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Spider-Man
| Dex: 10 | Str: 09 | Bod: 08 | Motivation: Responsibility of Power |
| Int: 08 | Wil: 09 | Min: 08 | Occupation: Photographer, High-School Science Teacher |
| Inf: 06 | Aur: 07 | Spi: 09 | Resources {or Wealth}: 004 |
| Init: 032 | HP: 150 |
Powers: Cling: 04, Enhanced initiative: 06, Danger Sense: 15, Joined: 11, Jumping: 03, Regeneration: 02, Running: 05
Bonuses and Limitations:
- Enhanced Initiative is Elementally linked with Danger Sense (-1)
- Danger Sense works even during sleep (+0)
- Danger Sense works even against very small dangers (such as a sandwich with spoiled meat, unstable flooring, a risk of being seen when taking off his mask, etc.) - those have an OV/RV of 10/10 (+0)
- Danger Sense had been known to fail against targets Spider-Man couldn’t bring himself to consider a threat (e.g., Aunt May) (-0)
- Note Cling and Joined - Spider-Man adheres with great strength (high Joined), but slippery surface are often a problem (low Cling). The APs do not stack.
Skills: Acrobatics (Climbing): 06, Acrobatics (Athletics, Dodging, Hard Target): 13, Acrobatics (Evasion): 11, Artist (Photographer): 04, Charisma (Persuasion): 08, Charisma (Interrogation, Intimidation): 05, Gadgetry: 06, Martial artist: 05, Scientist: 07, Thief (Stealth): 08, Weaponry (Exotic): 09
Note: Martial Artist normally only used when Peter is depowered due to some attack or Subplot.
Bonuses and Limitations: Acrobatics Subskills and Thief (Stealth) are Contingent Upon Danger Sense ; their minimal level is 06 APs.
Advantages: Area Knowledge (New York City), Conditional Soaking (Fists and blunt weapons), Credentials (Media, Low - as Peter Parker only), Genius, Scholar (Biochemistry), Schtick (Ammunition freedom (Weaponry (Exotic)), Crowd control, Taunting).
Connections: Daily Bugle (Low), Hero Community (Low, Powerful), FF (High), Avengers (Low), Johnny Storm (High), Daredevil (High), Doctor Strange (Low), Black Cat (High), Nova I (High)
Drawbacks: Partial Attack Vulnerability (Cutting/piercing attacks, -1CS to RV), SIA toward Responsibility, Married (Mary Jane), Secret Identity, Unluck
Equipment:
- Spider tracers (x4) [BODY 02, Cling: 01, Radio communications: 10, Miniaturization: 10. Limitations: Radio communications only to broadcast location of tracer to Spider-Man’s spider sense (-4) ; Radio coms can be intercepted by a properly modified radio (-0) ; Shrinking is Always On ]
- BELT with the “spider-light” and camera [BODY 04, Flash: 04, Recall: 11, Bonuses & Limitations: Recall is visual only and is the old version of the Power ; Flash only for steady illumination]
- WEBSHOOTERS (see below).
- Peter has used two special-purpose costumes.
- The ELECTRO-PROOF COSTUME [BODY 06, Lightning immunity: 06] can still be used if Peter is expecting a major electrical menace
- The SPIDER-ARMOR [BODY 08, Skin armor: 04, Limitation : maximum AV/OV while wearing the Spider-Armor is 08/08], OTOH, has since been destroyed.
The proportional strength of a spider
With over 40 years of Spidey comics, some discrepancies are bound to slip in, and we couldn’t reach a clear decision whether Spidey’s STR is a 09 or a 10 - some have even made a case for a 08 or 07. The 09 was chosen as the middle ground between 08 (good arguments for it), 09 (most likely) and 10 (even more good arguments for it than a 08).
The proportional agility of a spider
Spider-Man uses our revised version of the Acrobatics skill. It is particularly important to note he has the Acrobatics (Evasion) Subskill, which he can use as his OV instead of DEX whenever he wants. His DEX is thus chiefly for AV.
Parker’s highly acrobatic, mobile fighting style makes constant use of his jumping ability, his clinging ability, his superhuman reflexes, etc. In game terms that means that he will leverage his superior Initiative into frequent (but not systematic) use of the Laying Back manoeuvre, decreasing his AV by one CS (into the 7 to 8 Column) but increasing his OV to the 13 to 15 Column thanks to Acrobatics (Evasion) - and 16 to 18 against Ranged Attacks thanks to Acrobatics (Hard Target). Parker is especially prone to using this evasive tactic against groups of opponents.
While the OV is high, 9% of rolls are doubles - so hits occur more frequently than it looks on paper.
The proportional resiliency of a spider
Spider-Man has a rare Advantage, Conditional Soaking. You can now find the description of it in our New Rules - New&Modified Advantages writeups.org entry.
