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Dragoncat Parsons (DC Comics) (Robin villain)

Philip “Dragoncat” Parsons

Power Level:
Game system: DC Heroes Role-Playing Game
  • Very minor, convenient street-level villain – useful for GMs with low-powered campaigns.


  • Real Name: Philip Parsons
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: None
  • Base Of Operations: Gotham area
  • Height: 5’ 11” Weight: 170 lbs
  • Eyes: Gray Hair: Black

Powers and Abilities

Dragoncat is a decent martial arts instructor, though he focuses on spectacular bone-breaking and brick-smashing techniques at the expense of overall combat efficiency. He is actually able to kill thugs with his bare hands, but when faced with a determined opponent, his very low number of HPs usually mean he’s out of luck. He operates on a low-cinematic level.

Dragoncat tries to project a general “ninja” image with Feudal Japanese weaponry and black ninja (or vaguely ninja-ish) garb, but if hard-pressed will not hesitate to pull out a .45.


Philip “Dragoncat” Parsons is a very minor Gotham area criminal, always looking for an angle to leverage his martial arts abilities and brashness into profit. He worked for years as a karate instructor – he briefly taught Barbara Gordon when she was in her teens.

One of his most promising accomplishments was to create “ninjutsu” summer camps, which were to teach kids the “way of the warrior”. Asides from the mundane operation of such a business venture, the goal of those camps was to spot promising youngsters who were both physically adept and liable to join Parsons’ gang to commit thefts.

Clad as ninja and using movie ninja-like weaponry, Parsons’ gang was quite successful in their thefts until one of the “ninja” slipped and fell to his death during a rooftop run.

The “ninja” was identified as a known problem kid from the area, which led Robin to investigate the “ninja thiefs”. The young sleuth soon made the connection with the training camp, which he infiltrated before bringing the whole operation down.

Magazine advert for Dragoncat's ninja camp

Parsons later associated with Cluemaster for a roughly similar project – a “crime school” which the Cluemaster ran to turn young thugs into viable henchmen for other criminals. However, several of the “pupils” were captured during a “field trip”.

Cluemaster sent Dragoncat to the police station, passing himself as a lawyer, to make sure they would stay quiet. Dragoncat decided that those guys were too stupid to be intimidated into keeping their mouth shut, and killed them all with his bare hands. One of the youths actually survived, though, and was interrogated by Sheriff “Shotgun” Smith at the local hospital’s ICU.

Shotgun and his deputies raided the Cluemaster’s warehouse and cornered Dragoncat – since the other criminals were away. Parsons tried to take on the cops, but though he gave a good account he had underestimated the raw tenacity and endurance of “Shotgun” Smith, who eventually knocked him out by ramming him into a wall.

“Dragoncat” was arrested and has not been seen since.


See illustration.


Parsons is pretty big on the “martial arts master” and “ninja warrior” side of things, but it’s much more a “I’m a total American badass, fear my manly leet skillz” angle than a “I know the ancient mysteries of the Orient” angle. He’ll often boast about how tough and highly trained he is.

He’s a hardcore, audacious criminal who wouldn’t know life on the straight and narrow if it came singing “I’m the life on the straight and narrow” to the tune of Caribbean queen (No more love on the run) and bit him on the arse. He’ll do things such as violently resisting arrest – punching a hapless cop hard enough to send him to the hospital – or take stupid kids along with him on very dangerous capers.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Philip “Dragoncat” Parsons

Dex: 05 Str: 03 Bod: 04 Motivation: Power
Int: 04 Wil: 03 Min: 04 Occupation: Criminal
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 006
Init: 012 HP: 010

Skills: Acrobatics: 04, Martial artist (EV): 06, Thief: 04, Weaponry (Melee, firearms): 05

Advantages: None

Connections: Street (Low)

Drawbacks: Minor Rage, MIA toward Brashness


  • Ninja sword [BODY 05, EV 04 (07 w/Martial Artist)]
  • Shuriken (x5) [BODY 04, EV 02, Grenade drawback]
  • Ninja climbing spikes [BODY 05, EV 03 (04 w/STR), reduce OV of climbing attempts by one CS]
  • AMT Hardballer .45 pistol [BODY 04, Projectile weapons: 04, Ammo: 07, R#03]

By Sébastien Andrivet

Source of Character: Robin comics (DC universe)

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