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Robin
| Dex: 05 | Str: 03 | Bod: 04 | Motivation: Seeking Justice |
| Int: 07 | Wil: 06 | Min: 06 | Occupation: College student |
| Inf: 07 | Aur: 06 | Spi: 06 | Resources {or Wealth}: 009 |
| Init: 021 | HP: 070 |
Skills: Acrobatics: 07, Artist (musician): 03, Charisma: 08, Detective: 07, Gadgetry: 06, Martial artist: 06, Military science: 06, Thief: 07, Vehicles (SEAL): 07, Weaponry (melee, missile, exotic): 07
Advantages: Area Knowledge (Gotham City), Iron Nerves, leadership, Lightning reflexes, Rich Friend (Bruce Wayne), Sharp Eye
Connections: Batman (High), Teen Titans (High), Gotham City Police Dept (High), New Carthage Police Dept (High), Haly’s Circus (Low), Wayne Foundation (High), Superman (Low), Batgirl II (Barbara Gordon, High), Jimmy Olsen (High), Alfred Pennyworth (High)
Drawbacks: Secret Identity
Equipment:
- COSTUME [BODY 06, Skin armour: 01, Limitation : Skin armour is Partial (vest)]
- Batarang + line [BODY 07, Gliding: 02, Limitation: Gliding only to extend thrown distance, note : includes a BODY 12, 4 APs long line. This batarang is solely used as a very fast, very efficient grappling hook for the line]
- Pocket radio [BODY 01, Radio coms: 18]
- One ABC omni-gadget (6 APs)
- Robin’s most common vehicle is his motorbike, the ROBIN CYCLE [STR 05, BODY 03, Flash: 05, Running: 07, R#02, Limitation: Flash only for steady illumination, Note : This is a trail bike, with excellent off-road capabilities]
- He also uses the ROBIN VAN [STR 05 BODY 08, Flash: 05, Running: 06, Insta-change, R#02, Limitations: Flash only for steady illumination, Insta-change only for license plates (half-value). Note : The van has revolving license plates (the ones he uses as Robin are “R-1”, a crime lab (for the Clue Analysis skill) and can carry the Robin Cycle in a ready-to-use berth near the back].
The Fine Art of Blindsiding
In vintage Batman stories, knocking out a man from behind is remarkably
simple - in fact, by far the most common way to stop the Dynamic Duo
and various bat-book protagonists is to get behind them and club
them on the head, or throw a brick at
them from behind. This is a Genre rule with the following clauses :
- Perception check to detect someone attempting a Blindside attack have a -2CS Penalty
- Hero Points cannot be used as LDD when being the victim of a Blindside attack
- The Opposing Value of the victim is always considered to be a 0 (instead of the normal -1CS)
- The attacker receives a +1CS bonus to his AV (nobody ever seems to miss)
- Those attacks are always, always Bashing combat
Not the fists of death
Another Genre rules from the bat-books in this period is that Martial
Artists substituting for EV or RV do not seem to exist. The Battery
and Defense subskills are thus not allowed. In order to be
compatible, my writeups for characters from this period do
incorporated those Subskills, and it is the Genre that disallows their use.
