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Nicholas Scratch
| Dex: 04 | Str: 03 | Bod: 04 | Motivation: Power Lust |
| Int: 06 | Wil: 08 | Min: 09 | Occupation: Sorcerer, former mayor |
| Inf: 08 | Aur: 09 | Spi: 11 | Resources {or Wealth}: 006 |
| Init: 018 | HP: 060 |
Powers: Air walking: 02, Magic sense: 06, Sorcery: 12
Skills: Artist (Actor): 05, Occultist: 10
Advantages: Area Knowledge (Multidimensional topology, New Salem)
Connections: New Salem (Low), Salem’s Seven (high)
Drawbacks: SIA toward Power Lust, Creepy Appearance (Large beard, white streaks in hair, deep and distinctive voice), MIA toward overconfidence
Equipment:
- Satan-Staff [BODY 12 SPI 12, Sorcery: 10, Note: Sorcery only acts as its own AV when 18 or more APs active — otherwise the wielder uses their most relevant Action Attribute, Misc.: The range of Sorcery spells that can be cast using the Staff when one is not mayor of New Salem is much narrower — conservatively assume that Sorcery can only produce Energy Blast (ML) if the wielder isn’t the mayor ; Misc.: The Satan-Staff has a powerful enchantment that allows the New Salemites to lend their sorcerous might to the wielder as long as they concentrate. This is resolved using the Multiplier Table - check the number of New Salem witches on the lower line, and add twice the corresponding APs to all of the Staff’s Attributes and Powers. The full population of New Salem (about 300-350 people, I would say) thus adds 18 APs, while a single helper adds 2 APs. Technically, this is considered a Gradual Power Loss Limitation tied to not having the New Salemite witches backing the Staff.]
- Drugged tea [BODY 01, Hypnotism: 14, Ammo: 05, Limitations: the tea must be willingly drunk by the target ; Hypnotism can only implant the suggestion “your superhuman powers are no longer working”, and this effect will only become active when announced by the person who brewed the tea and heard by the drinkers]
Rituals:
- Calling the beasts of stone
Effect: N.A. - activates other enchantments
Casting time: One Phase
Nec. components: Satan-Staff, being in New Salem, presence of enchanted gargoyles
This simple ritual activates the enchantments placed on the gargoyles infesting New Salem.
- Contacting Dormammu
Effect: N.A. - requests communication with a specific otherdimensional being, though it may also ensure a better Attitude on its part than normal
Casting time: Unknown, likely hours
Nec. components: Skulls, glowing globes, red paint for pentagrams, a golden cauldron with snake/tentacle motifs, and a green-ish boiling mixture. Most of this is likely intricate and hard to procure.
This involved ritual allows one to contact a major demon, usually to negotiate some deal.
- Calling the kobudo demons
Effect: Dimension travel (Summoning): 06
Casting time: Unknown, likely hours
Nec. components: Unknown, but rounding up the Components for the first casting is probably a sizeable project
This Ritual was used off-panel to conjure the “kobudo demons”, who have their own section below.
- Calling the outer darkness
Effect: Dimension travel (Conjuring): 14
Casting time: Days
Nec. components: The documented part is the following sacrifices, which have to be done on consecutive days:- wounding a man inside the Sanctum Sanctorum of the Sorcerer Supreme and painting glyphs on him in his own blood
- ritually sacrificing a beautiful young woman whose initials are all the letter S, then throwing her from a building a specific distance away from the Sanctum Sanctorum (an eligible spot was in the meatpacking district)
- smash the heads of one’s greatest enemies (Scratch cheated and vandalised Alicia Masters’ latest sculpture of the Fantastic Four ; it worked)
- kill exactly 666 butterflies, all at once
- dig up seven recent corpses from their graves and sit them around a table with pentagrams painted on it, in blood (the corpses likely have to have certain characteristics)
Wizardry !
In his initial appearances, before being depowered by Agatha Harkness, Scratch had a small range of magical Powers at his command. He didn’t have the Powers listed in the stats block yet ; what he actually did was Energy blast (ML): 09, Personality transfer (ML): 12 and Super-ventriloquism (ML): 10 (Ventriloquism also projected a wraith-like manifestation of Scratch’s visage) — and Personality transfer may have Limitations. Neither did he have the listed Rituals - he knew Rituals, but these were all lengthy group projects, such as the eight-persons one that granted powers to the Salem’s Seven to counter the powers of the Fantastic Four. His key asset back then was the Satan-Staff, which allowed him to use full-blown Sorcery as long as he was the mayor.
When he came to Centerville, Scratch didn’t have any Powers and his Rituals were the same as in the paragraph above, plus the Contact Dormammu one. Scratch wielded the Satan-Staff, though it wasn’t as powerful since he was no longer mayor of New Salem or backed by the witches there.
When he came back from his alliance with Dormammu, Nicholas Scratch had the full Sorcery Power noted above.
The Dark Realm
This dimension is a barren badland of black stone, with the occasional mountain. The perpetual night and irregular, silent lightning storms make it difficult to estimate the passage of time. Since Scratch did not seem to need any nourishment and does not mention conjuring food or water, it is likely that the Dark Realm is a Limbo dimension where time does not pass in the conventional sense.