Sensational Spider-Taunts
Spider-Man keeps up a constant banter during a fight, much like a
stand-up comedian. He often taunts and derides his opponents in order
to push them into making mistakes.
For this he uses his Schtick (Taunting) - you can now find a description of it in our New Rules - Schticks writeups.org entry.
This Schtick results in opponents furiously attempting to squash Spidey, spending HPs on EV while he merrily Dodges and jabber at them. However if a blow connects, it will hurt. If Spidey keeps taunting long enough, his opponents will have exhausted themselves trying to squash him, and will thus be vulnerable.
Pulling punches
Spider-Man pulls his punches all the time - he’s very careful not to
accidentally inflict severe wounds with his superhuman strength. When
so doing, he does not use the usual rules, but simply hit peoples
with a lower EV than his maximum. Against most human-level opponents,
he will limit his EV to 05 ; he will usually rise to 07 against tough
superhumans. When particularly angry or when it is obvious he can go
all-out (invulnerable opponents, heavy armour
) he will use a full
09.
This does not constitute a Drawback, Limitation, Subplot, etc. - he’s just being careful.
Spider-Man through the years
At various times, in various combinations, he has had Mistrust, Popularity, Local Hero, and various similar advantages or drawbacks.
Guilt (death of Uncle Ben) dominated his early career, and for the vast majority of it he had a Dependent (Aunt May). At one point he had Rich Friend (Liz Osborn). His Wealth score has also usually been a 003 or even a 002 before he became more professionally established, and his Artist (Photographer) was but a 03.
Spider-Man also had a wide variety of Power Complication (Cosmic Spidey, Spider-Hulk, Six-armed Spider-Man, Spider-Lizard, Spider-morphosis ) which are not covered here. This thing is complex enough already.
Web of Spider-Man
WEBSHOOTERS [BODY 05, Flash: 08, Force shield: 06, Gliding: 01, Glue: 10, Projectile weapons: 05, Stretching: 03, R#02, Bonuses & Limitations :
- All Powers have a Range equal to Stretching
- Flash is done by covering the target’s eyes with webbing (-1). It lasts until the webbing is disposed of (+1 - disposing of webbing is done just like for a Glue attack, see below)
- Force shield takes one full Phase to activate (-1, no other Action during that Phase)
- Gliding takes two full Phases to activate (-1, no other Action during those Phases)
- Glue has the Hardening Bonus (see below). Glue can also be used with a full cartridge of web fluid (see below). Glue can have an Area of effect (1 AP) if desired, as well as the Swinglines bonus (as described for the Snare Power).
- Stretching has No Fine Manipulation (-2), cannot be used defensively (-1) and cannot carry straight physical attacks (-1)
- All Powers saves for Glue, Flash and Stretching are Minorly Marginal
- Webbing dissolves within about an hour (-0)]
Parker carries three full reloads of web fluid in his utility belt ; usually reaching the R# indicates the webshooters are empty. It takes three Phases to have a new web fluid cartridge ready.
Esoteric yet not uncommon uses for the webshooters’ Force Shield power include actual web shields, web “mittens” to handle dangerous objects, and cushions, nets or trampolines to catch falling objects and peoples. More rarely, Spider-Man has constructed parachutes out of webbing ; this is modelled by Gliding (even more rarely structures like rafts or skis have been created out of webbing - treat it as a power stunt on Gliding).
Projectile weapons represent a strong squirt of web with a dry (and thus hardened) tip ; this is not used very often. Likewise, Stretching is mostly used to grab weapons and other objects out of his foes’ reach.
To restrain exceptionally powerful opponents, Spider-Man will sometimes Glue them using an entire cartridge of web fluid (thus automatically meeting the R# and having to recharge). The Glue attack is conducted normally ; if it achieves positive RAPs, four more RAPs are instantly added to the existing RAPs.
The Hardening bonus for Glue indicates that the medium used to Glue becomes more efficient past the first Phase. If an opponent is Glued (ie, RAPs are scored by the Glue attempt) during one full Phase, automatically add the APs of the Glue power as supplementary RAPs. For instance, if Spider-Man successfully webs somebody with 5 RAPs, on the next Phase and following the opponent will have to struggle against 15 RAPs with his STR/STR. This is a +2FC Bonus.
But we want the Spider-Mobile !
Sigh. No. Get off my lawn.
Spider-Man
. no more !
Among the hundreds of Subplots Spider-Man experienced, there are several periods when he was depowered. A depowered Peter Parker has DEX 05 STR 03 BODY 04 ; he has no Powers (that was the point) and his Acrobatics and Thief (Stealth) Skills decrease as explained in the relevant notes above. As a side effect he also loses his Conditional Soaking and Attack Vulnerability.
