power Level:
Game system: DC Heroes Role-Playing Game

Context

Doorman is one of Marvel Comics’ Great Lakes (Foo) . Thus, for a sense of context we suggest starting by reading the corresponding team profile.

This group has chiefly been used for comedy, but said comedy has often gone dark without much warning.

The main illustration (to the left) by RonnieThunderbolts.


Background

  • Real Name: DeMarr Davis
  • Marital Status: Single
  • Known Relatives: (mother, deceased), (father, deceased)
  • Group Affiliation: Great Lakes Champions; formerly Great Lakes Avengers, Lightning Rods, Great Lakes X-Men, and Great Lakes Defenders
  • Base Of Operations: Milwaukee, Wisconsin
  • Height: 5’10” Weight: 180 lbs
  • Eyes: Black Hair: Black


Powers and Abilities

Doorman can turn his body into a portal into the Darkforce  Dimension. If he stands in front of solid objects, people can step into him and exit on the opposite side of the solid object.

While acting as a portal, any physical attacks against him pass through, leaving him unharmed. But if anyone comes into contact with him while he isn’t against a solid object, they are transported into the Darkforce Dimension.

In combat he mainly uses his powers to support his team mates, allowing them to bypass obstacles, or in other creative ways, such as putting his hand over an armoured enemy’s face plate, allowing a team mate to punch them.

Doorman and Big Bertha

As the Angel of Death, Doorman has gained the ability to fly, by using a pair of skis he can conjure at will. He also has the ability to see and gather up the souls of the recently deceased, escorting them to Oblivion. When gathering souls, he is invisible to the living. One possible exception is Mister Immortal, who could see his predecessor, Deathurge.

He can also become totally insubstantial, passing through solid objects like a ghost.


History

(See the Great Lakes Avengers entry for a complete history of the team.)

Having completed four years of college and three of graduate school, DeMarr Davis disappointed his father (his mother having died while he was in college) by choosing to use his mutant abilities to fight crime. He adopted the identity Doorman.

Reading a personal ad for a super-group forming in Milwaukee, Doorman attended and became a member of the Great Lakes Avengers. It wasn’t necessarily everything he’d hoped for, but he quickly became friends with his new teammates.

Doorman serving as a gate for Flatman

During the GLA’s final battle with Maelstrom, Doorman was killed. His spirit went to an afterlife where he met the other deceased GLAers. He was recruited by Oblivion to replace Deathurge as his Angel of Death, charged with escorting the souls of certain dead to him. He returned to Earth to carry on his life.

The following Christmas his duties as Angel of Death drew him to his father’s house. He spoke with his father — who was unaware he’d killed himself hanging Christmas lights – and DeMarr had the opportunity to make peace with him before escorting him to his afterlife.


Personality

Quiet and loyal, DeMarr is usually happy to follow his team mates lead. However he’s more grounded than some of the other members, and does sometimes get exasperated by their excessiveness, cynically comparing them to real superheroes such as the actual Avengers.

He has adapted quickly to his new position as Angel of Death, and seems to be generally accepting, and quick to adapt to, most changes to which he’s exposed.


Quotes

“Ok, it’s official. We suck.”

“I only just got used to being completely ignored. I’m not emotionally ready to be hated !”


DC Universe History

Doorman was chosen as new mortal host for the Black Racer.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Doorman

Dex: 05 Str: 03 Bod: 04 Motivation: Responsibility of Power
Int: 04 Wil: 04 Min: 04 Occupation: ’Angel of death‘
Inf: 04 Aur: 03 Spi: 04 Resources {or Wealth}: 003
Init: 013 HP: 030

Powers:
Dimensional Travel: 08, Dispersal: 06, Flight: 08, Invisibility: 12, Self-Link (Dimensional Travel): 08, Self-Link (Spirit Travel): 12, Self-Link (Warp): 01, True Sight: 12

Bonuses and Limitations:

  • Dimensional Travel only allows travel to Oblivion’s dimension (-1), and he may only take deceased souls with him (-1)
  • Dispersal only allows protection from attacks (-1)
  • Dispersal and Self-Link (Warp) are both contingent on Self-Link (Dimensional Travel) (-1)
  • Invisibility can only be used, and is always on, when he is escorting the souls of the deceased to Oblivion (-2)
  • Self-Link (Dimensional Travel) only allows travel to the Darkforce
  • Dimension (-1), and Doorman cannot use it himself (-1)
  • Self-Link (Warp) only allows others passage through solid objects (-1)
  • True Sight only allows him to see the souls of the dead (-1)

Skills:
None

Advantages:
Rich Friend (Big Bertha), Insta-Change

Connections:
Great Lakes Defenders (High), Oblivion (Low)

Drawbacks:
Mistrust (Mutant), MPR (He’s dead)


Previous Stats

Prior to his death, Doorman didn’t have the Dimensional Travel, Flight, Invisibility, or Self-Link (Spirit Trave) Powers, the Insta-Change Advantage, the Connection to Oblivion, or his MPR.

By Gareth Lewis

Source of Character: Marvel Comics

Helper(s): marvel.com , marveldatabase.com .

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