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Electrocutioner III (Batman enemy) (DC Comics)

Electrocutioner

(Lester Buchinsky)


Power Level:
Game system: DC Heroes Role-Playing Game

Context

The Electrocutioner is a minor foe of Batman and Robin. He appeared in 1992 but is very similar to his predecessor and brother, who appeared in 1981.

Like his predecessor, he’s a killer vigilante and a criminal.


Background

  • Real Name: Lester Buchinsky.
  • Marital Status: Unrevealed.
  • Known Relatives: Electrocutioner I (brother, deceased).
  • Group Affiliation: Frequent employee of Blockbuster II.
  • Base Of Operations: East Coast of the US (especially Gotham and Blüdhaven).
  • Height: 5’11” Weight: 174lbs.
  • Eyes: Brown Hair: Brown


Powers and Abilities

The third Electrocutioner is an OK athlete, hand-to-hand combatant and operator. But any super-hero worth their salt could handily defeat him if he were to count on those skills alone.

His main weapon is a rig and a pair of gauntlets that can project bolts of electricity. The main applications are touching a target to shock it, projecting lightning bolts, or having a lightning bolt explode and fork out over an area (Bomb in DCH, Burst Area in DCA). The later manoeuvre is usually used to take out a small number of minor opponents, such as policemen.

The Electrocutioner has also sometimes used the heat from his gauntlets to crudely weld metals together or destroy an engine block he had his hands on. If he completely Blindsides a victim and is close enough to touch the person, the GM may choose to let him use his Lightning as both the AV and OV – that was the case when he killed the Batman.

Of course, any hero who is prepared with insulated equipment will make short work of him, and targets who are not grounded will be a problem.


History

Lester Buchinsky is the brother of the original, late, much more dangerous Electrocutioner. The original clashed repeatedly in New York with the second Vigilante, and eventually met his end at his hand. When his brother died, a new Electrocutioner arose.

(Well, two – another man used the “Electrocutioner” name, though he doesn’t seem related to the other two.)

Like his brother he would stalk, judge and punish (usually by execution) criminals he deemed to have had an easy out due to the “bleeding heart courts”.

Judge, jury…

The new Electrocutioner appeared in Gotham to stop Galvan. Galvan was a dangerous criminal who had miraculously survived the electric chair and was systematically killing those who had witnessed his bungled execution. While in pursuit of Galvan, however, the Electrocutioner spent more time fighting with cops and Batman and Robin due to their interference than getting his prey.

During those violent events, Electrocutioner III became the man who killed Batman. He ambushed him and electrocuted him by surprise, stopping his heart. Robin III caught up with him and forced him to defibrillate Batman’s heart, however, after two and a half minutes.

Electrocutioner III was later knocked out during a large fight at the Gotham Central police station, as Galvan was attempting to kill Police Commissioner James Gordon.

… and mercenary

In prison, Buchinsky decided he had been stupid all this time. His heart was not in being a vigilante after all. The more his brother’s death was receding in the past, the more he wanted to use his Electrocutioner gear for simple profit.

He allied himself with two minor criminals, Cluemaster and Czonk, and escaped Blackgate with them. Their Cluemaster-designed plan was nearly successful, but they were stopped by Robin (Tim Drake), Spoiler and sheriff “Shotgun” Smith.

Electrocutioner III then became part of Blockbuster (Roland Desmond)’s informal team of mercenaries. He helped with Blockbuster’s takeover of Blüdhaven and several capers, such as Blockbuster’s very nearly successful hunt for Oracle. In this capacity he, like all the others, has been soundly defeated by Nightwing several times.


Description

See illustration.


Personality

Electrocutioner is a ruthless, petty brute who thinks he’s Mack Bolan . He views himself as a killer super-mercenary and wants money, rep and women – and right now. He has a mean temper and is not very bright or particularly full of initiative, but nevertheless tends to treat everybody opposing him as an imbecile, and most of his colleagues as cowards.

His only redeeming quality seems to be that he has some physical courage. He is likely to ignore his wounds and fight or conduct his mission until he’s knocked out cold.

Electrocutioner sometimes makes mediocre puns having to do with electricity.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Electrocutioner (Lester Buchinsky)

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 04 Wil: 03 Min: 03 Occupation: Professional criminal
Inf: 03 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 011 HP: 020

Skills:
Detective (Legwork): 03, Thief (Stealth): 04, Vehicles (Land): 03, Weaponry (Electrocutioner gear): 05

Advantages:
None.

Connections:
Underworld (Low).

Drawbacks:
MIA toward impulsiveness.

Equipment:
ELECTROCUTIONER RIG [BODY 05, Bomb: 06, Lightning: 11 (Diminishing), Lightning immunity: 08, Skin armour: 01, Advantage : Autofire, R#03, Limitations: Bomb is electrical damage (-0) and has limited Range ( 2 APs) ; Lightning has Limited Range (4 APs) (-1)].


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Electrocutioner III — Averaged PL 6.2

STR STA AGL DEX FGT INT AWE PRE
01 03 01 02 02 01 01 01

Devices

Electrocutioner rig ● 21 points (Removable) ● Descriptor: Technology
– Rig Hardware — Protection 3 (Limited 1 to Physical Impact)
– Insulation — Enhanced Fortitude 6, Protection 9 (both Limited 3 to Electricity)
– Lightning projection: Array

  • Lightning Bolt — Ranged Electrical Damage 11, Diminished Range 3
  • Lightning Explosion — Burst Area Electrical Damage 5
  • Arcing Touch — Damage 11, Variable Descriptor (Electromagnetic and Fire/Heat), Enhanced Advantages (Improved Critical, Precise Attack (Close, Concealment)), Linked

Combat Advantages

All-Out Attack, Close Attack 4, Defensive Attack, Improved Aim, Improved Hold, Power Attack.

Other Advantages

None demonstrated.

Skills

Athletics 2 (+3), Close Combat: Arcing Touch 1 (+7), Expertise: Streetwise 5 (+6), Insight 2 (+3), Intimidation 2 (+3), Investigation 3 (+4, Limited 2- Gather Information Only), Perception 3 (+4), Persuasion 1 (+2), Ranged Combat: Lightning 5 (+7), Stealth 4 (+5), Technology 2 (+3), Vehicles 2 (+4) (Limited, Ground Vehicles Only).

Offense

Initiative +1
Unarmed +6, Close, Damage 1
Lightning +7, Ranged, Damage 11
Arcing Touch +7, Close, Damage 11, Threat 19-20
Lightning Explosion, Area, Damage 5

Defense

Dodge 6 Fortitude 12*/6
Parry 6 Toughness 12*/6**/3
Will 2

* Against electrical attacks.
** Against non-Energy attacks.

Complications

  • Impulsiveness The Electrocutioner is basically a thug who acts before he thinks.

Power levels

  • Trade-off areas Attack & Effect PL 9, Dodge/Toughness PL 6, Parry/Toughness PL 6, Fort & Will PL 4.
  • Point total 82 Abilities 24, Defences 13, Skills 15, Powers 0, Devices 21, Advantages 10. Equiv. PL 6.

Notes

For the definition of Physical Impact and other categories of Descriptors used for defensive Powers, see our New Rules section for DC Adventures.

By Sébastien Andrivet.

Source of Character: Batman comics (DC Universe).

Helper(s): Roy Cowan. First illustration detoured at rapsheet.co.uk . M&M stats by Pawsplay.

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