Double-scale DC Heroes RPG
Double the scale, double the fun !
This is a first draft for community discussion, which isn’t complete.
In a double-scale game (“DSDCH”), the eight ideas behind DC Heroes are adjusted thus.
Idea One: Attribute Points
In a double-scale game, the quantity under consideration doubles every two APs rather than with every AP. When adding a single AP, multiply by 1.5 and round down.
Modified Effect Chart for those who are interested
Technically, adding one AP to a quantity multiplies it by 1.4125. Yes, many of you spontaneously assumed a multiplier of 1.4142, but this is actually 1000 raised to the .05^{th}. See the FAQ – Answers from the designers article if this difference of 0.0017 is disturbing to your essence.
This results in the following (simplified) Effect Chart. See Blood of Heroes: Special Edition p.134 for more about the Effect Chart.
APs | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Multiplier | 1.5 | 2 | 3 | 4 | 6 | 8 | 10 | 15 | 20 | 30 | 45 | 60 | 90 | 125 | 180 | 250 | 350 | 500 | 725 | 1000 |
Real | 1.41 | 2 | 2.82 | 3.98 | 5.62 | 7.94 | 11.22 | 15.85 | 22.39 | 31.62 | 44.67 | 63.1 | 89.13 | 125.89 | 177.83 | 251.19 | 354.81 | 501.19 | 707.95 | 1000 |
“Multiplier” is an approximative value for simplicity’s sake. ”Real” is the actual value to two decimals, for those people who really like numbers. Ignore it if you don’t.
Designer’s note
This is sometimes called the “*1.5 scale” or “*1.41 scale”, but “doubles with every two APs” is simpler. This type of scale gets used in, say, TORG.
Since you’re reading this you’re probably an experienced DCH hand. So you already know that, in practice, the exact multipliers aren’t really used. People just look at the “APs And The World” chapter’s tables.
Idea Three: Attributes
As a result, double every AP score to work on the new scale. So yes, iconic Superman is back to his STR of 50 like in ye olden days (and a BODY of 36, if we stick to his iconic Mayfair stats).
This means that the granularity has doubled. Thus, characters who could either have been a 05 or a 06 in the old scale can now simply be an 11, as the halfway point between 05*2 and 06*2.
Likewise, on the *2 scale we have weapons with an EV of 04 and weapons with an EV of 05. But on the *1.5 scale we can have an intermediary category of weapons with an EV of 09 (halfway between 04*2 and 05*2).
Human-scale STR and BODY
This gain in granularity allows us in turn to recompress the human scale for high-end STR and BODY.
In DCH there’s a scale issue where strongmen must be stronger than athletes and Batman must be stronger than strongmen, so we end up with many characters being absurdly strong and durable. Here the issue is avoided but people still get distinct scores. In fact they are *more* distinct thanks to single-AP Columns (more latter).
DCH STR | DSDCH STR | DSDCH weight |
---|---|---|
01 | 02 | 100 lbs. |
02 – Average Joe | 03 | 140 lbs. |
02 – Athletic | 04 | 200 lbs. |
03 – Strong | 05 | 280 lbs. |
04 – Heroic | 06 | 400 lbs. |
05 – Batman | 07 | 560 lbs. |
Low 06 | 08 | 800 lbs. |
More space thus appears for “Enhanced Human” and “Class 1” characters. This range has three STR scores (9, 10, 11) in DSDCH.
This in turn leads to a new BODY scale. Note that the EV of weapons doesn’t get compressed, unlike human-scale STR and BODY. So weapons are more dangerous in street-level games.
The compressed BODY scale also mitigates the issues with BODY scores often being above STR scores for human-scale characters.
DCH BODY | DSDCH BODY |
---|---|
XXXXXXXXXXXXXXXXXXXXXXXXX |
In the same vein it allows for avoiding inflation at the highest end of the Martial Artist Skill to turn the 1-11 space into a 1-20 scale rather than a 1-22 one.
Idea Three: Rolling The Dice
In double-scale DCH, you roll 2d20. Because all the things are doubled.
If at least one d20 produces a natural 7, you can roll again and add that to the result of the previous roll. This is the replacement for rolling doubles.
Rolling a pair of ones remains an automatic failure. Though this is less likely on 2d20 than on 2d10.
All values for roll-under and roll-over thresholds are doubled. Thus, a Reliability Number of R#3 would become a R#6. The Resistance Number for a MIF of pink rubber duckies is no longer 5, but 10.
