
Hammer v2
Source of Character: DC Universe
Helper(s): One illustration detoured at rapsheet.co.uk
Reasons (1): v1 was the official Mayfair entry ; v1.1 was an alternate version of the character from one of my campaigns with numerous non-DC continuity points (and thus should not have been versioned as such). This version is a full, normal entry for the DC character.
Reasons (2): This entry is a satellite (or a sputnik, I guess) for the Sickle entry - the Sickle entry has the History block, many of the details, additional role-playing notes about how the siblings work, etc. Basically, you should read the Sickle entry first.
Hammer (early)
"You are trespassing, comrades... and we are arresting you in the name of the people's state of Mozambia !"
Hammer
| Dex: 07 | Str: 09 | Bod: 09 | Motivation: Soldier |
| Int: 04 | Wil: 03 | Min: 04 | Occupation: Agent |
| Inf: 04 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 003 |
| Init: 015 | HP: 020 |
Harder better faster stronger
Hammer and Sickle seem to have gone through two rounds of augmentation
since their first appearance - one during the 1990s, and one somewhere
between 2002 and 2007. Those cybernetic systems were seemingly built
and implanted in Russia. Here is my best guess for Hammer's stats
after the first round of enhancements:
Hammer (enhanced)
"Premier Stalin was a great man ! Do you hear me ? A great man ! He knew what power was ! He knew how to use it !"
"I think not. Missiles not much good *now*, are they ?"
"Car thieves refuse to pay tribute. Now they pay."
"Чto ?"
Hammer (enhanced)
| Dex: 06 | Str: 13 | Bod: 09 | Motivation: Power/Psycho |
| Int: 03 | Wil: 03 | Min: 05 | Occupation: Criminal |
| Inf: 04 | Aur: 03 | Spi: 04 | Resources {or Wealth}: 005 |
| Init: 018 | HP: 030 |
Combat evolved
After the first round of enhancements, the Ulyanov siblings have something called a "self-evolving mode",
which allows Hammer to break free of a cage that previously could hold
him. Being generally conservative with writeups, I see nothing here
that cannot be done with HPs (either Pushing or Character Advancement)
; however if one wants to get fancier, I suggest giving them a Misc.
Advantage that lowers the OV by one CS when Pushing a Physical
Automatic Action.
Technologic
Sickle and Hammer then go through a second round of enhancement - she
mentions that she and Hammer are now stronger, faster and smarter, and
the Calculator mentions bio-upgrades and artificial evolutionary
responses. A conservative estimate for Hammer is to add two APs of
Enhanced Initiative, one AP of Martial Artist (AV), one AP of Skin
Armour and one AP of STR to the stats just above, plus Telescopic
vision: 03. He also seemed to have some very efficient way to find
people, even in the middle of a city he did not know. Since his sister
is known to have olfactory augmentations, the simplest explanation is
Analytical smell/Tracking scent: 11, sufficient to pick up somebody's
smell from many blocks away.
Some parts of the story only make sense if they could silently communicate with each other at a distance. In game terms this would be Telepathy: 06, only with each other, but it is possible that these communications are jammable using the usual ways to break up a wireless link. The simplest interpretation of one scene is that they can precisely relay olfactory data over this link - for instance Natasha seemed to have picked up the smell of her daughter on Catwoman, and relayed this data to her brother so he could sniff the kid from several blocks away and rush there.
Though we did not actually see him running, Boris very quickly covered a significant distance - he went to Catwoman's apartment and back within a minute or so, whereas Catwoman commandeered a police car and drove like a maniac to cover the distance. A logical conclusion would be that Boris has Running: 08.
It is also mentioned that, the longer they fight, the better they get against that opponent. No such effect is clearly demonstrated, but people wanting to include something along the lines of Defensive Adaptation: 02 and Power Reserve: 02, with each AP taking five minutes or so to unlock.
Real name: Boris Ulyanov
Marital Status: Unknown
Known Relatives: Natasha (aka Sickle, sister)
Group affiliation: Formers member of the People's Heroes I
Base Of Operations: Mobile
Height: 6'3" Weight: 237 lbs.
Eyes: Blue Hair: Blond
Hammer has been specially selected, bred, trained and enhanced to be a combat machine - he's the result of a fairly big program which involved hundreds and considerable resources. He was then given superhuman strength and toughness - rumours being that those abilities were derived from analysis of the US operative Major Victory. When first seen, he could fight to-to-toe with Geoforce, also a superior fighter with superhuman power and durability.
Hammer later underwent a thorough round of cybernetic enhancements. Though they did succeed in making him stronger and tougher (he can now lift and throw a loaded Blackhawk helicopter - those weigh about eight tons), these augmentations seem to have been less successful than those of his sister - he now seems considerably dumber and evidences much less initiative.
See the History block for Sickle.
See illustration. As usual, the costumes are in chronological order from 1986 to 2007.
