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Flash - Imagine Stan Lee version

Category :

Comic Books

Subcategory :

Other comic books

Type :

Hero

Game System :

DC Heroes (Blood of Heroes S.E.)

Notes :

Stan Lee Elseworld

Flash (Stan Lee Elseworld) v1.1

By Sébastien Alexandre Andrivet

Source of Character: Just Imagine Stan Lee’s DCU

Helper(s): Darci

Reasons: Just Imagine Stan Lee Creating Foo (henceforth called the “Stan Lee Elseworld”) was a series of one-shot books produced by DC Comics. All were written by Stan “the Man” Lee, with artwork from fan-favourite artists, and had the origins and very first adventures of variants on DC’s flagship characters. Basically, it’s what Lee would have written if he had created characters named “Superman”, “Batman”, etc. back in the 1960s.

These can be pretty useful to populate home-designed campaign worlds with classic archetypes but want a few twists to keep things fresh.

Writeups.org & Amazon.com recommend collected Just Imagine Stan Lee...

Quotes

Flash

(mockingly miming panic) “Ooooohh !! Big bad men with big bad guns !”

“When I was running that lap before… I met myself coming back…. before I started. That means - for a split second - I ran faster than the speed of light !”

“Y‘know, this is just like in the comics when the good guys come together !”

Game Stats — DC Heroes RPG

Click here to hide or display the game stats

Flash
Dex: 04 Str: 03 Bod: 05 Motivation: Thrill
Int: 05 Wil: 05 Min: 05 Occupation: College student
Inf: 04 Aur: 04 Spi: 04 Resources {or Wealth}: 006
Init: 042 HP: 035

Powers: Air control: 09, Superspeed: 12, Running: 29

Bonuses and Limitations:

  • Superspeed is half-Fatiguing (-1, see below)
  • Superspeed doesn’t include a land movement speed component (-1, she uses Running instead, including when running *over* water) or the ability to sub for EV (-1)
  • All Powers are Contingent upon Superspeed

Skills: Acrobatics (Dodging): 05, Artist (Tailor): 02, Scientist: 02

Advantages: Expertise (Comic books)

Connections: JLA (High)

Drawbacks: Age (Young), Secret ID

 

Need from speed
The “half-Fatiguing” Limitation simply means that the APs used are divided by two, rounding up, when testing for the Fatiguing Limitation. Thus full-bore use of her Superspeed at 12 APs means a Fatiguing effect at 6 APs against her BODY of 05.

Mary will tire at the same rate as a top athlete when running, fighting, moving around, etc. Although this can be played up in-game due to the nature of her power, this is just flavour and has no game effects on its own.


Background

Real name: Mary Maxwell
Marital Status: Single
Known Relatives: Philip Maxwell (father, deceased)
Group Affiliation: JLA
Base Of Operations: Los Angeles
Height: 5’7” Weight: 120 lbs
Eyes: Blue Hair: Blonde

Powers and Abilities

The Flash can run at the speed of light, and be anywhere on Earth in the blink of an eye. She is so fast she can run on water and doesn’t leave footprints on more solid ground. The Flash is surrounded by an anti-friction aura that protects herself, her costume and whatever (or whoever) she is carrying.

Her metabolism seems to be enhanced to the level of a professional athlete as a side effect of her powers.

Mary is still discovering her abilities - she has yet to sub her Superspeed for her EV, for instance. For now she mostly focuses on her Air Control ability, allowing to act indirectly and without coming too close to her opponents. Like most comic book speedsters, she doesn’t create a wake, a sonic boom or any other environmental catastrophe when she runs at physically impossible speeds.

History

Mary Maxwell was a beautiful, perky undergrad… but her brilliant, reclusive father was a workaholic. Though he loved her and cared about her, he was absent-minded and engrossed in his work - cutting-edge DNA research. This left Mary lonely, bored and having to run the house by herself.

This dullness was shattered when killers from the international criminal organization STEALTH came to the Maxwell home to kidnap Mary’s father and kill any witness. Philip Maxwell was expecting them, however - unbeknownst to his daughter, the oblivious genius had clashed with STEALTH before. He activated mechanical traps throughout their house and the Maxwells fled in their old station wagon, which included jet motors hidden in the trunk.

Maxwell explained his flabbergasted daughter that STEALTH was after him to advance their time-travel research. His genius-level DNA manipulation expertise could design or strengthen organisms so they could survive the terrible stress of time travel.

The Maxwells fled to Australia, where Philip bought a new house and installed new high-tech traps. However, STEALTH was now firmly on their trail, and found them again.

The green mist

The Maxwells escaped again, but while at sea in their getaway motorboat crossed a strange green mist. The fog was somehow permeating the water, and numerous dead fishes were floating on the surface. Intrigued by the phenomenon, Mary tried to get a closer look at a fish, but the choppy water threw her overboard. Her father quickly fished her out, but Mary’s skin had gone green and she was frozen stiff. Fortunately, her normal skin tone and body heat came back within minutes.

However, there were severe after-effects. The youth was now as slow, sluggish and tired as if she were in her 80s. As the Maxwells came back to the US to throw STEALTH off their trail, her father tried numerous means, not all of them scientific, to cure his daughter - to no avail. As he was walking in the garden, the researcher came up with the desperate notion of using hummingbird DNA to concoct a genetic cure for his daughter. Soon, Dr. Maxwell had a test drug that could accelerate a person’s metabolism like the bird’s.

However, as Mr. Maxwell was injecting the torpid Mary with a small dose of the viral agent, STEALTH killers burst into their house and fatally shot him in the back. The shock had him reflexively inject the entire content of the syringe into Mary’s arm. With an unexpected burst of super-speed, Mary neutralized the attackers.

After mourning her father, Mary started testing her newfound powers. A super-heroes comics fan, she decided on a proper costume and name - the Flash. Her first adventure led to the apparent destruction of STEALTH. Mary’s subsequent exploits resulted in a scummy publisher launching a comic book dedicated to the Flash, which she loved - making her her own biggest fan.

The Flash has been a member of the JLA since - fighting against the Doom Patrol, Reverend Darrk and against the all-powerful Crisis.

Description

See illustration. The coloured ribbons trailing behind her head induce a “rainbow trail” effect when she runs at superspeed.

Personality

Mary is a clever, dynamic 18-year old. Although she is a bit clumsy and has dorky interests (she’s a lifelong super-hero comic books fan and has an interest in science), she’s bouncy and quite popular in college.

Mary is very excited to have super-powers and really really wants to be a big-time super-heroine, like in the comics. She thinks most things in the funny books could work in the real world. Thus she “knows” what super-heroes should stand for, why they should form super-groups and why teamwork is important, has a collection of okay Silver Age-ish one-liners, etc. Mary reacts with flashy bravado whenever somebody implies she’s not fit to be a big-timer.

Technically, she’s a Valley girl, and can indeed occasionally come across as somewhat wide-eyed, over-enthusiastic and superficial.

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