Idea Four: Action Table
The double-scale Action Table now has each AP as its own Column, and as its own Line. Rolling 2d20 instead of 2d10 gives us enough of a numbers space that there can be significant differences in probabilities for each AP.
Column Shifts that result from an Action Check now start with a roll of 22 rather than 11. They are counted in the same way than before.
The Action Table
A priori Column Shifts
The main difference is in applying “canned” Column Shifts. These are the shifts that are set before the roll takes place. Typical examples are using Combat Manoeuvres, or the Universal Modifier Table.
Each such Column Shift is now translated as 4 APs. So if something is deemed Difficult on the Universal Modifier, the +2CS penalty to the OV becomes a 8 APs increase in the OV.
This of course allows for more granular manoeuvres, if desired. For instance, a by-the-book Critical Blow Manoeuvre is +2 CS OV, -3CS RV. On the double scale this becomes a +8 OV, -12 RV modifier.
This means that there is now room for a Master Blow Manoeuvre which represents a +4 OV, -6 RV modifier. Or even a Telling Blow Manoeuvre at +2 OV, – 3RV. If that’s your thing.
Designer’s note
The downside of this approach is that it loses the Columns, now that each AP is its own Column.
This makes everything more granular, but Columns made sense for superhuman APs. In the comics, there isn’t *that* much of a difference between a STR 16 and a STR 18 (32 and 36 on the *1.5 scale) and having on the same Column made sense. On the other hand, I’m not convinced it’s actually *useful*…
…except for making the tables smaller. That was an advantage.
Idea Five: Result Table
To be computed. It’s real boring to do and right now I have a nausea problem.
Idea Seven: Hero Points
All the things are doubled, and so Hero Points totals are doubled too. This allows to keep the Dice Action costs intact. On the other hand, Hero Points fees that aren’t about boosting a Dice Action must be doubled.
For simplicity’s sake, here’s a modified Genre Table.
Genre Name | Humour | Action | Mock-Real | Gritty | Real |
---|---|---|---|---|---|
Killing Combat | Never | No | Yes | Yes | Yes |
Dice Action | 1 | 1 | 3 | 5 | 8 |
Last Ditch | 1 | 1 | 2 | 3 | 5 |
Desperation | 20 | 30 | 40 | 50 | 60 |
Pushing | Unlim. | Unlim. | Unlim. | 5 APs | 2 APs |
Expenditure | Double | Double | Double | 15 APs | 10 APs |
Recovery | 18 APs | 30 APs | 31 APs | 32 APs | 34 APs |
As you can see, the ratios are intact (it takes as many HPs to LDD a single RAP as before), but the fixed quantities are doubled (doing a Desperation costs twice as much since you have twice as many Hero Points).
APs And The World – human-friendly values
Here are the tables people will actually use.
There have been two recalibrations :
- The quantities of US Dollars for 0 APs has doubled. This is because we’re now working using 2010 USD rather than 1985 USD. 2010 was picked since the cumulative inflation rate since 1985 was about 100%.
- The quantity of information for 0 APs have doubled. 1KB of text is about two paragraphs. This makes the table simpler to use with now-dominant computer science units.
Imperial version
APs | Weight | Distance | Time | US Dollars | Volume | Data |
---|---|---|---|---|---|---|
