Click here to hide or display the game stats
Warhawk - Hellfire-enhanced
| Dex: 07 | Str: 08 | Bod: 08 | Motivation: Psychopath |
| Int: 06 | Wil: 04 | Min: 04 | Occupation: Psychopath, mercenary |
| Inf: 05 | Aur: 04 | Spi: 04 | Resources {or Wealth}: 006 |
| Init: 022 | HP: 035 |
Powers: Density increase: 01, Iron will: 09, Mind blank: 18, Mind field: 09, Skin armour: 03
Bonuses and Limitations:
- Density Increase is Always On and already factored in
- Mind field is Self Only
Skills: Martial artist: 08, Military science (Cartography, demolition, field command): 06, Scientist (Computers): 05, Thief (Security systems): 08, Thief (Stealth): 05, Weaponry (Firearms, heavy): 06
Advantages: Familiarity (Special Forces tactics), Language (Vietnamese), Lightning Reflexes
Connections: None
Drawbacks: Distinct Appearance, MIH of Asian males, Misc. - can be telepathically contacted, located and subjected to pain at any time by an Hellfire Club psychic (presumably Emma Frost)
Equipment: Warhawk was outfitted with less-than-lethal weaponry :
- Dart Pistol [BODY 03, Projectile weapon: 02, Poison touch: 10, Ammo: 08, Note : Poison touch can be Combined with projectile weapon, Poison touch is ineffective against targets with a RV to Projectile weapons more than 2CSes above the Dart Pistol’s projectile weapons AP (i.e., RV 7+)]
- Gas bomb [BODY 03, Fog: 05, Poison touch: 10, Grenade Drawback, Note : Poison touch and Fog can be Combined ; Warhawk is immune to the bomb’s Poison touch]
Game Stats — DC Adventures
Click here to hide or display the game stats
Warhawk (Hellfire agent) — Averaged PL 10.6
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 02 (07) | 02 (07) | 02 | 03 | 07 (09) | 01 | 01 | 02 |
Steel-like skin ● 37 points (Noticeable, Permanent)
- Superstrength — Enhanced Strength 5, Enhanced Fighting 2
- Invulnerable — Enhanced Stamina 5, Protection 3, Impervious Toughness 10
- Very heavy — Feature 1 (Weights 4 Ranks)
Implants ● 16 points ● Descriptor: Psychotronics
- Concealment (all Mental senses)
- Impervious Enhanced Will 8 (Limited 1 to telepathic effects)
Chokehold, Defensive Roll 2, Close attack 4, Improved aim, Improved critical 1 (Unarmed combat), Improved critical 1 (Firearms), Ranged attack 2
Diehard, Equipment 8, Language (Vietnamese - English is native)
Athletics 2 (+9), Deception 2 (+4), Expertise (Special operations soldier) 9 (+10), Insight 3 (+4), Intimidation 5 (+7), Perception 5 (+6), Ranged combat (Infantry weapons) 5 (+10), Stealth 5 (+8), Technology 10 (+11) (Limited 1 to Demolitions, Security, Operating)
These Devices are considered Equipment for Warhawk since he cannot replace them, reload them, etc.
- Gas bomb — Cloud Area Affliction 13, Dazed/Stunned/Asleep, resisted by Fortitude
- Dart Gun — Ranged Affliction 12, Dazed/stunned/Asleep, resisted by Fortitude, Resistible (another check vs. Toughness), Diminished Range 2
| Initiative +2 |
| Unarmed +13, Close, Damage 7, Critical 19-20 |
| Equipment, see below |
| Dodge | 10 | Fortitude | 11 |
| Parry | 13 | Toughness | 12/10* |
| Will | 12**/4 |
Quirk Unwilling thrall of the Hellfire Club
Temper Violently prejudiced against various groups
Prejudice Strange appearance
Trade-off areas Attack&Effect PL 10, Dodge/Toughness PL 11, Parry/Toughness PL 13, Fort&Will PL 8
Point total 154 Abilities 40, Defences 18, Skills 21, Powers 37, Devices 16, Advantages 22. Equiv. PL 11.
