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Dropkick
| Dex: 09 | Str: 05 | Bod: 05 | Motivation: Mercenary |
| Int: 06 | Wil: 07 | Min: 06 | Occupation: Mercenary |
| Inf: 05 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 006 |
| Init: 024 | HP: 050 |
Powers: Energy blast: 08, Radio communications: 10, Telescopic vision: 02, Thermal vision: 10, Ultra-vision: 10
Bonuses and Limitations: Energy blast is Fatiguing and has Reduced Range (Range is 03)
Skills: Acrobatics: 07, Detective (Legwork): 06, Charisma: 06, Martial artist*: 09, Vehicles (Land): 07
Advantages: Insta-Change, Lightning Reflexes
Connections: Business world (Low), Underworld (Low), Street (Low), Mercenaries (Low), Occultists (Low)
Drawbacks: Dependent (Tech, 0 pts), Distinct Appearance
Equipment:
- FOREARM PROTECTORS [BODY 12, +1CS to Block melee weapons]
- When operating solo or under special circumstances, Dropkick may carry 4 or 5 “spell cards” from Shadowmage (see Shadowmage writeup)