Game Stats — DC Adventures
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Spider-Man — Averaged PL 14.8
| STR | STA | AGL | DEX | FGT | INT | AWE | PRE |
| 01 (08) | 02 (05) | 04 (10) | 04 (06) | 05 (09) | 04 | 04 | 02 |
Proportional strength of a spider ● 38 points (Permanent) ● Descriptors: Mutated, Physiological
- Enhanced Strength 7, Enhanced Stamina 3, Enhanced Fortitude 5
- Regeneration 2
- Ultimate Toughness
Proportional agility of a spider ● 35 points (Permanent) ● Descriptors: Mutated, Physiological
- Enhanced Agility 6, Enhanced Dexterity 2, Enhanced Fighting 4
- Close Attack 4
- Leaping 3, Movement 1 (Swinging), Speed 1
- Defensive Roll 2 (Limited 2 to Blunt)
Wall-crawling™ ● 8 points ● Descriptors: Mutated, Physiological
- Movement 2 (Well-Crawling 2)
- Movement (Safe Fall) (Limited 1 - Near wall or handhold)
- Enhanced Strength 3 (Limited 2 - to grab or adhere with hands or feet only)
Sensational Spider-sense ● 20 points ● Descriptors: Mutated, Mental
- Senses (Danger Sense, Ranged, Radius)
- Senses (Precognition), Limited (Threats to Character), Limited (Vague Sensations)
- Enhanced Advantages (Defensive Roll 2, Evasion 2, Improved Initiative 2, Skill Mastery: Acrobatics, Second Chance: Stealth checks to hide)
- Enhanced Skill (Perception 4), Limited (Spider-Sense Only)
- Enhanced Skill (Acrobatics 4, Stealth 4)
- Enhanced Dodge 3, Enhanced Parry 3
Spectacular Web-Shooters ● 26 points (Removable) ● Descriptors: Technology, Glue
- Snare 10, Diminished Range 3, Secondary Effect
- Array :
- Web in the face — Dazzle 8, Diminished Range 3, Alternate Resistance (as Snare), Secondary Effect
- Web lines — Elongation 2, Limited (No Fine Manipulation), Limited (Grabbing and Moving Objects Only)
Accurate Attack, Agile Feint, Close attack 4, Daze (Deception), Defensive Attack, Defensive Roll 2, Defensive Roll 2 (Limited to Blunt), Evasion 2, Improved Defense, Improved Initiative 2, Move-By Action, Power Attack, Redirect, Skill Mastery (Acrobatics), Second chance (Stealth check to hide), Takedown, Taunt, Ultimate Toughness
Connected, Equipment, Improvised Tools, Inventor, Ultimate Skill (Acrobatics)
Acrobatics 5 (+19), Athletics 5 (+13), Close combat (Unarmed Strikes) 3 (+16), Deception 7 (+9), Expertise (Photography) 5 (+9), Expertise (Science) 8 (+12), Insight 6 (+10), Intimidation 3 (+5), Perception 7 (+13, +17 for Spider-Sense), Persuasion 6 (+8), Ranged Combat (Web-Shooters) 9 (+15), Stealth 1 (+11), Technology 7 (+11), Vehicles 2 (+8) (Limited 2 to Common land vehicles)
Mini-tracers
Belt (Light, video recorder)
| Initiative +18 |
| Unarmed +16, Close, Damage 8 |
| Web shooters +15, Ranged, Affliction |
| Dodge | 17 | Fortitude | 11 |
| Parry | 15 | Toughness | 11**/9/7* |
| Will | 12 |
With Great Power Peter Parker feels a tremendous sense of responsibility to use his powers for good.
Guilt Peter experienced horrific guilt over the death of his uncle and Gwen, and always worries about his heroism affecting those he loves
Relationships Aunty May, MJ, various.
Power Loss Peter’s “spider sense” won’t help him if he is unable to understand something as a threat, such as his Aunt May.
Enemies Many, including some of his friends.
Jinx This is not a specific Complication, but the GM should be encouraged to make Peter’s life difficult in various ways, mutating his friends, cloning him, etc.
Trade-off areas Attack & Effect PL 13, Dodge/Toughness PL 14, Parry/Toughness PL 13, Fort & Will PL 12
Point total 253 Abilities 52, Defences 18, Skills 37, Powers 129, Devices 0, Advantages 17. Equiv. PL 17.
With his Technology bonus of +12, Peter can build some pretty amazing stuff. Some non-PL-busting things he has built in the past:
- Electro-Proof Costume ● 10 points
Impervious Toughness 10, Limited (Electricity)
Immunity (Electricity), Partial - Spider-Armor ● 8 points
Impervious Protection 6, Impervious Toughness 6, Quirk (Loses Defensive Roll Advantage, -3 Dodge, -2 Parry) - Spider-Mobile
Don’t ask.
