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Aquarius
| Dex: 05 | Str: 07 | Bod: 06 | Motivation: Unwanted Power |
| Int: 04 | Wil: 03 | Min: 06 | Occupation: Marine Guardian |
| Inf: 01 | Aur: 01 | Spi: 05 | Resources {or Wealth}: N/A |
| Init: 10 (12) | HP: 020 |
Powers: Cold Immunity: 02, Growth: 01, Ultra Vision: 03
Bonuses and Limitations: Growth is Always On (STR listed above is already adjusted for active Growth)
Skills: Vehicles (Sea)*: 05
Advantages: Iron Nerves, Language (French)
Drawbacks: Attack Vulnerability (Flame and Heat, -3CS to RV), Attack Vulnerability (Water-borne poisons, -2CS to OV/RV), CIA (Protect fellow cetaceans), Controllable Alter Ego (Dolphin Form) Distinct Appearance (Huge gray-skinned man), Fatal Vulnerability (Lack of immersion in water, loses 1 AP of Current BODY every 10 minutes (8 APs of time)), MIH (Land Dwellers), SIH (Land Dwellers from whaling nations — Japan, Norway, etc.), MPR (Nearsighted — can only see clearly up to 3 APs distance), Serious Rage (If cetaceans are injured), Socially Inept
Alter Ego: Aquarius’s Dolphin form
| Dex: 05 | Str: 11 | Bod: 08 | Motivation: Unwanted Power |
| Int: 04 | Wil: 03 | Min: 06 | Occupation: Marine Guardian |
| Inf: 01 | Aur: 01 | Spi: 05 | Resources {or Wealth}: N/A |
| Init: 10 (12) | HP: 020 |
Powers: Analytical Taste: 06, Cold Immunity: 02, Growth: 03, Sonar: 07, Speak to Animals: 06, Swimming: 05, Water Freedom: 07, Ultra Vision: 03
Bonuses and Limitations:
- Growth can be added to Aquarius’s Movement (Swimming) when used as the EV for a Charging Attack - this means that his total base EV for making a Charging Attack is 8 (+2)
- Growth is Always On (STR listed above is already adjusted for active Growth) (-1)
- Speak to Animals is limited to cetaceans only (dolphins, whales) (-2)
- Water Freedom does not allow Aquarius to actually breathe water — treat APs as duration of time he can hold his breath (-1)
Drawbacks: MPRs (Mute, no fine manipulators, no sense of smell, nearsighted — can only see clearly up to 3 APs distance)