0 | 50 lbs. | 10 ft. | 4 seconds | $50 | 1 cubic foot | 1 KB |
1 | 75 lbs. | 15 ft. | 6 seconds | $70 | ||
2 | 100 lbs. | 20 ft. | 8 seconds | $100 | 2 cubic feet | |
3 | 150lbs. | 30 ft. | 11 seconds | $140 | ||
4 | 200 lbs. | 40 ft. | 16 seconds | $200 | 4 cubic feet | 4KB |
5 | 300 lbs. | 60 ft. | 22 seconds | $280 | ||
6 | 400 lbs. | 25 yards | 30 seconds | $400 | 8 cubic feet | |
7 | 600 lbs. | 35 yards | 45 seconds | $550 | ||
8 | 800 lbs. | 50 yards | 1 minute | $800 | 16 cubic feet | |
9 | 1,100 lbs. | 75 yards | 1 mn 30s | $1K | ||
10 | 1,600 lbs. | 100 yards | 2 mn | $1.5K | 32 cubic feet | 32KB |
11 | 1 ton | 150 yards | 3 mn | $2K | ||
12 | 1.5 tons | 200 yards | 4 mn | $3K | 64 cubic feet | 64 KB |
13 | 2 tons | 300 yards | 6 mn | $4K | ||
14 | 3 tons | 400 yards | 8 mn | $6K | 125 cubic feet | 128 KB |
15 | 4 tons | 600 yards | 12 mn | $8K | ||
16 | 6 tons | 800 yards | Quarter-hour | $10K | 250 cubic feet | 256 KB |
17 | 8 tons | 1,000 yards | 23 mn | $12K | ||
18 | 12 tons | 1 mile | Half an hour | $25K | 500 cubic feet | 512 KB |
19 | 16 tons | 1.5 miles | 45 mn | $35K | ||
20 | 25 tons | 2 miles | An hour | $50K | 1,000 cubic feet | 1 MB |
21 | 35 tons | 3 miles | 1.5 hours | $75K | ||
22 | 50 tons | 4 miles | 2 hours | $100K | 2,000 cubic feet | 2 MB |
23 | 75 tons | 6 miles | 3 hours | $150K | ||
24 | 100 tons | 9 miles | 4.5 hours | $200K | 4,000 cubic feet | 4 MB |
25 | 150 tons | 12 miles | 6 hours | $275K | ||
26 | 200 tons | 15 miles | 9 hours | $400K | 8,000 cubic feet | 8 MB |
27 | 275 tons | 22 miles | 12 hours | Half a mil | ||
28 | 400 tons | 30 miles | 18 hours | $800K | 16,000 cubic feet | 16 MB |
29 | 550 tons | 45 miles | A day | $1M | ||
30 | 800 tons | 60 miles | 1.5 days | $1.5M | 32,000 cubic feet | 32 MB |
31 | 1,000 tons | 90 miles | 2 days | $2M | 48 MB | |
32 | 1,500 tons | 125 miles | 3 days | $3M | 64,000 cubic feet | 64 MB |
33 | 2,200 tons | 175 miles | 4 days | $4M | ||
34 | 3,000 tons | 250 miles | 6 days | $6M | 125,000 cubic feet | 128 MB |
35 | 4,500 tons | 350 miles | 8 days | $9M | ||
36 | 6,000 tons | 500 miles | 11 days | $12M | 250,000 cubic feet | 256 MB |
37 | 9,000 tons | 700 miles | 16 days | $18M | ||
38 | 12,000 tons | 1,000 miles | 23 days | $25M | 500,000 cubic feet | 512 MB |
39 | 18,000 tons | 1,400 miles | A month | $35M | ||
40 | 25,000 tons | 2,000 miles | 1.5 months | $50M | 1M cubic feet | 1 GB |
41 | 35,000 tons | 2,800 miles | 2 months | $70M | ||
42 | 50,000 tons | 4,000 miles | 3 months | $100M | 2M cubic feet | 2GB |
43 | 75,000 tons | 5,500 miles | 4 months | $140M | ||
44 | 100,000 tons | 7,800 miles | 6 months | $200M | 4M cubic feet | 4 GB |
45 | 150,000 tons | 11,000 miles | 8 months | $280M | 5.5M cubic feet | |
46 | 200,000 tons | 15,000 miles | A year | $400M | 8 GB | |
47 | 275,000 tons | 22,000 miles | 18 months | $560M | 11M cubic feet | |
48 | 400,000 tons | 31,000 miles | 2 years | $800M | 16 GB | |
49 | 600,000 tons | 44,000 miles | 3 years | $1B | 22M cubic feet | |
50 | 800,000 tons | 62,000 miles | 4 years | $1.5B | 30M cubic feet | 32GB |
Metric version
APs | Weight | Distance | Time | US Dollars | Volume | Data |
---|---|---|---|---|---|---|
0 | 20 kg. | 3 m. | 4 seconds | $50 | 30 litres | 1 KB |
