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| Dex: 04+ | Str: 10+ | Bod: 08+ |
Powers: Cold immunity: 07, Damage capacity: [BODY], Energy blast: 10+, Flame immunity: 07, Flight: 09+, Gravity decrease: 02, Invulnerability: [15+WIL], Matter Manipulation: [1/2 STR]+, Mental illusion: [AURA]+, Mind blast: 03, Regeneration: 05, Running: 05+, Sealed systems: [4+BODY], Systemic antidote: 12, Teleport: 30+
Bonuses and Limitations:
- Mental Illusion can only be used to modify the Eternal’s appearance (-3)
- Mind blast can only be used to destroy an individual’s memories about the Eternals (-0), and is Always On unless the Eternal specifically concentrates (-0)
- Teleport is Fatiguing, EV is equal to range in AP (-3)
Advantages: Area Knowledge (Eternal cities), Connection (Eternals, High (except for the Forgotten One)), Immortality, Misc : can join the Uni-Mind (10 pts)
