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Enforcer (DC Comics)

Enforcer

Dan Kingdom


Background

  • Real Name: Dan Kingdom
  • Marital Status: Unrevealed
  • Known Relatives: None
  • Group Affiliation: Retainer of the Council
  • Base Of Operations: Mobile
  • Height: About 6’1” Weight: About 200 lbs
  • Eyes: Blue Hair: Blond


Powers & Abilities

Formerly a GCPD detective, the Enforcer was described by Gordon as a “Green Beret, ninth-degree black belt” and used to train Gotham’s finest in hand-to-hand combat.

He has proved himself a superior martial artist able to engage such masters as Manhunter (Paul Kirk) in combat, and often strikes killing blows (Martial Artist subbing for EV in DC Heroes, Power Attack in DC Adventures). He was not a match for Batman, however.


History

Dan Kingdom was a friend of the pre-Crisis on Infinite Earths Batman – they worked together as hand-to-hand combat instructors for the GCPD and may have collaborated back when Kingdom was a police detective. Kingdom was respected has a strong, charismatic and popular tough guy, presumably with an impeccable military record from his Special Forces days.

However, Kingdom was corrupted by the nefarious Council. It is unclear what they promised him – presumably a large sum of money, responsibilities and access to the immortality technology they were researching. He became a lead enforcer for them, even wearing a colourful costume. His death was faked using a cloned body left in a river in Gotham.

The Enforcer was instrumental during a Council hit on a African head of state right in Wayne Manor during a cocktail. Kingdom stunned the Batman with an unusual punch long enough to exfiltrate the sniper. Presumably, he took part in various other assassinations and terror schemes to keep those dealing with the Council in line.

The Enforcer was present at the Council’s H.Q. when Manhunter (Paul Kirk), his friends and Batman stormed the place. Kingdom stunned Manhunter but the Batman, having deduced the Enforcer’s identity, challenged him to a martial arts duel and won.

The Enforcer was still present when the Council’s H.Q. was destroyed in a large explosion, but nobody important ever dies in those secret base explosions.


Description

See illustrations.


Personality

An aggressive, confident jerk who talks too much. While Kingdom was apparently a good, all-American straight arrow before, he’s now a despicable mercenary sleazeball without a conscience.


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Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Enforcer

Dex: 06 Str: 04 Bod: 05 Motivation: Mercenary
Int: 04 Wil: 04 Min: 04 Occupation: Mercenary
Inf: 05 Aur: 04 Spi: 04 Resources {or Wealth}: 004
Init: 019 HP: 015

Skills: Acrobatics: 05, Detective (all save Law): 04, Martial artist: 07, Military science: 05, Thief (Stealth): 04, Vehicles (Land, sea): 05, Weaponry (Firearms): 05

Advantages: Familiarity (Military equipment and protocols), Lightning reflexes

Connections: Council (Low)

Drawbacks: None demonstrated

Equipment: COSTUME [/BODY/ 06]


Game Stats — DC Adventures RPG Print Friendly

Tell me more about the game stats

Enforcer — Averaged PL 7.8

STR STA AGL DEX FGT INT AWE PRE
03 03 04 03 07 00 01 01

Devices

Costume ● 1 point (Removable)
– Protection 1
– Impervious Toughness 2 (Limited 2 to Sharp Impacts)

Combat Advantages

Chokehold, Close Attack 2, Defensive Roll 3, Improved critical 1 (Unarmed), Improved initiative, Improved trip, Power attack, Ranged attack 1, Takedown

Other Advantages

Benefit 2 (Security head of the Council), Instant Up

Skills

Acrobatics 4 (+8), Athletics 7 (+10), Close combat (Unarmed) 2 (+11), Deception 2 (+3), Expertise (Military) 6 (+7), Expertise (Martial arts instruction) 5 (+6), Insight 3 (+4), Investigation 4 (+5), Perception 4 (+5), Persuasion 1 (+2), Ranged combat (Firearms) 2 (+6), Stealth 2 (+6), Vehicles 4 (+7) (Limited 1 – common land and sea vehicles only

Offense

Initiative +8
Unarmed +11, Close, Damage 3, Critical 19-20

Defense

Dodge 10 Fortitude 7
Parry 10 Toughness 7**/6/3*
Will 4

* Without Defensive Roll
** With Costume

Complications

  • Motivation Once a good man, Kingdom has become a baseless mercenary

Power levels

  • Trade-off areas Attack/Effect PL 7, Dodge/Toughness PL 9, Parry/Toughness PL 9, Fort/Will PL 6
  • Point total 101 Abilities 46, Defences 16, Skills 23, Powers 0, Devices 1, Advantages 15. Equiv. PL 8.


By Sébastien Andrivet

Source of Character: Manhunter backup features (DC Universe)

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