1 | 30 kg. | 4.5 m. | 6 seconds | $70 | 40 litres | |
2 | 45 kg. | 6 m. | 8 seconds | $100 | 55 litres | |
3 | 60 kg. | 9 m. | 11 seconds | $140 | 80 litres | |
4 | 90 kg. | 12 m. | 16 seconds | $200 | 110 litres | 4KB |
5 | 120 kg. | 18 m. | 22 seconds | $280 | 150 litres | |
6 | 180 kg. | 25 m. | 30 seconds | $400 | 225 litres | |
7 | 250 kg. | 35 m. | 45 seconds | $550 | 300 litres | |
8 | 350 kg. | 50 m. | 1 minute | $800 | 450 litres | |
9 | 500 kg. | 75 m. | 1 mn 30s | $1K | 650 litres | |
10 | 700 kg. | 100 m. | 2 mn | $1.5K | 900 litres | 32KB |
11 | 1 tonne | 150 m. | 3 mn | $2K | 1,200 litres | |
12 | 1.5 tonnes | 200 m. | 4 mn | $3K | 1,800 litres | 64 KB |
13 | 2 tonnes | 300 m. | 6 mn | $4K | 2,500 litres | |
14 | 3 tonnes | 400 m. | 8 mn | $6K | 3,500 litres | 128 KB |
15 | 4 tonnes | 600 m. | 12 mn | $8K | 5,000 litres | |
16 | 5.5 tonnes | 800 m. | Quarter-hour | $10K | 7,000 litres | 256 KB |
17 | 8 tonnes | 1 km. | 23 mn | $12K | 10 m^{3} | |
18 | 11 tonnes | 1.5 km. | Half an hour | $25K | 15 m^{3} | 512 KB |
19 | 16 tonnes | 2 km. | 45 mn | $35K | 20 m^{3} | |
20 | 23 tonnes | 3 km. | An hour | $50K | 28 m^{3} | 1 MB |
21 | 30 tonnes | 4.5 km. | 1.5 hours | $75K | 40 m^{3} | |
22 | 45 tonnes | 6 km. | 2 hours | $100K | 55 m^{3} | 2 MB |
23 | 65 tonnes | 9 km. | 3 hours | $150K | 80 m^{3} | |
24 | 90 tonnes | 12 km. | 4.5 hours | $200K | 110 m^{3}t | 4 MB |
25 | 125 tonnes | 18 km. | 6 hours | $275K | 160 m^{3} | |
26 | 180 tonnes | 25 km. | 9 hours | $400K | 225 m^{3} | 8 MB |
27 | 250 tonnes | 35 km. | 12 hours | Half a mil | 320 m^{3} | |
28 | 360 tonnes | 50 km. | 18 hours | $800K | 450 m^{3} | 16 MB |
29 | 500 tonness | 75 km. | A day | $1M | 630 m^{3} | |
30 | 700 tonness | 100 km. | 1.5 days | $1.5M | 900 m^{3} | 32 MB |
31 | 1 kilotonne | 150 km. | 2 days | $2M | 1,200 m^{3} | 48 MB |
32 | 1.5 kilotonnes | 200 km. | 3 days | $3M | 1,800 m^{3} | 64 MB |
33 | 2 kilotonnes | 300 km. | 4 days | $4M | 2,500 m^{3} | |
34 | 3 kilotonnes | 400 km. | 6 days | $6M | 3,600 m^{3} | 128 MB |
35 | 4 kilotonnes | 600 km. | 8 days | $9M | 5,000 m^{3} | |
36 | 5.5 kilotonnes | 800 km. | 11 days | $12M | 7,500 m^{3} | 256 MB |
37 | 8 kilotonnes | 1,100 km. | 16 days | $18M | 10,000 m^{3} | |
38 | 11 kilotonnes | 1,600 km. | 23 days | $25M | 15,000 m^{3} | 512 MB |
39 | 16 kilotonnes | 2,200 km. | A month | $35M | 20,000 m^{3} | |
40 | 23 kilotonnes | 3,200 km. | 1.5 months | $50M | 30,000 m^{3} | 1 GB |
41 | 30 kilotonnes | 4,400 km. | 2 months | $70M | 40,000 m^{3} | |
42 | 45 kilotonnes | 6,300 km. | 3 months | $100M | 60,000 m^{3} | 2GB |
43 | 65 kilotonnes | 9,000 km. | 4 months | $140M | 80,000 m^{3} | |
44 | 90 kilotonnes | 12,500 km. | 6 months | $200M | 120,0000 m^{3} | 4 GB |
45 | 125 kilotonnes | 18,000 km. | 8 months | $280M | 160,000 m^{3} | |
46 | 180 kilotonnes | 25,000 km. | A year | $400M | 225,000 m^{3} | 8 GB |
47 | 250 kilotonnes | 35,000 km. | 18 months | $560M | 320,000 m^{3} | |
48 | 360 kilotonnes | 50,000 km. | 2 years | $800M | 450,000 m^{3} | 16 GB |
49 | 500 kilotonnes | 70,000 km. | 3 years | $1B | 630,000 m^{3} | |
50 | 700 kilotonnes | 100,000 km. | 4 years | $1.5B | 0.9 km^{3} | 32GB |
APs And The World – full version
And here’s the table with the exact values.
