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Crazy Quilt
| Dex: 04 | Str: 03 | Bod: 04 | Motivation: Psycho |
| Int: 05 | Wil: 03 | Min: 04 | Occupation: Criminal |
| Inf: 05 | Aur: 04 | Spi: 05 | Resources {or Wealth}: 006 |
| Init: 014 | HP: 030 |
Skills: Accuracy (Helmet-mounted Laser Beam): 07, Accuracy (Helmet-mounted Flash): 09, Acrobatics (Athletics, Climbing)*: 04, Artist (Painter): 06, Artist (music (keyboards)): 04, Gadgetry: 03, Thief (Stealth)*: 04, Vehicles (Land, Air)*: 04, Weaponry (Firearms)*: 04
Advantages: Familiarity (Art history), Language (Quilt likely speaks some French), Scholar (Colours)
Connections: Underworld (Low), Street (Low)
Drawbacks: SPR (Can only see bright colours - it later became a CPR as his eyes were ruined and he became entirely blind), SIH of Robin
Equipment:
- Early on he had standard US Army firearms - perhaps he’s a former
GI.
- Colt M1911A1 [BODY 04, Projectile weapon: 04, Ammo: 07, R#02]. He sometimes has two.
- ’Garand‘ M2 selective fire .30 Carbine [BODY 04, Projectile weapon: 06, Ammo: 30, Range: 05, Bonus : May use a burst mode increasing Projectile weapon to 07 - each burst costing three Ammo (5pts), R#02, Recommended STR: 02 (03 with bursts), Limitation: Projectile weapon has No Range, use the listed Range instead]
- Crazy Quilt used to carry a bucket of luminous paint in his getaway vehicles, to splash opponents he had to fight so he could see them. Said vehicles included cars, an autogyro and power boats.
- CRAZY QUILT HELMET Mk1 [BODY 03, Flash (Steady ill. only): 05, Note: Flash shines bright colours (one red beam, one yellow beam and one blue beam), allowing Crazy Quilt to see clearly]. This was used in the 1950s.
- Light switch bug [BODY 01, Flash (Area of Effect 2 APs): 04, Miniaturisation: 04]. This gizmo is plugged in instead of a standard light bulb ; when the light is turned on it plunges the room into a disorienting swirl of dull colours. Crazy Quilt has also developed sunglasses that filter those out for his henchmen.
- CRAZY QUILT HELMET Mk2 [BODY 03, Flash: 09, Illusion: 06, Limitations/ Illusion only to remove existing elements, not create new things (-2), all of the helmet’s Powers can be Blocked or deflected or reflected using a reflective surface]. This was used in the 1970s.
- At one point he trapped a stairway with the following to prevent access - ROCKET-FLARES POD [BODY 04, Projectile weapon: 07, Ammo: 20, Weaponry (Itself): 04] and HYPNOTIC PINWHEEL [BODY 02, Mental paralysis: 08, Note: The light is bright enough to penetrate closed human eyelids without losing potency.]
- CRAZY QUILT HELMET Mk3 [BODY 04, Control: 07, Flash: 09, Hypnotism: 09, Laser beam: 09, Shade: 06, Limitation: Control and Hypnotism can be resisted using Shade, and are both Minor Marginal, all of the helmet’s Powers can be Blocked or deflected or reflected using a reflective surface, Note: Entirely relieves his SPR, even when it is full blindness]. This helmet, built by Kinski, connects to electrodes that have been surgically drilled into Crazy Quilt to connect the circuitry of the helmet to the brain. Thus, his sight relies on video cameras, which might be important for some Powers that only affect artificial sensors or natural sight. The wires between the helmet and the electrodes are about a yard long.
