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Snapdragon
| Dex: 07 | Str: 04 | Bod: 05 | Motivation: Mercenary |
| Int: 05 | Wil: 04 | Min: 05 | Occupation: Mercenary |
| Inf: 04 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 004 |
| Init: 020 | HP: 030 |
Skills: Martial artist*: 07, Thief (Stealth): 04, Vehicles (Land, sea): 05, Weaponry (Melee, missile): 08
Advantages: Lightning Reflexes
Connections: Mercenary scene (Low), Superia (High). By 2011 she also had Underworld (Low).
Drawbacks: MIA toward Keeping Face
Equipment: Snapdragon has used several sets of equipment.
- The set of equipment used in the 1980s was :
- MASK [BODY 04, Shade: 03, Thermal vision: 04]
- ARMOUR [Skin armor: 02, Limitation : Skin armor only against piercing attacks (-2), Partial coverage (-1CS Trick Shot to bypass)]
- Metal bo staff [BODY 09, EV 04 (05 w/STR, 08 w/Martial artist)]
- Cutlass [BODY 08, EV 03 (05 w/STR, 08 w/Martial artist)]
- Bola [BODY 06, EV 03, Snare: 06, Limitation : Snare is limited by the relevant Weaponry skill of the user (-1). Those bolas are specially balanced so that they can be used as a sort of flail - EV 03 (05 w/STR, 08 w/Martial artist)]
- The set of equipment used in the 1990s was :
- MASK [BODY 04, Shade: 03, Thermal vision: 04]
- ARMOUR [/BODY/ 06, EV 02 (05 w/STR, 08 w/Martial artist), Skin armor: 02, Limitation : Skin armor only vs. slashing and piercing attacks (-1)]
- In 2011 she wasn’t carrying any special gear (except for a cell phone, presumably secured and encrypted) but she kept a Katana [BODY 09, EV 04 (05 w/STR, 08 w/Martial Artist)] in her headquarters in case it was necessary for her to take on an elite fighter.
Game Stats — DC Adventures
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Snapdragon — Averaged PL 8.2
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 02 | 03 | 03 | 04 | 07 | 02 | 01 | 01 |
1980s loadout ● 22 points
- Mask — Enhanced fortitude 6 (Limited 3 to Bright Lights), Senses 2 (Darkvision)
- Armour — Protection 4 (Limited 3 to Piercing)
- Weapons — Array
- Metal bo staff — Strength-based Blunt Damage 2
- Cutlass — Strength-based Slashing Damage 2
- Bola used as flail — Strength-based Blunt Damage 2
- Bola used normally — Snare 5
1990s loadout ● 9 points
- Mask — Enhanced Fortitude 4 (Limited 3 to Bright Lights), Senses 2 (Darkvision)
- Armour — Protection 4 (Limited 1 to Physical Impact), Enhanced Fortitude 2
- Reinforced striking surfaces on the armour — Strength-based Blunt damage 2
2010s loadout ● 5 points
- Katana — Strength-Based Slashing Damage 3
- Cell phone — Feature 2 (Encrypted)
Close attack 5, Defensive Roll 2, Grabbing finesse, Improved Initiative, Improved trip, Power attack, Quick Draw, Ranged attack 8 (Limited 1 to archaic weapons)
None demonstrated
Acrobatics 3 (+6), Athletics 5 (+7), Deception 1 (+2), Expertise (Organised crime) 4 (+6), Insight 3 (+4), Intimidation 2 (+3), Perception 4 (+5), Persuasion 1 (+2), Stealth 3 (+6), Vehicles 2 (+6) (Limited 1 to common land and water vehicles)
| Initiative +7 |
| Unarmed +12, Close, Damage 1 |
| Various weapons +12, see specifics in Devices |
| Dodge | 12 | Fortitude | 7 |
| Parry | 11 | Toughness | 5/3* |
| Will | 6 |
Honor Snapdragon has a strong sense of keeping face
Obsession Snapdragon is ambitious and wants to develop her
Trade-off areas Attack&Effect PL 9, Dodge/Toughness PL 9, Parry/Toughness PL 8, Fort&Will PL 7
Point total 120 Abilities 46, Defences 22, Skills 14, Powers 0, Devices 22, Advantages 16. Equiv. PL 8.
PLs and point totals assume the 1980s loadout.
