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Shellshock
| Dex: 03 | Str: 03 | Bod: 04 | Motivation: Mercenary |
| Int: 04 | Wil: 04 | Min: 05 | Occupation: Mercenary |
| Inf: 05 | Aur: 04 | Spi: 04 | Resources {or Wealth}: 004 |
| Init: 012 | HP: 015 |
Skills: Gadgetry: 04, Vehicles (Land): 04, Weaponry (Firearms): 04, Weaponry (Shock Blaster): 06
Advantages: Expertise (The technology of the Shock Blaster)
Connections: Underworld (Low), Live Wire (Low)
Drawbacks: None demonstrated
Equipment:
- Shock Blaster heavy pistol Mk1 [BODY 05, Projectile weapon: 08, Ammo: 20]. This weapon was replaced by :
- Shock Blaster heavy pistol Mk2 [BODY 05, Projectile weapon: 09, Ammo: 15]
- Both versions of the Shock Blaster can also launch the following specialised ammunition, with just a switch of the fire selector:
- Hunter missiles (x2) [DEX 08 BODY 02, EV 06 (Area of Effect 0 APs), Flight: 10, Grenade drawback, Limitation : Flight can only be sustained for eight Phases (-2), Grenade Drawback]
- Concussive ammunition (Bashing damage - no other in-game difference)
- Hi-Explosive Shell (x1) [BODY 02, EV 12, Range: 03, R#02, Grenade Drawback]
- ’Bubble gum‘ shell (x2) [BODY 02, Snare: 18, Bonuses & Limitations: Snare has no AV (-0 or -1, use Weaponry instead) ; Snare is Sticky ; the material used for Snare has a Partial Attack Vulnerability toward cutting attacks (effective RV is 08), Grenade Drawback]
- Gas grenade (x2) [BODY 02, Knockout gas: 07, R#02, Grenade Drawback]
- Shellshock mentioned something about microwave blasts, but nothing of this kind was actually demonstrated
- MASK [BODY 05, Sealed systems: 05. Note that the rest of the costume is not Sealed]. Shellshock is once seen standing in dissipating knockout gas without discomfort, so we’ll assume filters in his mask. This likely only applies to when he wears his yellow costume.
