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Nitobe-san
| Dex: 08 | Str: 04 | Bod: 05 | Motivation: Bushido |
| Int: 07 | Wil: 08 | Min: 07 | Occupation: Sensei |
| Inf: 07 | Aur: 06 | Spi: 07 | Resources {or Wealth}: 004 |
| Init: 026 | HP: 055 |
Skills: Acrobatics: 07, Martial artist: 09, Military science: 06, Thief: 08, Weaponry: 09
Advantages: Iron nerves, Language (Japanese), Lightning Reflexes, Scholar (Ninja lore and history, Japanese culture and history, Martial arts instruction), Schtick (Disarmer, Master of Ninjutsu)
Connections: Manhunter (Paul Kirk) (High), Christine St. Clair (Low)
Drawbacks: CIA toward the bushido
Equipment: Nitobe usually has available :
- Sword [BODY 10, EV 04 (05 w/STR, 10 w/Martial arts)]
- Shaken throwing darts (x9) [BODY 02, EV 02, Dart bonus)]
- Some form of Ninja combination chain weapon [BODY 06, EV 04 (05 w/STR, 10 w/Martial arts), Extra limb: 05, Stretching: 00, Limitation: Stretching and Extra limb do not allow for fine manipulation)]
- He also seems to have a fondness for the Okinawan nunchaku - but then everyone did during the 70s [BODY 05, EV 03 (05 w/STR, 10 w/Martial arts), Enhanced initiative: 02]
- He will often fight in what was then thought to be a traditional ninja costume, with a demon face-shaped mask instead of the cinematic ninja cowl. This costume is armored and has the following stats [BODY 05, Skin armor: 01, Limitation: Skin armor only against edged attacks]
Master of Ninjutsu
This Schtick is quite possibly unique to Sensei Nitobe. When fighting an opponent chiefly trained in Ninjutsu, it allows Nitobe to reduce his opponent’s OV by one CS, while increasing his own OV by CS in respect to opponents fitting the ninjutsu criteria. Opponents mastering other styles may opt to switch to those (an Automatic Action) to deny Sensei Nitobe this bonus, if they realise what is going on.
This bonus always applies against Paul Kirk and the Paul Kirk clones, since he trained them all.
At the GM’s discretion, extremely obscure ninjutsu styles might be exempt from this.
Game Stats — DC Adventures
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Nitobe Asano — Averaged PL 9.8
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 02 | 03 | 05 | 04 | 09 | 02 | 04 | 03 |
Knows all ninja tricks ● 3 points (Sustained) ● Descriptor: Skill
- Enhanced Fighting 4 (Limited 3 - Only against persons chiefly trained in ninjutsu)
- Favoured Enemy (Persons chiefly trained in ninjutsu)
Ninja secrets ● 11 points (Sustained) ● Descriptor: Skill
- Expertise (Ninja knowledge) 14 (+16)
- Impervious Will 4
Accurate attack, Agile feint, Chokehold, Close attack 4, Defensive attack, Defensive Roll 2, Evasion 1, Favoured Enemy (Persons chiefly trained in ninjutsu), Improved Initiative, Improved trip, Power Attack, Precise Attack (Close, concealment), Ranged attack 4, Takedown, Uncanny dodge (Audial)
Assessment, Equipment 4, Fearless, Hide in plain sight, Instant up, Language (Japanese), Skill mastery (Expertise (Ninja), Stealth), Tracking
Acrobatics 5 (+10), Athletics 8 (+10), Deception 4 (+7), Close combat (Ninja melee weapons) 1 (+14), Expertise (Japanese history) 10 (+12), Expertise (Martial arts instructor) 11 (+13), Expertise (Ninja knowledge) 14 (+16), Insight 6 (+10), Perception 6 (+10), Persuasion 3 (+6), Sleight of hand 3 (+8), Stealth 6 (+11), Ranged combat (Ninja ranged weapons) 5 (+13), Technology 8 (+10) (Limited 1 to Demolitions and Security)
Sword ● 4 points
Throwing stars ● 3 points
Nunchaku ● 3 points
Chain ● 6 points
Ninja chainmail (Protection 2, Limited to Cutting/Slashing, Subtle) ● 2 points
| Initiative +9 |
| Unarmed +13, Close, Damage 2 |
| Ninja sword +14, Close, Damage 5 Slashing, Critical 19-20 |
| Ninja throwing stars +13, Ranged, Damage 1 Multiattack Piercing |
| Nunchaku +14, Close, Damage 4 Blunt, Critical 19-20 |
| Ninja chain +14, Close (Reach 2), Damage 4 Blunt, Critical 19-20, Imp. trip, Imp. grab |
| Dodge | 12 | Fortitude | 8 |
| Parry | 13 | Toughness | 5/3* |
| Will | 10 |
Motivation Medieval Japan-style retainer
Honour
Trade-off areas Attack & Effect PL 10, Dodge/Toughness PL 9, Parry/Toughness PL 9, Fort & Will PL 9
Point total 169 Abilities 64, Defences 22, Skills 36, Powers 14, Devices 0, Advantages 30. Equiv. PL 12.
Against ninja Nitobe’s melee offensive bonus and parry go up by 4, and his Averaged PL thus rises to 10.4.