Banishing someone to the Dark Realm is difficult, and getting out even more so — but the place does not seem to be dimensionally very distant, so it presumably has other properties making Dimension Travel difficult. The OV/RV to get in is 18/18, to get out is 20/20 - then the Dimension Travel part proper can take place, against the Travel Distance.
Scratch seemed to travel on foot over the terrible terrain rather than, say, use wizardry to fly. My hypothesis is that the place’s properties impeding Dimensional Travel hinder all magical movement — once you’re inside, any such spell will be hit by a Neutralize (ML): 20 effect whenever one tries to conjure one up.
There exists naturally occurring dimensional loci that can be sensed through sorcerous mental probes, but those are exceedingly rare. Finding them requires tremendous luck and Magic Sense, activating them is done using Occultist (Rituals) against an OV/RV of 09/09, and an activated locus lowers OV/RV to get out to 10/10. Getting out means ending up in some random dimension about 15 APs away from one’s home dimension, so orienting oneself and getting home can be quite an adventure even after one leaves.
Scratch cleverly cast his spells through one such locus, and affected people on Earth from there. Those spells took a shortcut through the Negative Zone, a feat likely made possible by Scratch’s Area Knowledge of dimensional typology. One may conclude that the Dark Realm is but a few APs of dimensional distance away from the Negative Zone ; the distance between the Zone and Earth was effectively zero since Scratch used Richards’ Negative Zone Portal as a conduit, exploiting the fact that the security measures of the portal did not include mystical defenses. He apparently could only cast spells of communication and possession through the locus, though — but it is possible those were the only things he could do without components.
Since none of the dimensional agents of Harkness could determine the source of Scratch’s possession magics, I suspect the properties of the Dark Realm also include a high resistance to magical scrying — the mystical equivalent of an Obscure or Mind Blank affecting the entire dimension, quite possibly in the 18-20 APs range. Scratch’s Magic Sense worked *inside* the Dark Realm, so this effect is likely only applicable for transdimensional effects. This is but an hypothesis, though — perhaps Harkness’ contacts simply did not monitor the Negative Zone, which does not seem to have lots of mystic stuff going on. On the other hand, banishing people into dimensions that cannot be scryed into makes a lot of sense.
How to serve man
Like any good Gothic Horror town, New Salem counts numerous gargoyles on its roofs. All are enchanted, and can be animated by the wielder of the Satan-Staff to attack intruders. Although they thankfully do not Team Attack, there is a lot of them - about 18 to 24 were brought to bear against the FF. The gargoyles have the following stats:
New Salem gargoyles:
| Dex: 04 | Str: 05 | Bod: 04 | Motivation: N.A. |
| Int: 02 | Wil: 02 | Min: NA | Occupation: Statue |
| Inf: 03 | Aur: 02 | Spi: 04 | Resources {or Wealth}: N.A. |
| Init: 009 | HP: 000 |
Powers: Flight: 06, Skin armour: 01
New Salem is apparently mutable — in later appearances it was less Gothic and dusky, and looked more like a quaint, antiquated small Colorado town. Whether the town itself changes, or the witches use illusions, is unknown and arguably irrelevant.
Hi oni, I’m home
In Centerville, “Mayor Nicholas” conjured a group of red-skinned, horned, mystical enforcers to capture Patsy Walker. Since they were likely affiliated with Dormammu, and carried medieval Japanese weapons, I’ll call them the “kobudo demons”. There were six of them, and their normal MO is to suddenly phase through the walls, cast the Snare on their target and keep witnesses at bay with their weapons.
Kobudo demons
“You must not resist, girl !”
| Dex: 04 | Str: 04 | Bod: 04 | Motivation: Mercenary |
| Int: 03 | Wil: 02 | Min: 04 | Occupation: Enforcer |
| Inf: 03 | Aur: 02 | Spi: 04 | Resources {or Wealth}: ? |
| Init: 010 | HP: 010 |
Powers: Air-Walking: 01, Dispersal: 06
Bonuses and Limitations:
- Air-Walking only while Dispersed (-1)
- Dispersal only allows the Demons to pass through normal construction material. It doesn’t provide protection or allow for phasing through exotic matter or energy.
Skills: Weaponry (Traditional Japanese melee and thrown weapons): 05
Equipment:
- Assorted Melee Weapons [BODY 06, EV 04 (05 w/STR). They tend to have a different weapon each ; in this case there was one katana, one nunchaku, something likely supposed to be a bisento, and an aiguichi]
- Shuriken (x9) [BODY 04, EV 03, Grenade Drawback. One of the two guys without melee weapons carries shuriken]
- The last guy does not carry any weapon — he has several one-shot Rituals ready instead. The first such Ritual has a Snare (ML): 06 Effect, and the Snare gets to be its own AV ; the second one-shot does Energy blast (ML): 08 and is also its own AV. This Kobudo Demon likely has to read the demonic equivalent of an ofuda so he can insta-cast later, or maybe it’s an old-school D&D spell-like 1/day power.
