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Eskimo karate ice skate killer (Richard Dragon enemy) (DC Comics)

Eskimo ice-skating karate killers


Power Level:
Game system: DC Heroes Role-Playing Game

Context

These peculiar fellows were in a 1970s kungfusploitation DC Comics, Richard Dragon Kung Fu Fighter. It made more sense back then but… not that much really.

They have a profile mostly because of the “wait, what ?” factor. I can’t think of a RPG campaign that wouldn’t be improved with them. Yep, even that one.


Background

  • Group Affiliation: Hirelings for Ojo.
  • Base Of Operations: Near the North pole.
  • Height: 5’4” average Weight: 150 lbs average.
  • Eyes: Brown Hair: Black


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Powers and Abilities

Those stone cold Inuit killers are excellent karatekas.

They wear super-sharp ice skates, both to deliver deadly bladed kicks and because they usually operate on ice that has been treated with the Ice-10 compound. Ice-10 makes ice 10 times as slick as ordinary ice, making it impossible to stand. It is presumably a reference to Ice Nine .


History

Look – do you really want to know about a story with “Eskimo karate killers” with murdering skates ? Seriously.

They worked for Professor Ojo.


Description

See illustrations.


Personality

Fearsome killers, training in their special fighting arts all the time. They are relentless in their murderous assaults.


Quotes

“EEEEEE-YAAAAAA !”



Game Stats — DC Heroes RPG Print Friendly

Tell me more about the game stats

Eskimo karate killer ice-skaters

Dex: 04 Str: 03 Bod: 04 Motivation: Mercenary
Int: 03 Wil: 02 Min: 03 Occupation: Killer
Inf: 03 Aur: 02 Spi: 03 Resources {or Wealth}: 002
Init: 012 HP: 005

Skills:
Martial artist: 05

Advantages:
Expertise (Polar survival).

Connections:
None.

Drawbacks:
Minor Rage.

Equipment:
Skating blades [BODY 05, EV 03 (04 w/STR, 06 w/Martial Artist)].


Ice-10

When applied on ordinary ice, Ice-10 usually gets 8 RAPs of Friction Control (Friction decrease).

Furthermore, people trying to move will have to fight prone, with a -3CS to their OV/RV. People standing up and not moving will just have a -1CS OV/RV and very restricted moves (although Dragon somehow managed to jump up without cracking his skull).

By Sébastien Andrivet.

Source of Character: Richard Dragon Kung Fu Fighter #16 (1976).

Helper(s): Daergon, Roy Cowan.

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