APs | Weight (lbs.) | Weight (kg.) | Distance (m.) | Distance (feet) | Distance (miles) | Time | Dollars | Cubic feet | Litres | Data (KB) | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 50 | 23 | 3.2 | 10 | 0 | 00:00:04 | 50 | 1 | 28 | 1 | |
1 | 71 | 32 | 4.5 | 15 | 0 | 00:00:06 | 71 | 1.4 | 40 | 1.4 | |
2 | 100 | 45 | 6.3 | 21 | 0 | 00:00:08 | 100 | 2 | 56 | 2 | |
3 | 141 | 64 | 8.9 | 29 | 0.01 | 00:00:11 | 141 | 2.8 | 80 | 2.8 | |
4 | 199 | 90 | 12.6 | 41 | 0.01 | 00:00:16 | 199 | 4 | 113 | 4 | |
5 | 281 | 128 | 17.8 | 58 | 0.01 | 00:00:22 | 281 | 5.6 | 159 | 5.6 | |
6 | 397 | 180 | 25.1 | 82 | 0.02 | 00:00:32 | 397 | 7.9 | 225 | 8 | |
7 | 561 | 254 | 35.5 | 116 | 0.02 | 00:00:45 | 561 | 11.2 | 318 | 11.2 | |
8 | 792 | 359 | 50.1 | 164 | 0.03 | 00:01:03 | 792 | 15.8 | 449 | 16 | |
9 | 1,119 | 508 | 70.7 | 232 | 0.04 | 00:01:30 | 1,119 | 22.4 | 634 | 22.4 | |
10 | 1,581 | 717 | 99.9 | 328 | 0.06 | 00:02:06 | 1,581 | 31.6 | 895 | 32 | |
11 | 2,233 | 1,013 | 141.2 | 463 | 0.09 | 00:02:59 | 2,233 | 44.7 | 1,265 | 44.7 | |
12 | 3,155 | 1,431 | 199.4 | 654 | 0.12 | 00:04:12 | 3,155 | 63.1 | 1,787 | 64 | |
13 | 4,456 | 2,021 | 281.6 | 924 | 0.18 | 00:05:57 | 4,456 | 89.1 | 2,524 | 89.1 | |
14 | 6,295 | 2,855 | 397.8 | 1,305 | 0.25 | 00:08:24 | 6,295 | 125.9 | 3,565 | 128 | |
15 | 8,891 | 4,033 | 561.9 | 1,844 | 0.35 | 00:11:51 | 8,891 | 177.8 | 5,036 | 177.8 | |
16 | 12,559 | 5,697 | 793.8 | 2,604 | 0.49 | 00:16:45 | 12,559 | 251.2 | 7,113 | 256 | |
17 | 17,741 | 8,047 | 1,121.20 | 3,679 | 0.7 | 00:23:39 | 17,741 | 354.8 | 10,047 | 354.8 | |
18 | 25,059 | 11,367 | 1,583.80 | 5,196 | 0.98 | 00:33:25 | 25,059 | 501.2 | 14,192 | 512 | |
19 | 35,397 | 16,056 | 2,237.10 | 7,340 | 1.39 | 00:47:12 | 35,397 | 707.9 | 20,047 | 707.9 | |
Weight (US tons) | Weight (tonnes) | Distance (km) | Distance (feet) | Distance (miles) | Time (hours) | Time (days) | Dollars | Cubic feet | Cubic metres | Data (MB) | |
20 | 25 | 23 | 3.2 | 10,367 | 1.96 | 1:06: | 50,000 | 1,000.00 | 28 | 1.0 | |
21 | 35 | 32 | 4.5 | 14,644 | 2.77 | 1:34: | 70,627 | 1,412.50 | 40 | 1.4 | |
22 | 50 | 45 | 6.3 | 20,686 | 3.92 | 2:13: | 99,763 | 1,995.30 | 56 | 2.0 | |
23 | 70 | 64 | 8.9 | 29,219 | 5.53 | 3:07: | 140,919 | 2,818.40 | 80 | 2.8 | |
24 | 100 | 90 | 12.6 | 41,274 | 7.82 | 4:25: | 199,054 | 3,981.10 | 113 | 4.0 | |
25 | 141 | 128 | 17.8 | 58,300 | 11.04 | 6:14: | 281,171 | 5,623.40 | 159 | 5.6 | |
26 | 199 | 180 | 25.1 | 82,352 | 15.6 | 8:49: | 397,164 | 7,943.30 | 225 | 8.0 | |
27 | 281 | 254 | 35.5 | 116,325 | 22.03 | 12:28: | 561,009 | 11,220.20 | 318 | 11.2 | |