Originally, the big musclebound 1980s Hollywood Russian Bad Guy with a blond crew cut - you know the type, a la Ivan Drago. He came across largely as a disciplined soldier and occasional propaganda mouthpiece. He seemed to be the field leader of the People's Heroes.
After the cybernetics are installed he becomes diminished. He's not really stupid - that is, he doesn't make any special, dumb mistakes. He's just content not to take initiative and not to do the thinking, letting his sister take the decisions and not speaking a lot. While he used to be fluent in English, his grammar is now more Russian-like and he's liable to speak Russian if surprised or hurt.
He's proud of being Russian - or rather ex-Soviet - and a pet peeve of him is insults and mockery directed at the old USSR. Such things are likely to make him violent - and since he can bench-press a large pile of elephants, Hammer being violent is likely to result in considerable death and damage.
 | Non-continuity version |
For a while our Hammer entry was one only loosely based on continuity, from my old campaign notes. Since it has been suggested to keep it, it has been appended to the 'real' entry for Hammer.
Hammer v1.1 Source of Character: DC Universe Reasons: The People's Heroes are nearly forgotten,
cookie-cutter Communists from the 80s. Here is a modernized versions
with various non-continuity details added by me. Hammer
Filipp "Hammer" Korjev has enough strength to easily
lift heavy tanks over his head, and is immune to most conventional
weapons short of artillery. He's also a highly skilled commando
soldier, a formidable hand to hand combat, and especially proficient
with hammers as melee weapons ; although he previously used a
one-handed "power hammer", he's now mostly seen with a large
sledgehammer made of a special titanium steel alloy.
Though he has a .50 machinegun that he can easily use as an
assault rifle, Hammer prefers to use his fists and hammer.
Korjev apparently gained his powers after the
American Force of July was captured and analyzed by USSR forces ; it
is thus quite likely his strength, speed and durability are based on
similar abilities from the American agent Major Force.
The People's Heroes were a covert force under the direct
command of the Soviet Premier, and their first known mission was to
capture Batman and the Outsiders in Mozambia. They managed to defeat
the Outsiders, but they escaped and later won a rematch. When they
managed to go back home, they found their aura had tarnished and they
were eclipsed by the all new Rocket Red brigade. They later were seen
intercepting elements of the Suicide Squad, which had infiltrate the
Soviet Union, but their successful trap was broken at the last minute
by an armored gunship assault and several Suicide Squad
reinforcements. They later attempted to capture Red Star in the
United States, but where opposed by the New Titans. Most of their
missions - domestic security details and black ops - are undocumented.
During Mikhail Gorbatchev's mandate, the People's Heroes became
strongly tied to him, and faded into obscurity when he left ; they
unofficially disbanded in the late 90s, although they often have
drinks together when they can fit a rendez vous in Moscow in their
schedules.
Both Korjev and his wife stayed close to their Navy roots, and
went back to the Russia's military to act as special advisors.
Currently, their activities are mostly as mercenary advisors, the
Russian armed forces selling their services as a way to procure cash.
They have served along a variety of forces, from the downright
criminal and despicable (to their dismay) to more palatable and
possibly honest freedom fighters. A recent, and widely publicized
mission was in Afghanistan during the US-led war to overthrow the
Taliban regime - where they were a very active symbol of the Russian
participation to this operation.
See illustrations in database for Hammer's old
People's Heroes costume. Nowadays, it's is more likely to find him in
combat boots and military fatigues, proudly wearing the traditional
striped blue and white T-shirt of the Russian marines.
Hammer was mostly an all-business fighter, with an
attachment to the classic Communist discourse and doctrine. Now he's
back to his roots as a military man, enjoying the rough life in
various, sometimes exotic locales. A large part of his grimness has
lifted after the victories in Afghanistan in the early 00s, allowing
him to drop the burden of this war which weighted heavily on his
shoulders. He's now more open about aspects of himself that were
previously known only to his wife, such as his love and vast
knowledge of poetry in several languages or his weakness for fine
Cuban cigars.
Skills: Military science: 05, Vehicles (Land, water): 04, Weaponry
(Firearms): 05, Weaponry (Melee): 08
Dex: 07 Str: 13 Bod: 12 Motivation: Responsibility
Int: 04 Wil: 06 Min: 03 Occupation: Military advisor
Inf: 06 Aur: 03 Spi: 03 Resources {or Wealth}: 004
Init: 017 HP: 045
Advantages: Expertise (Poetry), Iron nerves, Language (Russian,
French, German)
Connections: Russian military (Low), People's Heroes (Low)
Drawbacks: MIA toward distrusting Americans
Equipment:
Background
Alter ego: Filipp Korjev
Marital Status: Married
Known Relatives: Irina Eiermann Korjev (aka Sickle, wife)
Group affiliation: Former member of the People's Heroes
Base Of Operations: Mobile
Height: About 6'3" Weight: About 225 lbs
Eyes: Blue Hair: Blonde
Powers and Abilities
History:
Description:
Personality