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Ash
| Dex: 06 | Str: 04 | Bod: 06 | Motivation: Unwanted power |
| Int: 05 | Wil: 08 | Min: 04 | Occupation: Unvoluntary Adventurer |
| Inf: 07 | Aur: 04 | Spi: 04 | Resources {or Wealth}: 004 |
| Init: 022 | HP: 030 |
Skills: Artist (Musician): 02, Animal Handling: 04, Charisma (Persuasion, Interrogation): 05, Charisma (Intimidation): 06, Gadgetry: 05, Martial arts: 05, Occultist (occult knowledge, Rituals): 03, Vehicles (Land): 05, Weaponry: 08
Advantages: Iron Nerves, Leadership, Lightning Reflexes, Luck, Scholar (S-Mart Products), Shtick (Ammunition Freedom, Paired Melee)
Drawbacks: Forced exile (own time), Dependant (Whichever ’babe‘ he fancies at that moment), MPR (missing right hand), Serious Rage
Equipment:
- Remington Sawed-off shotgun 12ga [BODY 04, Projectile weapons: 07 (Diminishing), Range: 02, Ammo: 02, R#03, Advantage : Scattershot, Limitation : Projectile weapons has No Range - use the listed Range instead, Drawback: Long reload time ; Note : EV can be raised to 08 by emptying both barrels at once, expending both Ammo]
- Chainsaw [BODY 06, EV 06, R#3, Note: When Ash first lost his right hand, by cutting it off himself no less, he attached this chainsaw there instead]
- METAL HAND [STR 05 BODY 08, Note: This Metal hand is a later mechanical replacement of his missing right hand]
- Sword (x2) [BODY 8, EV 04 (05 w/STR, 06 w/Martial Arts)]
- Light Beige 1973 Oldsmobile Delta 88 [BODY 06 STR 04, Running 05, R#4, Note: Ash later rebuilt the car so that it also had a set of rotating blades at the front of the vehicle. In game terms, this is a Claws attack of 5 APs (with a Range of 1 AP from the car). Ash used his Land Vehicles subskill as AV for this attack. At high speeds the APs of Running are added AP-wise to the EV of the Claws attack as well.]
The Evil Dead
The creatures of evil, The Evil Dead, are a very important part of the mythos. Short comments of these are of use.
The demons of Evil Dead are typical demons with a high AURA. They are spirits (SL: Spirit Travel) and seem to prefer to possess a victim, make everybody insane by fear and then slaughter all other around them. The possessions are best simulated by Personality Transference of 8 APs. A weakness is that the victim is allowed a will roll to free himself as per the Control rules. The victim, while possessed, has the Strange Appearance Drawback, approximately a DEX 04, STR of 05-06 and a BODY of 05 unless the victim had higher attributes himself to start with.
The demons also have INT 04, INF 06, AURA 09-10 and SPIRIT 08-10. The Motivation is of course Nihilist.
It is important to note that a possessed victim cannot be beaten/shot unconscious, but instead becomes inactive at full negative BODY APs, that is blown to bits or cut to pieces (EVIL DEAD I-III). This can be simulated by use of the Mind over Matter Power. The skeletons, the animated dead, seen in the medieval period are most likely to have the same characteristics as they did before death. Now they of course have the Strange Appearance Drawback (EVIL DEAD III).
Evil Ash, seen in the Medieval Dead, had the same attributes as the original as well as the Strange Appearance Drawback and a Motivation of Nihilist (EVIL DEAD III).
