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Character Sheet

Sheriff O'Neil (played by Sean Connery)

Category : Movies and television
Subcategory : Science fiction stuff
Type : Hero
Game System : DC Heroes (Blood of Heroes S.E.)
Sheriff O'Neil v1.1

Sheriff O'Neil v1.1

By Peter S Piispanen and Sébastien Andrivet

Source of Character: Outland movie.

Game Stuff

Sheriff O'Neil

"They sent me here to this pile of shit because they think I belong here. I want to find out if they're right."

Sheriff O'Neil

Dex: 04 Str: 03 Bod: 05 Motivation: Seeking Justice
Int: 06 Wil: 06 Min: 05 Occupation: Federal District Marshal
Inf: 05 Aur: 04 Spi: 06 Resources {or Wealth}: 006
Init: 017 HP: 020
Skills: Charisma*: 05, Detective*: 06, Martial Artist*: 04, Thief (Stealth)*: 04, Weaponry (fFrearms)*: 04
Advantages: Credentials (Federal Marshals, Medium ; other law-enforcement agencies, Low), Iron Nerves, Familiarity (Surveillance), Schtick (Zero G Combat)
Connections: Dr. Lazarus (High)
Drawbacks: Dependents, SIA toward Stubborness (esp. as it pertains to his motivation)
Equipment: Pump-action shotgun [BODY 04, Projectile weapons: 06 (Diminishing), Range: 03, Ammo: 07, R#03, Recommended STR: 02, Advantage : Scattershot, Limitation: Projectile weapons has No Range - use the Range given next instead, Drawback: Very long reload time]

Background


Real name: William T. O'Neil
Marital Status: Married
Known Relatives: Carol G. O'Neil (wife), Paul O'Neil (son)
Group affiliation: Federal Marshals
Base Of Operations: Mobile (new assignement every year)
Height: 6' Weight : 170 lbs
Eyes: Brown Hair: Brown

Powers and Abilities

O'Neil is a competent cop, without much in the way of remarkable abilities - except for his smarts, and composure. He's quite experienced, with iron nerves : an hostage situation involving a psychotic drug addict does not seem to faze him much, and while he was afraid of comfronting three hired killers in a cat and mouse game, he didn't show it much - it certainly didn't affect him under fire.

Marshal O'Neil is a smart man, especially when it comes to detective and surveillance work (such as bugging suspects). He's quite good at tactics and preparations. For instance, after discovering the body of another man who had been murdered with a garrote, he did what very few would have thought to do. He started to wear a concealed armoured collar, which soon saved his life.

Of course, being a marshal, his security clearance is a powerful tool and he fully uses this Advantage. O'Neil is also skilled at Character Interraction and knows well how to calm or intimidate. Additionally, he is pretty good at zero-G combat.

History:

The movie Outland takes place in the not-so-distant future, where the solar system is being slowly mined and exploited. Concessions are given to corporations by something called the League of Industrial Nations ; in the case of Io, third moon of Jupiter, it was the company Con-Amalgamate who won the franchise. It has been hinted that this movie was taking place in the same universe as the landmark Blade Runner movie.

The governments keep tabs on the corporations with a corp of lawmen, called Federal District Marshals. They rotate between assignements, staying on any given site for a year and taking command of the local crew of enlisted men and NCOs. This system's actual balance lies in corruption : Marshals are not supposed to stir up too much troubles for the corps, and get discreetely paid in return.

However, O'Neil didn't fit into that mould, often exposing crimes and infrigement of regulations while expected to keep his mouth shut. This didn't make him popular with anybody, and he spent the better part of his career being sent from one hellhole to the next, never setting foot on Earth in fifteen years - his best known assignement was Io, where, again, he didn't keep his mouth shut, and things went very badly for everyone.

Description:

Sheriff O'Neil is a law-enforcement officer wearing a blue police uniform. His clothing has a sign telling that he's part of the Io Police on both his officer's hat and his shoulders. He appears to be an experienced man within his chosen trade. While most men around him have a scraggy beard and unkempt hair, O'Neil has a close-cropped beard and hair.

Personality

Sheriff O'Neil may be called a fanatic - at any rate, he's extremely stubborn and resolute, and seeing the corruption around him make him even more stubborn in his ambition to be a lawman. He cannot be bought by any means regardless of the odds he's facing, and tends to operate by-the-book, no matter how deviant the situation he's facing seems to be. As illustrated by the quote, he has something very important to prove to himself, something more important than his family or his own life. Even if literally everybody is against him he will not break or bend.

He talks straight and to the point, but on the rare occasions when he is worried he speaks in very short (two-words) sentences. He loves both his son and his wife, but, like many, he's not very good at communicating this to them. In fact, he seems to have problem expressing most strong emotions, including stress - making him a very one-dimensional, iconic character.

DC Universe History:

Outland takes place in the future, but this is just a little plus - it is a timeless story, which could easily have been set on an oil rig or an isolated mining site. As O'Neil is the symbol of the untouchable, clever, isolated lawman, and can be used as such in any scenario were such a character is needed.