28 | 396 | 359 | 50.1 | 164,313 | 31.12 | 17:36: | 792,447 | 15,848.90 | 449 | 16.0 | |
29 | 560 | 508 | 70.7 | 232,098 | 43.96 | 24:52: | 1.0 | 1,119,361 | 22,387.20 | 634 | 22.4 |
30 | 791 | 717 | 99.9 | 327,848 | 62.09 | 35:08: | 1.5 | 1,581,139 | 31,622.80 | 895 | 32.0 |
31 | 1,117 | 1,013 | 141.2 | 463,097 | 87.71 | 49:37: | 2.1 | 2,233,418 | 44,668.40 | 1,265 | 44.7 |
32 | 1,577 | 1,431 | 199.4 | 654,142 | 123.89 | 70:06: | 2.9 | 3,154,787 | 63,095.70 | 1,787 | 64.0 |
33 | 2,228 | 2,021 | 281.6 | 924,000 | 175 | 99:01: | 4.1 | 4,456,255 | 89,125.10 | 2,524 | 89.1 |
34 | 3,147 | 2,855 | 397.8 | 1,305,185 | 247.19 | 139:52: | 5.8 | 6,294,627 | 125,892.50 | 3,565 | 128.0 |
35 | 4,446 | 4,033 | 561.9 | 1,843,623 | 349.17 | 197:35: | 8.2 | 8,891,397 | 177,827.90 | 5,036 | 177.8 |
36 | 6,280 | 5,697 | 793.8 | 2,604,187 | 493.22 | 279:05: | 11.6 | 12,559,432 | 251,188.60 | 7,113 | 256.0 |
37 | 8,870 | 8,047 | 1,121.20 | 3,678,512 | 696.69 | 394:14: | 16.4 | 17,740,669 | 354,813.40 | 10,047 | 354.8 |
38 | 12,530 | 11,367 | 1,583.80 | 5,196,036 | 984.1 | 556:52: | 23.2 | 25,059,362 | 501,187.20 | 14,192 | 512.0 |
39 | 17,699 | 16,056 | 2,237.10 | 7,339,595 | 1,390.07 | 786:36: | 32.8 | 35,397,289 | 707,945.80 | 20,047 | 707.9 |
Weight (US tons) | Weight (Kt) | Distance (km) | Distance (miles) | Time (days) | Time (months) | Dollars | Cubic feet | Cubic metres | Data (GB) | ||
40 | 25,000 | 23 | 3,160 | 1,963.53 | 46.3 | 1.5 | 50,000,000 | 1,000,000.00 | 28,317 | 1.0 | |
41 | 35,313 | 32 | 4,464 | 2,773.56 | 65.4 | 2.1 | 70,626,877 | 1,412,537.50 | 39,999 | 1.4 | |
42 | 49,882 | 45 | 6,305 | 3,917.76 | 92.3 | 3 | 99,763,116 | 1,995,262.30 | 56,499 | 2.0 | |
43 | 70,460 | 64 | 8,906 | 5,533.99 | 130.4 | 4.3 | 140,919,147 | 2,818,382.90 | 79,808 | 2.8 | |
44 | 99,527 | 90 | 12,580 | 7,816.97 | 184.2 | 6.1 | 199,053,585 | 3,981,071.70 | 112,731 | 4.0 | |
45 | 140,585 | 127 | 17,770 | 11,041.76 | 260.2 | 8.5 | 281,170,663 | 5,623,413.30 | 159,237 | 5.6 | |
46 | 198,582 | 180 | 25,101 | 15,596.90 | 367.6 | 12.1 | 397,164,117 | 7,943,282.30 | 224,928 | 8.0 | |
47 | 280,505 | 254 | 35,456 | 22,031.20 | 519.2 | 17.1 | 561,009,227 | 11,220,184.50 | 317,720 | 11.2 | |
48 | 396,223 | 359 | 50,083 | 31,119.90 | 733.4 | 24.1 | 792,446,596 | 15,848,931.90 | 448,791 | 16.0 | |
49 | 559,680 | 508 | 70,744 | 43,958.03 | 1036 | 34 | 1,119,360,569 | 22,387,211.40 | 633,934 | 22.4 | |
50 | 790,569 | 717 | 99,928 | 62,092.36 | 1463.4 | 48.1 | 1,581,138,830 | 31,622,776.60 | 895,456 | 32.0 |
Writeup completed on the 20^{th} of March, 2017.